Age of Legend Homepage | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Age of Legend

Created by

Long ago, in a time remembered in the echoes of myth and legend, the world was alive with magic. Humans, dwarfs, and elves lived alongside more exotic races like the reptilian t’skrang, diminutive windlings, and stony-skinned obsidimen. Thriving forests sheltered plants and animals, and the peoples of the world grew and prospered.  

The Namegiver Races

This bounty came with a price. An elven scholar discovered ancient texts that revealed magical energy rises and falls, a natural cycle spanning thousands of years. At its peak, dread creatures would enter the world, causing a time of suffering destruction that would last for centuries. He called these creatures the Horrors.   Armed with this knowledge, magicians and scholars came together to learn more about the coming disaster, which they called the Scourge. From these noble beginnings grew the Theran Empire. While they were unable to find a way to prevent the Scourge, they did find a way to protect their subjects. As the Scourge approached, villages and towns built fantastic underground shelters called kaers. Generations would live, sustained by magic and protected with powerful wards.  

The Horrors

The Horrors roamed the earth for over four hundred years, corrupting all they touched, but the ebb of magic forced them back to their native plane. People emerged slowly from their kaers, half in hope the Scourge was truly over, half in fear the Horrors lingered. They found the world broken and changed almost beyond recognition.  

An Age of Legends

Now heroes travel the land, rediscovering its lost knowledge and exploring its changed face. Entire kingdoms were lost to the Scourge. The Horrors breached kaers, tormenting and killing those within. Other kaers fell to internal strife, plague, or other disaster. Some shelters remain sealed, their residents unaware the Scourge ended, or unwilling to face the world beyond their walls and wards. There is still a chance these fear-darkened souls can be convinced to once again live in the light.