The Aven'giira (Ah-ven-gear-a)
The Aven'giira is used to describe the individual Orc clans living within the region of Czélone (Chay-low-nay), on the continent of Vangolia, whom are part of the Viragonate of Avengir. This term refers to the heritage of Orcs that trace their ancestry to the great warlord Avengira, both warriors and labourers.
The Aven'giira are known for their monopoly of fine tailoring and craftsmenship when it comes to making silk. When the orcs achieve modicums of peace, and reach unions under their battle-proud warriors against the many barbaric tribes of Vangolia - the orcs ply their trade and tradition of fashioning silk, sewing, quilting and crotcheting through the generations. A proud tradition between the men and women alike. The process of creating each Aven'giira Silk can take between 1-3 years. Great care and detail is woven in each stitch. A significant portion of these linens are shipped out from the clans that hold claim upon the sea coasts to the west, and make trade with occasional traders into Ozon'Siiari & across the Silk Trade dividing between the northern and southern continents.
FAMILY NAMES Many family names tend to follow a pattern of their founding ancestors (grandfathers and grandmothers), and those who have proven their worth in numerous battles and raids against Gnolls, Minotaur, Feral Tieflings, Elves and the Anga-Volka of northern Vangolia. These names are kept in honour of their ancestors and their deeds. Family names often end in harsh-sounding vowels and consonants, like -ur, -uk, -um, -ug, -uz, -or, -ok, -og, -ov, -oz, -ir, -ik, -ig, -iv, -ar, -ak, -at, -ag, -av, -az. Males and females are distinguished usually by having their names preceded by either 'Gro-' or 'Gra-'. Some family names would also indicate the stronghold to which the orcs belong or belonged. These include: Burazog, Gortbug, Lograk, Cromdbuk, Rugiv, Orumharzav, Murugak. FIRST NAMES Most names with the Aven'giira are common amongst the Orcish clans of Vangolia. In addition, variations of the Viragon (warlord leaders of the Orcs of Vangolia) are also common, such as: Bashil, Throltal, Atzakk, Grirn, Mauhzgob, Olfmar, Lugor, Gratz, Cragnor, Thuth, Oroman, Lagarn, Murosha, Rulzug, Mehdu, Vanme, Eze, Amtu, Shikha, Kanzi, Karzanet, Tomga.
Major language groups and dialect Orcish is the most well-spoken language. The language spoken by the Aven'giira is harsh, blunt, loud and grizzly like a growl, grunt or roar. There is a harsh and strong feel to the dialect, indicative of survival and straightforwardness. However, there is general respect for Cyclopean & Giant, more the former than the latter, as it has been their ancestral and historical language for depicting their oral history and celebratory festive cheers, hymns and battle-songs. It is deep, filled with thrums and long drawn out vowels, and ending with hardy and rough consonants. This is usually preserved by the elders, passed on to the rulers of the clan & to the shamans of the dead - but is recited during ritualistic songs and battle-cries that are taught and memorised by all members of the clan, though the language itself is unspoken only to those worthy of speaking it. When addressing funerals or making spiritual journeys to visit their ancestors, or their spirits, they are strictly speaking in Cyclopean. Common Dress Code Coming from an ancestral history of nomadic tribes, settled raiders and cave dwellers, they commonly wear what is practical, warm and easy to move in. They adorn themselves in warm furs for the winter, of dark brown to grey, red or white pelts. Meanwhile, in the summers, they wear lighter and cooler dresses of leather and silk (kurtas), when within their stronghold. But those that hold great respect in the tribe, and earn their dominance are allowed to adorn themselves in the procured silk robes and clothing of warriors and conquerors, earning their rights of comfort through hard battle. They enjoy wearing these robes during the temperate weather period in the warm wet season but tend to don more fur-rich dresses during the harsh winters or in the stormy seasons. The different family trees and tribes tend to favour identifying themselves through the adornment and polishing of particular skulls, bones and furs of particular animals that they commonly hunt or have been known to slay. Great hunts and their hunters who dealt the killing blow, who brought these beasts back to the tribe in full form and before it becomes decayed and rotten are rewarded to wear the cleaned and polished bones of these creatures as a sign of renown, respect and glory. Partners or future mates are gifted with necklaces of teeth or claws, hollowed tusks as drinking horns. Common Customs, Traditions and Rituals