Humans of the Empire of Kanza Species in Adventure Brunch | World Anvil
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Humans of the Empire of Kanza

Athasian

Kanza Humans are predominantly from Athas of the Dark Sun a now destroyed realm. These Humans were the predominant race on Athas. They easily adapt to various situations due to the instability of their long waring City-States, and long standing revolutions. Where other, less tolerant races come into contact with one another, Athasian Humans often serve as diplomatic buffers living near or with large populations of various non-humans. Athasian Humans are common mostly in city-states where they are considered significantly better than the "lesser races". Athasian Humans are generally tolerant of other races.   Men average 6 feet tall and 200 pounds while women range around 5 ½ feet tall and 140 pounds. They tend to be very dark-skin to bronzed tones with darker hair of various textures. Humans of Athas are prone to mutations due to years of magical abuse of the Sorcerer-Kings. It is not uncommon to find exaggerated features, webbed feet, strange eye color, or even extra digits on hands and feet.

Athasian City States
  • Balic - Balic was ruled by the dictator Andropinis, a powerful sorcerer-king who was elected to his post over seven-hundred years ago. The Balic's Merchant Emporiums sat nestled against the base of Andropinis' rocky fortress, in an area called the agora. The merchants did a bustling business in olive oil, kank nectar, and the decorated pottery produced by the city's famous potters.
  • Draj - "The Sorcerer-King of Draj called himself 'The Mighty and Omnipotent Tectuktitlay, Father of Life and Master of the Two Moons'. Draj was almost constantly at war, sending its armies far and wide in search of captives. The warriors, which you would encounter nearly anywhere, armed with obsidian-edged swords and short barbed spears attached to long ropes. They are trained to throw their harpoons into a target's thigh or seat and then drag them back to where they are standing.
  • Eldaarich - Eldaarich occupied a small island in the Sea of Silt, just off the mainland. This human city‐state was ruled by Daskinor, the mad king and his ruthless Red Guards. the citizens huddled in paranoid delusions of their mad Sorcerer‐King. He believed that unknowable forces in the world were trying to destroy him, but they were right under his nose.
  • Gulg - Gulg was ruled by the dictator Sorcerer-Queen Lalali-Puy and was located at southeast of the Tablelands, into the region called the Ivory Triangle. The Templars of Gulg were very secretive when compared with other templars. They are rarely seen and when they were it was usually out of the corner of ones eye.
  • Kalidnay - Kalidnay was once a large walled city home to Kalid-Ma the Sorcerer-King and High priestess Thakok-An. Thakok-An attempted to ascend her king into a Dragon using the life energies of the city's populace. The people rebelled and put an end to them.
  • Kurn - Once had a sorcerer King but he stopped his metamorphosis and turned Kurn into a republic.  The mostly human residents of Kurn are among the most sophisticated and cultured people of Athas. The trade road running north out of Draj connects Kurn to the Tyr Region, and the city welcomes merchants from the south. The merchants of Kurn secretly funded and provided arms to rebels apposing their City-State Sorcerer-King/Queens.
  • Nibenay - Ruled by Nibenay (aka The Shadow King). Known as the City of Spires. Nibenay was known for it's military might but it also was also a major concern of the Shadow King should they become disloyal.
  • Raam - Raam was one of the ancients city-states of Athas. The Sorcerer‐Queen Abalach‐Re was killed in battle with Sadira of Tyr. When the news reached Raam, it was the spark that ignited the fires of anarchy, and Raam burned.
  • Tyr - Tyr was located on the Tablelands, near the Ringing Mountains. It was one of the few cities with an Iron mine and was thus quite wealthy. Tyr was ruled by Sorcerer-King Kalak for a thousand years in a reign of terror. He was iron-fisted and refused to listen to his council of city elders. Drawing near the end of his reign, Kalak began the construction of a massive ziggurat in the arena.
  • Ur Draxa - No other place in that warped landscape rivals the sheer grandeur of the stark evil of Ur Draxa, the City of Doom. Draxa was the most dangerous spot in the entire Tyr Region of Athas, the realm of the Dragon King.
  • Urik - Urik is known as the City of the Lions. The sorcerer-king Hamanu rules Urik, taking a personal interest in the affairs of his city. Except for Hamanu’s direct involvement, Urik operates as a traditional sorcerer-king domain. Templars enforce Hamanu’s laws and handle the day-to-day bureaucracy, nobles manage the farms and water supplies, free citizens engage in business and try to remain free, and slaves provide the muscle to get everything else done.

Athasian Templars; were granted magical boons from their Sorcerer-King. Templars held high seats of power and were  considered nobility and acted as enforcers to the will of thier Sorcerer-King. If a Sorcerer-King trusts a Templar highly enough, that Templar could be considered second only to the Sorcerer-King himself. If a Templar falls from favor with his Sorcerer-King, all of his spells can be lost.  Few of the families once called Templars still exist, in fact only the Templars who turned on their masters still live.  Without Sorcerer-Kings to empower them they have found power through other methods.

Chultains

Through revolution, war, verses Amn, The Eladrin, and eventual trade agreements between Chult & the Athasian, Chult has become a protectorate of the Kanza Empire. It is said by many that the jungles of Chult are the most dangerous places in Toril. The humans of Chult live in a variety of ways from City-States, small village, to nomadic tribes moving yearly when the poor soil becomes depleted. The Schendi Merchant Princes of Port Nyanzaru deal with trade and the other nations in the greater world trade. The Chultans of the jungle interiors distrust power and wealth. They preferring to live simply and trading excess valuables for useful goods. Some live so simply that they believe you only own what you can carry with you. Characters from this place see your DM.  

Variant Human Traits

  • Age: Humans reach adulthood in their late teens and live less than a century.
  • Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
  • Size & Speed: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Your base walking speed is 30 ft.
  • Gain: Advantage on rolls trying to influence other humans.
  • Ability Score Increase: Two different ability scores of your choice.
  • Skills: You gain proficiency in one skill of your choice.
  • Feat: You gain one feat of your choice (Just 1 as I already give everyone a feat, no 2nd free feat)
  • Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
  • Naturally Psionic: See the DM if your interested in a psionic class or subclass Athasians are the race/species for it.

Athasian Male

 

Athasian Female

Chultian Female (Thinguth)

Chultuan Male (Schendi)


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