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Ahiri

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Ancient evils long forgotten begin to awaken, the giants and dragons long content with their lot have roused from complacency and aspire to greatness yet again. And heroes must muster to stop them. Fey lords and ladies give their favor like flowers they;ve picked. Devils watch with lusting eyes at who they may tempt. This world is Ahiri. And the only thing that stands betwixt it and the servants of darkness are yourselves. This world will teach you one thing. Anyone can become a hero. Whether the daughter seeking out her bastard father, the goblin mercenary out to make a quick buck, the blacksmith's son who just wants to keep people safe. In different ways and different paths heroes of many shades exist here. The main continent in which you will find yourself is Kiras. A landmass similar to what we know well, with deer and wolves in the forest accompanied by raccoons, opossums, foxes and beavers. Deserts of sand and red rock canyons. Snowy mountains piercing the sky. But the great wonders lie beneath the surface. The mountains hold Dwarves working away endlessly. The deserts hide the Yuan-ti snake folk feared by the rest of those who walk on the sand. And the forest hide folk small as to only come up to your knee or large enough to be nearly twice as tall as a man, who all hide themselves with secret magics.

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