Most Orc members that are raised traditionally in Aven'giira style follow in a cycle of martial training, the opportunity to bear children and a time to provide for the family through hard work and communal crafts. While for most Orcs it is a matter of duty to their community and to their ancestors, but honour and respect are won through arduous work and mostly by proving oneself to preserve their community and ancestors, usually through combat, raiding and hunting. There are severe social pressures put on any individual that seeks to deviate from the norm, particularly towards those that demonstrate an incapability to provide for the community by hunting or gathering, working towards mastery of a skill, or being cowardly and dishonest. Orc kindness is not the same as other races, as they will point out their personal flaws bluntly and straight to the point so as to make them better and stronger, whereas others may see this as a rude and bullying notion. This harsh honesty serves a second purpose, with constant berating and shouting at one another preparing their psyche's for harsh combat or in times of lack of resources where one has to become resourceful and resilient. The only insult is taken when they link weakness, dishonesty, cowardice, greed or arrogance to their family or their ancestors, and not to their personal momentary flaws. Among the time-honoured crafts of the Aven'giira are:
Beauty Ideals The Aven'giira value strength and wisdom more than their appearance. Despite this, metal studs (usually over lips or eyebrows), piercings, scars and tattoos are accepted and looked upon greatly as body art and representations of character and connections with their ancestors. However, scars over tattoos are looked upon as ugly, as they have marred a devoted art. Broken tusks and teeth are seen as ugly, and so are well-kept and filed down until their points grow back. Unkept teeth and mouths that become unhealthy, if their gums blacken, is seen as an undesirable trait and so keep them clean with fresh herbs like mint, and are picked routinely with whittled bones of small animals. Despite this, many men and women tend to keep clean. Women do not tend to shave their arms, legs or armpits, as this is more helpful to conserve heat, and the hairier they are seen as to hold stronger bloodlines. Some women only tend to shave to prepare for their first conjugal night with their mate or partner, but this is optional. Women favour a variety of hairstyles, from buns, ponytails or braids, to short-cuts or baldness. Men also do not shave, in any instance other than to have tattoos etched on their skin, having prominent chest hair but are known to grow their hair in length to denote their age. Keeping it in wild styles, unkempt, but have a single ponytail they keep sealed and only unfurl in sleep or in private. Only when their head begins to bald do they completely remove their hair. Dark eyes, dark beauty spots or freckles are seen as exciting. Coming of Age Rites Many Aven'giira chooses their own namesake and stronghold affiliation at the age of 12-14, to whom they will follow in battle and respect as their own brethren. They go upon a pilgrimage to their tribe or clans proving grounds for five days and five nights and are expected to hunt for themselves, survive, and return with a kill and a newly fashioned weapon they used to make the kill to be honoured and add to their ancestor's trove. If they survive, they are blessed with a fulfilling life in the clan. Relationship Ideals The relations vary by tribe, but many Aven'giira is polyamorous - women are able to have multiple partners or concubines, but males are only able to have one partner at a time unless they rise to the rank of chieftain where they are able to have multiple wives and concubines. There are no marital contracts in their society, as partners are expected to survive and grow together, to grow stronger. If they are together, and with others, and become stronger, there is no need for marriage contracts. But if they do separate, there are no hard feelings and move on. It is expected, that they stay close and together if there are children, and help raise them alongside their community until they reach appropriate ages and pass into adolescence. Couples are expected to observe and sing the songs of their clan together, hunt and fight alongside one another side-by-side (in all their pairings). Romance is an entirely private affair, and intimacy is reserved for those that form deep partnerships - and love, like the food and the water and land, is shared between the community. Each is expected to keep each other strong, to point out one another's flaws and to honour one another for their successes and achievements.
