The City of Doskvol Settlement in AETERNUM | World Anvil
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The City of Doskvol (Doh-sk-Vah-l)

The jewel capital of Doskvol...   (Based heavily upon The Order 1886 and Dishonored)

Demographics

SPECIES
  • Elves = 17%
  • Humans = 17%
  • Dwarves = 16%
  • Gnome = 15 %
  • Orc = 10%
  • Other = 25%
    CLASSES
  • Aristocratic (10,000gp+) = 0.01%
  • Wealthy (3000gp to 9000gp) = ~1%
  • Comfortable (800gp to 2000gp) = 52%
  • Modest (400gp to 700gp) = 31%
  • Poor/Squalid (~100gp) = 12%
  • Wretched (~0gp) = 3%
    PROFESSIONS

Government

Taxes come a penny for a pound. Not literally, but after a few revolts here and there the government is careful to keep their working classes comfortable. Usually anyways.    The code legal, a rather generally encompassing set of laws, ensures liability removed from members of the Grand Guard when it's time to bust some heads and make some arrests. The Grand Guard, not to be confused with the Imperium Military, are a rather mysterious, stoic, and forceful faction that you'd be wise to not cross. Originally founded escort and protect the kingdom's aristocrats, they've since been retired to a much more generalized 'police', but the spirit of their classist interest lives on...   The Azure Imperium themselves, although an empire spanning across the different continents, have the largest representation in their origin city of Doskvol. Similar to a monarchy, the city is ruled by a family and trusted advisors, ranging from Emperors, to Dukes, to parliament and their lords, and all the way down to merchants and pledged barons. Currently, Duke Karl Ebonsuam sits as Lord Regent in the mysterious absence of both the emperor and empress. With the prince and princess too young to rise to the throne, Lord Regent Ebonsuam currently leads the monarchy.

Defences

To the east, west, and north are two major walls. The first, built during The First War before there were docks and ships. These walls are where much of the powerful military equipment and stations are kept. Inside the first wall is where you'll find most of the valuable stores of the Grand Guard, and the second wall is more or less a division from the wilds and the outer lying city wards.

Infrastructure

Although not exactly industrialist, the almost-rolling hills of the city are lined with brick and mortar of all varying colors. Watermills and canals line the docks, ivy-covered sewers gives the bleached dock-front a rather natural scheme. The docks are built directly into the sea, bridges leaving the district clearly defined from the rest of the city. These docks are the first thing you see as you enter, whether you fly above in an airship, cross the Atlantic by train, or come in via ship. Looking down upon the docks, you have the choice of entering the Castle Ward: A beautiful chalet built upon a cliff overlooking a bustling merchant district. Or the Central Ward, a place of comfortable living with defined brick streets and differing guilds and minor shops.    Major roads run south through these districts, leading you through the cities multi-layered defenses and less fortunate wards.

Guilds and Factions

  • The Imperium Crown & Parliment
  • The Grand Guard
  • The Azurian Merchants' Alliance
  • The Field Ward Unionists
  • The Order of The Light
  • The Blackstone Collective
  • The Syndicate (formerly The Free Agents' Guild)

Tourism

Aside from it's beautiful redesigned ancient architecture such as the Lords' Keep high upon Montange Saturn - that and the bi-yearly festivities that go on such as Shieldmeet - Doskvol is a hub of diplomacy in Aeternum. In terms of actual tourism, you will mostly stay within the Castle Ward. Whether it be staying in one of the luxurious hotels, the amazing theaters and parks, or the finely curated shops - you are bound to have a fantastic time here (and a wonderfully warped idea of the luxury of Doskvol).
Founding Date
~250 A.G.
Alternative Name(s)
The Crown, The Capital
Type
Capital
Population
1,204,982
Inhabitant Demonym
Azurians
Location under
Owner/Ruler
Owning Organization

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