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Alancrian Chronicles

Winter of 1215

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The Alancrian continent has come to a crossroads. Where swashbuckling adventurism and battles between good and evil were once common, celebrated, and needed, civilization, with all its virtues and vices, has tamed the continent. City states and fractured kingdoms have long been swept away, replaced with nations and empires that contend on a larger international stage. Standing armies and institutions of law have replaced the wandering parties of adventurers and mercenaries. People look to the state and its servitors for guidance and security. Forces of good and evil have been replaced by forces of law and chaos.   With the Magitech Revolution in full swing, the people of Alancria find themselves locked in a turbulent age of change. Yet even now, as the continent is tamed by civilization, existential threats, obvious and otherwise, rise to undermine the Alancria's growing stability: criminal organizations of unprecedented size, scope, and influence; technological powers seeking vast political upheaval; the looming horror of another zealous crusade; and the dark remnants of the old world that quietly wait for the time to bring everything to its knees.   Into a world torn by growing pains come an equally new and familiar brand of hero and villain. Good and evil blend and warp one another as the men and women who will lead Alancria to its murky future contend with the wonderful and hideous realities of the new world--and it may be impossible for even the purest of heart and intention to avoid the traumatic gauntlet of history.   The Alancrian Chronicles explore the traumas of heroism, the mutability of history, the absolute value of goodness, and the costs of adventuring. All meaningful victories are bitter.

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