Aeveron
Aeveron is what remains of a continent that has recently undergone extreme hardships. ~300 years ago the world split in half and shifted creating a massive wall that split the continent and caused intense destruction for many people. The earth became cracked, brittle, and barren. Water spilling over the wall raised water levels drastically in the area around The Sunder (as the people of Aeveron call it) making the sea a treacherous place and flooding once thriving cities and even countries. The surface shifting up several hundred feet also brought the horrors of the underdark to the surface among its fault line allowing powerful and malicious creatures to wander the surface freely. Only beings with of extraordinary age can remember a time before the Sunder, to everyone else this struggle and difficulty has just always been part of life.
Near the same time as The Sunder a crackling dome of violet energy arose in the swamps of sorrow. This anomaly called the Warp has been a point of great suffering and paranoia of the people of Aeveron, blocking critical trade routes and physically dividing the withering population of the continent. The Warp is known to be extremely dangerous, an area the size of a large city where the air is charged with violent wild magics. Where arcane magics trigger without direction or restraint to create and destroy manpiulate and nourish matter at random.
Though through hardship the civilized populations of Aeveron generally choose to band together to find strength in numbers with large scale war happening rarely as the scarcity of general supplies means that few countries are independent of the others. The world itself seems to bring around enough challenge that cooperation seems necessary. Many of the people of Aeveron are hardy and adaptable prizing technical skills and democracy very highly as a society. As a result despite the extreme hardships Aeveron is undergoing a kind of magitechnical revolution with airship technology being recently invented and airship ports expanding across the landscape. In different corners of the world magical prosthesis are being developed and adopted more regularly with artificers and wizards binding various spell effects to complex mechanical prosthetics. It's not uncommon for a thief to have robotic legs than can dissipate into mist allowing them to glide silently, or for a barbarian to have an arm replaced with a heavy mechanical claw that can summon lightning.