BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Earthlaws Merchant Guild

History
The Earthlaws were established by three dwarves: Gundren Rockseeker, a shrewd negotiator with a nose for profitable ventures; his brother, Kethric Rockseeker, a skilled route mapper and logistician; and their childhood friend, Brazuck Leadbrew, a former blacksmith turned caravan leader. The trio initially banded together to support their families by escorting caravans through the dangerous roads of Vesperon.

However, whispers persist that their early knowledge of trade routes came from their time as a notorious bandit crew. Some say their group, then called "The Dust Reavers," learned every nook and cranny of the trade roads by waylaying other caravans. Though they've worked hard to bury this past, the rumor still lingers, casting a shadow over their success.

Operations and Expertise
The Earthlaws specialize in the transport of rare and high-value goods, boasting a reputation for reliability even in the most treacherous regions. Their services include:

  • Expedited Trade Routes: They claim to shave days off standard journeys by using proprietary knowledge of hidden paths and dangerous shortcuts.
  • Expeditions: They sponsor and organize small, well-armed expeditions to discover resources, explore ruins, and recover lost relics.
  • Protection Services: The Earthlaws provide armed escorts for merchants and nobles willing to pay their premium rates.

Structure

  • Leadership: Gundren, Kethric, and Brazuck hold equal stakes in the guild but oversee different aspects. Gundren manages client relations and contracts, Kethric oversees logistics and route planning, and Brazuck handles recruitment and training for guards and expedition members.
  • Membership Tiers:
  • Operatives: Trusted members who undertake sensitive missions, including exploratory expeditions.
  • Caravan Hands: Drivers, laborers, and guards responsible for day-to-day operations.
  • Affiliates: Local guides, trackers, and informants who assist the guild on specific contracts.
  • Headquarters: The guild hall in Hellabore serves as their primary base, but they maintain smaller outposts in key trading hubs.

Reputation

  • Among Merchants: Their efficiency and ability to navigate even the most perilous routes make them sought after, though some clients find their fees exorbitant.
  • Among Common Folk: Opinions are split. Many appreciate the jobs they provide, but others distrust their rumored bandit roots.
  • Among Rivals: Competitors view them as cunning and ruthless, capable of crushing rivals through calculated aggression.

Mystique and Rumors

  • Secret Routes: It’s said they have access to ancient dwarven tunnels and hidden passes known only to their inner circle.
  • Shady Deals: Some claim they maintain ties to bandit groups, paying bribes or leveraging old connections to ensure their caravans remain unmolested.
  • Rivalry with the Iron Hounds: The Earthlaws have a long-standing feud with a rival guild of mercenaries and traders, often clashing over control of lucrative routes.

Symbolism
The Earthlaws’ emblem is a stylized mountain flanked by two crossed hammers, symbolizing strength, resilience, and the unbreakable bond of its founders.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!