Teagan Valborys Character in Aietherhall | World Anvil
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Teagan Valborys

Teagan Shaedani Valborys

Variant Tiefling Race
Origin
Shadow Sorcerer 7 Class & Level
Neutral Evil Alignment
None Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 16
+3
intelligence 12
+1
wisdom 11
+0
charisma 22
+6
Total Hit Dice 7
Hit Die
1d6+3
+3 proficiency bonus
+0 Strength
+2 Dexterity
+6 Constitution
+1 Intelligence
+0 Wisdom
+9 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+4 Arcana
+0 Athletics
+8 Deception
+1 History
+0 Insight
+11 Intimidation
+1 Investigation
+0 Martial
+0 Medicine
+1 Nature
+0 Perception
+5 Performance
+8 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige
3
Attunement Slots
12
Armor Class
51
Hit Points
+2
Initiative
30
Speed
Attacks

  • Intimidation, Deception (Class)

  • Arcana, Alchemist's supplies, Viol (Background)


Proficiences
Cantrips: Fire bolt, Chill touch, Frostbite, Prestigitation, Mage hand

Level 1: Shield, Chaos bolt

Level 2: Scorching Ray, Web, Phantasmal Force

Level 3: Fireball, Haste

Level 4: Dimension Door
Spellcasting
2 sets of clothes
Light Crossbow & 20 bolts
Component pouch
Explorer's pack
2 daggers
Alchemist's supplies
Viol
124gp
2 healing potions
+2 Cha crown (more info on token)
Equipment
Mad Man
Stat Array
Racial: Resistance to fire damage, 30ft fly speed, 60ft darkvision, Common and Infernal languages.

Int mod: Draconic language

Background: +2 Charisma cap, +1 Con

ASIs: +2 Charisma (lvl4)

Feats: Intimidating Glare (Lvl1) You gain expertise in Intimidation
On your turn in combat you can as a bonus action stare intimidatingly towards an enemy within 30ft. That enemy makes a Wisdom saving throw against a DC set by an intimidation check you make. If that creature fails it is frightened for the next minute, making the save again at the end of their turn. When you frighten a creature in this manner you have advantage on attacks against them during the turn you use this feature. You can do this a number of times equal to your proficiency modifier per long rest.
+1 to CHA, up to 20 max

Metamagic adept (Lvl 5) You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.
You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Class/Racial Features & Traits
Children

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