Channel Divinity in Albion | World Anvil
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Channel Divinity

You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effect. You start with two such effects: Turn Undead and an effect determined by your domain. You must finish a short or long rest before using this again. At levels 6 and 18, you can use this two and three times before a rest.   Some Channel Divinity effects require saving throws. The DC equals you cleric spell save DC.   Channel Divinity: Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute until it takes any damage.   A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

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