NAMING TRADITIONS
FAMILY NAMES Many family names tend to follow a pattern of their founding ancestors (grandfathers and grandmothers), and those who have proven their worth in numerous battles and raids against Gnolls, Minotaur, Feral Tieflings, Elves and the Anga-Volka of northern Vangolia. These names are kept in honour of their ancestors and their deeds. Family names often end in harsh-sounding vowels and consonants, like -ur, -uk, -um, -ug, -uz, -or, -ok, -og, -ov, -oz, -ir, -ik, -ig, -iv, -ar, -ak, -at, -ag, -av, -az. Males and females are distinguished usually by having their names preceded by either 'Gro-' or 'Gra-'. Some family names would also indicate the stronghold to which the orcs belong or belonged. These include: Burazog, Gortbug, Lograk, Cromdbuk, Rugiv, Orumharzav, Murugak. FIRST NAMES Most names with the Aven'giira are common amongst the Orcish clans of Vangolia. In addition, variations of the Viragon (warlord leaders of the Orcs of Vangolia) are also common, such as: Bashil, Throltal, Atzakk, Grirn, Mauhzgob, Olfmar, Lugor, Gratz, Cragnor, Thuth, Oroman, Lagarn, Murosha, Rulzug, Mehdu, Vanme, Eze, Amtu, Shikha, Kanzi, Karzanet, Tomga.
CULTURE
Major language groups and dialect Orcish is the most well-spoken language. The language spoken by the Aven'giira is harsh, blunt, loud and grizzly like a growl, grunt or roar. There is a harsh and strong feel to the dialect, indicative of survival and straightforwardness. However, there is general respect for Cyclopean & Giant, more the former than the latter, as it has been their ancestral and historical language for depicting their oral history and celebratory festive cheers, hymns and battle-songs. It is deep, filled with thrums and long drawn out vowels, and ending with hardy and rough consonants. This is usually preserved by the elders, passed on to the rulers of the clan & to the shamans of the dead - but is recited during ritualistic songs and battle-cries that are taught and memorised by all members of the clan, though the language itself is unspoken only to those worthy of speaking it. When addressing funerals or making spiritual journeys to visit their ancestors, or their spirits, they are strictly speaking in Cyclopean. Common Dress Code Coming from an ancestral history of nomadic tribes, settled raiders and cave dwellers, they commonly wear what is practical, warm and easy to move in. They adorn themselves in warm furs for the winter, of dark brown to grey, red or white pelts. Meanwhile, in the summers, they wear lighter and cooler dresses of leather and silk (kurtas), when within their stronghold. But those that hold great respect in the tribe, and earn their dominance are allowed to adorn themselves in the procured silk robes and clothing of warriors and conquerors, earning their rights of comfort through hard battle. They enjoy wearing these robes during the temperate weather period in the warm wet season but tend to don more fur-rich dresses during the harsh winters or in the stormy seasons. The different family trees and tribes tend to favour identifying themselves through the adornment and polishing of particular skulls, bones and furs of particular animals that they commonly hunt or have been known to slay. Great hunts and their hunters who dealt the killing blow, who brought these beasts back to the tribe in full form and before it becomes decayed and rotten are rewarded to wear the cleaned and polished bones of these creatures as a sign of renown, respect and glory. Partners or future mates are gifted with necklaces of teeth or claws, hollowed tusks as drinking horns. Common Customs, Traditions and Rituals Most Orc members that are raised traditionally in Aven'giira style follow in a cycle of martial training, the opportunity to bear children and a time to provide for the family through hard work and communal crafts. While for most Orcs it is a matter of duty to their community and to their ancestors, but honour and respect are won through arduous work and mostly by proving oneself to preserve their community and ancestors, usually through combat, raiding and hunting. There are severe social pressures put on any individual that seeks to deviate from the norm, particularly towards those that demonstrate an incapability to provide for the community by hunting or gathering, working towards mastery of a skill, or being cowardly and dishonest. Orc kindness is not the same as other races, as they will point out their personal flaws bluntly and straight to the point so as to make them better and stronger, whereas others may see this as a rude and bullying notion. This harsh honesty serves a second purpose, with constant berating and shouting at one another preparing their psyche's for harsh combat or in times of lack of resources where one has to become resourceful and resilient. The only insult is taken when they link weakness, dishonesty, cowardice, greed or arrogance to their family or their ancestors, and not to their personal momentary flaws. Among the time-honoured crafts of the Aven'giira are:
- STONEMASONRY
- LEATHERWORK
- WOODCARVING
- SMITHING
- HERDING
- SILKCRAFT
- A child born during a storm is considered to be 'Stormborn' and blessed by the Storm God Lorkhan, and will grow to be a great warrior and leader.
