LIZARDFOLK - THE ZIGAURS (Zee-Gorz)

Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the smooth-skins is far greater.  

RACIAL SKILLS, ABILITIES AND FEATURES

 
  • Ability Score Increase. Your Constitution score increases by +2, and your Wisdom score increases by +1.
  • Age. Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
  • Alignment. Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive and prefer to leave other creatures to their own devices.
  • Size. Lizardfolk are a little bulkier and taller than humans, and their colourful frills make them appear even larger. Your size is Medium.
  • Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
  • Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need: a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
  • Hold Breath. You can hold your breath for up to 15 minutes at a time.
  • Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
  • Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
  • Languages. You can speak, read, and write Common and Draconic.
 
Variant:
Lizardfolk are ferocious and tough, with an edge in moving silently and swiftly.   Ability Score Increase. Your Constitution score increases by +2, and your Strength score increases by +1. Age. Lizardfolk reach adulthood around age 12 and can live to be about 60. Alignment. Most lizardfolk are neutral, operating on animal instinct and their fierce territorial nature more often than a distinct moral pattern. Size. Lizardfolk stand 6 to 7 feet tall and average about 230 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Bite. Whenever you hit an enemy with a melee attack on your turn, as a bonus action you can make a melee attack against the same enemy. On a hit, the target takes 1d6 + your Strength modifier as piercing damage. You are always considered proficient with this bonus attack. Hold Breath. You can hold your breath for 15 minutes. Natural Armor. You have tough scales that repel harm. When you aren't wearing armour, your Armor Class is 13 + your Dexterity modifier. You can use your natural armour to determine your Armor Class if the armour you wear would leave you with a lower Armor Class. A shield's benefits apply as normal while you use your natural armour. Sneaky Survivalist. You are proficient in both the Stealth and Survival skill. Languages. You can speak, read, and write Common and Draconic.  
HEIGHT AND WEIGHT TABLE
GENDER BASE HEIGHT HEIGHT MODIFIER HEIGHT RANGE AVERAGE HEIGHT
MALE 4'9'' +(2d10) 4'11''-6'5'' 5'8''
FEMALE 4'8'' +(2d10) 4'10-6'4'' 5'7''
 
GENDER BASE WEIGHT WEIGHT MODIFIER WEIGHT RANGE AVERAGE WEIGHT
MALE 120 lbs x(2d6) 124-360 lbs 197 lbs
FEMALE 120 lbs x(2d6) 124-360 lbs 197 lbs
 
LIZARDFOLK GENERAL INFORMATION  
PATRON DEITY ODILE
HOMELAND(s) Prime Material Plane, (Zigauria, Aethallasar, Spice Isles)
LANGUAGES Draconic, Common
VISION Darkvision (60 feet)
AVERAGE LIFESPAN Up to 80 years
SUBRACES Lizard King - Blackscale - Poison Dusk
FAVOURED CLIMATE Temperate, Warm
FAVOURED TERRAIN Marshes, Swamps, Jungles

LIZARDFOLK APPEARANCE

 
AVERAGE HEIGHT 6'-7' (1.8-2.1m)
AVERAGE WEIGHT 200-250 lbs. (90.7-113 kg)
AVERAGE LENGTH Tail length: 3'-4' (0.9-1.2 m)
SKIN COLOUR(s) Green, Black, Grey, Brown, Yellow, Red, Blue
EYE COLOUR(s) Yellow, Blue, Green, Red