Dwarf - Faction: Tsaesci Consortium Species in Adventure Brunch | World Anvil
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Dwarf - Faction: Tsaesci Consortium

Recommend Merchant or Guild Artisan Background with specialized goods

Roughly 30% of the Tsaesci Empire is Dwarven.  

Hill Dwarf

Hill dwarves are the most common variety of dwarves. Hill dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Hill dwarves average 4 feet tall and weigh as much as adult humans. Hill dwarves are feral and untamed, prone to revelry, shamanism and daring acts of bravery. Known for their relationship with creatures they treat as equals rather than mounts or pets. Hill dwarves are fearless warriors and unswerving opponents, they live in the present and do not dwell in the past.

Mountain Dwarf

Like the rock surrounding them Tsaesci Mountain Dwarves hard, unyielding, yet spiritual and idealistic. Unlike their lowland cousins, mountain dwarves are more structured, reclusive, and tend to focus on mastering the skills of the sword, mining, forging, and crafts. Their closeness to the dwarven deity Kagu-tsuchi the deity of the forge and war is said to be a cause of this. It is said that a mountain dwarf is born in armor. The way of the Akaviri of the T'U Lung comes from various interactions with this much older race. They tend to be a little distant and isolationist other then for the sake of trade. They locate their lairs in solid rock near profitable mines, and carve vast, beautiful complexes into the solid stone there. Dwarven cities are long lasting things, that stand for millennia. Dwarves are organized into clans, and each clan plies a trade with metal found in their region. Dwarven clans compete with each other, but don't usually wage war, preferring crafting competitions, art shows, and other shows of dwarfish skill. Dwarves are skilled miners, engineers, smiths, and jewelers. They often trade their raw supplies or finished goods with lowland peoples in exchange for things difficult to grow in dwarven lands, such as certain foods. Young dwarves train at a specific skill, under long tutelage and apprenticeship. Usually this is a craft, but dwarves consider political and military service to be a similar craft, and spend long years learning it.

General Dwarf Traits (as per the player handbook)

  Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.
  • Ability Score Increase: Your Constitution score increases by 2.
  • Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
  • Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
  • Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
  • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
  • Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
  • Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Languages: You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Tsaesci Consortium
Organization | Jun 12, 2021

Variant Dwarf Traits

Hill Dwarf
As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting.  
  • Ability Score Increase: Your Wisdom score increases by 1.
  • Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mountain Dwarf
As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration. The shield dwarves of northern Faerûn, as well as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves.
  • Ability Score Increase: Your Strength score increases by 2.
  • Dwarven Armor Training: You have proficiency with light and medium armor.
Duergar (not playable)

Mountain Dwarf Male

 

Hill Dwarf Female

 

Hill Dwarf Male

 

Mountain Dwarf Female

Artificer Male


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