- A child born during an earthquake is considered to be a herald of great change, known as 'Harbingers', whether that be of fortune and lead the tribe or clan into prosperity through great battle and glory, or lead them to disaster with poor decisions and disastrous strokes. Whichever the case, they are looked upon cautiously and every action is bullied and spat upon until they prove that they are able and strong enough to prove them wrong and fight back. Their influence extends not only to this generation but two generations afterwards, heralding change not only in this life but also in the afterlife as great teachers or keepers of history, victory and losses.
- A child born during a volcanic eruption is a feared child, believed to be the bearer of the rage of the mountains, and thus the gods, but also the rallier and crier of new and wise words - they are known as the 'Godscorn'.
- A child born during a full moon is said to be blessed with the luck of the hunter, whose marksmanship will be unmatched. However, they are often isolated in their communities as they believe that they are weak and 'Elf-Touched', founded to be affiliated with the elf-friendly goddess Shelúne.
IDEALS
Beauty Ideals The Aven'giira value strength and wisdom more than their appearance. Despite this, metal studs (usually over lips or eyebrows), piercings, scars and tattoos are accepted and looked upon greatly as body art and representations of character and connections with their ancestors. However, scars over tattoos are looked upon as ugly, as they have marred a devoted art. Broken tusks and teeth are seen as ugly, and so are well-kept and filed down until their points grow back. Unkept teeth and mouths that become unhealthy, if their gums blacken, is seen as an undesirable trait and so keep them clean with fresh herbs like mint, and are picked routinely with whittled bones of small animals. Despite this, many men and women tend to keep clean. Women do not tend to shave their arms, legs or armpits, as this is more helpful to conserve heat, and the hairier they are seen as to hold stronger bloodlines. Some women only tend to shave to prepare for their first conjugal night with their mate or partner, but this is optional. Women favour a variety of hairstyles, from buns, ponytails or braids, to short-cuts or baldness. Men also do not shave, in any instance other than to have tattoos etched on their skin, having prominent chest hair but are known to grow their hair in length to denote their age. Keeping it in wild styles, unkempt, but have a single ponytail they keep sealed and only unfurl in sleep or in private. Only when their head begins to bald do they completely remove their hair. Dark eyes, dark beauty spots or freckles are seen as exciting. Coming of Age Rites Many Aven'giira chooses their own namesake and stronghold affiliation at the age of 12-14, to whom they will follow in battle and respect as their own brethren. They go upon a pilgrimage to their tribe or clans proving grounds for five days and five nights and are expected to hunt for themselves, survive, and return with a kill and a newly fashioned weapon they used to make the kill to be honoured and add to their ancestor's trove. If they survive, they are blessed with a fulfilling life in the clan. Relationship Ideals The relations vary by tribe, but many Aven'giira is polyamorous - women are able to have multiple partners or concubines, but males are only able to have one partner at a time unless they rise to the rank of chieftain where they are able to have multiple wives and concubines. There are no marital contracts in their society, as partners are expected to survive and grow together, to grow stronger. If they are together, and with others, and become stronger, there is no need for marriage contracts. But if they do separate, there are no hard feelings and move on. It is expected, that they stay close and together if there are children, and help raise them alongside their community until they reach appropriate ages and pass into adolescence. Couples are expected to observe and sing the songs of their clan together, hunt and fight alongside one another side-by-side (in all their pairings). Romance is an entirely private affair, and intimacy is reserved for those that form deep partnerships - and love, like the food and the water and land, is shared between the community. Each is expected to keep each other strong, to point out one another's flaws and to honour one another for their successes and achievements.