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Air over Akraid

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Two generations have passed since the return of the Moon and the Elfin people to the world of Aerovr. With their return, magic has returned as well, irrevocably changing the face of Aerovr. The underground Dwarven Holds and Human Kingdoms have adapted to the new status quo by developing techology that uses the untapped potential of arcane energy, leading to a revolution in industrialization and age of exploration.   In the lands of Aerovr, Levitech engines power sky-based conveynce, as pilots of Airships lead expeditions to other lands now open thanks to this technology. The Human, Dwarven and Elven lands now live in a tenuous peace brokered by a fledgling coaltion of empires. The Elves return with a great gap in their collective memory, the Mala Alut, and have no memory or record of their time in the world they left to, nor their own history in Akraid. The Dwarven holds are a battleground of greed and suspicion as powerful guilds vye for control. The Human Kingdoms face a question of identity, as tradition clashes with new or foreign ideas.

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