Almara
Demographics
- Human (37%)
- High Elves (18%)
- Halflings (15%)
- Dwarves (10%)
- Gnomes (7%)
- Drow refugees (5%)
- Half-elves (5%)
- Half-orcs (3%)
- Wood Elves (1%)
Government
- Formerly: Parliamentary Duchy
- Currently:Demonic Hegemony
Defences
The peace is kept by 16266 guardsmen
Industry & Trade
- Main Export: Military equipment
- Main Import: Foodstuffs
Infrastructure
- A fully functioning sewer system.
- Magical power generators operating on magical radioactive materials.
Assets
The city's gold piece limit is 100,000 gp. Anything, whether it be mundane or magical, having a price under that limit is most likely available for purchase. The total amount of available coinage, or the total value of any given item of equipment for sale at any given time, is 30,000,000,000 gp.
History
This demon ran nightmare was once the pillar of technology and societal progress in the region. Once a vassel of the Empire of Winchester; in 1620 Almara broke off in a successful revolution. It then began a process of rapid industrialization.
In 1899 the nation suffered it's biggest crisis yet. The Rise of the Archivists. If not for the actions of five souls the city would have lost it's freedom.
Unfortunately this peace was short lived. For in 1905 demonic incursions caused the city government to collapse. This was believed to be an inside job. 2 Million people died over the course of the take over. Now the people live in fear of their new overlords with many turning to darker gods in hopes of freeing themselves.
Geography
The city is on a plain, with access to an ocean and river.
Type
Capital
Population
- 6 million before demonic incursion
- Around 4 million after
Related Ethnicities
Inhabitant Demonym
Alman
Owning Organization
Demonic Forces
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