The Crescent Skulls Organization in Adventure Forest | World Anvil
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The Crescent Skulls

Everyone uses skills to get by in life. Some skills are more legal than others. The Crescent Skulls are a loose confederation of thieves, spies, and assassins. The only condition for membership (aside from a small fee)? A closed mouth. Members must keep the secrets of the guild, including the identity of individual members. Not that the existence of the Skulls are secret; hard to get steady business otherwise.   The Crescent Skulls operate headquarters in most major cities where members can search for masters or apprentices, buy and sell tools of the trade, and search for jobs and crews. Jobs are often spread via word of mouth, though some employers do approach the Skulls through the director. The director can then publicize the jobs back at the headquarters. Jobs can be anything that pays well, though noble intrigue generates much of the business.   Members themselves come from all sorts of backgrounds, though many of the members are simply unscrupulous adventurers. Others are professionals within their fields; a rare few are loyal to a government or organization for which they get their hands dirty.

Structure

Regional chapters answer only to the director, with the exception of a few democratic chapters. Chapters tend to be united only by the charter. While some chapters will cooperate, most feel no obligation to do so.

History

Details of the group's founding have been lost to time. In fact, it is unclear whether the current iteration of the group is identical to the historical Crescent Skulls, or whether it is a contemporary reinvention built on legends. Certainly the group has come to the brink several times due to external and internal conflicts. Nevertheless, the Crescent Skulls are a firmly established element of Terran society.

We work in the shadows.

Type
Illicit, Other
Alternative Names
Skulls, Bones/Bonies/Boneheads, Black Boots

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