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Varkan

"Due corna, bei vestiti e un passato tormentato. I tiefling sono esseri rari in questo mondo, ma questo ha qualcosa di ancora più raro: un destino da eroe".

Holy Books & Codes

Lurue's Book of Shadows

Divine Symbols & Sigils

Unicorn
Divine Classification
Archfey
Children
Known Languages
Common, Elvish, Dwarvish, Infernal.

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Varkan

Warlock 6 Class & Level
Courtier Background
Tiefling Race
Chaotic Neutral Alignment

Strength 9
-1
Dexterity 13
+1
constitution 14
+2
intelligence 12
+1
wisdom 13
+1
charisma 20
+5
Total Hit Dice 6
Hit Die 1d8+2
3 proficiency bonus
11 Passive perception
-1 Strength
1 Dexterity
2 Constitution
1 Intelligence
4 Wisdom
8 Charisma
saving throws
1 Acrobatics
1 Animal Handling
1 Arcana
-1 Athletics
8 Deception
1 History
4 Insight
8 Intimidation
1 Investigation
1 Medicine
1 Nature
1 Perception
5 Performance
8 Persuasion
1 Religion
1 Sleight of Hands
1 Stealth
1 Survival
skills
13
AC
50
Hit Points
1
Initiative
30ft/9m
Speed

Proficiencies
Erudoritchi Brasto 1d20+8 2d10+10 force
Attacks

Spellcasting
Studded leather armor CA 12 + Dex
Equipment

Personality Traits

Ideals

Bonds

Flaws
BONUS DA TIEFLING

Hellish Resistance
You have resistance to fire damage.

Infernal Legacy
You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day.

REGOLE PER LE SPELL:

Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier

BONUS DA WARLOCK

Mystic Arcanum
11th level, choose one 6th-level spell from the warlock spell list as arcanum. You can cast your arcanum spell once without expending a spell slot. Long rest. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum with a long rest.

Eldritch Master
At 20th level, you can spend 1 minute entreating your patron for aid to regain all your expended spell slots. Long rest.

TALENTI

War Caster
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

BONUS DA ARCIFATA

Fey Presence
1st level, action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Short or long rest.

Misty Escape
6th level, when you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Short or long rest.

Beguiling Defenses
10th level, you are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.

Dark Delirium
14th level, action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion. Short or long rest.

ELDRITCH INVOCATIONS

Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Mask of Many Faces
You can cast disguise self at will, without expending a spell slot.

Book of Ancient Secrets
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list. The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp.

BACKGROUND

Feature: Court Functionary
Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

Abilità magiche da tenere a mente

Conoscenze burocratiche.

Scurovisione entro 60ft.

Fey Presence.

Hellish Resistance.

Hellish rebuke spell once per day as a 2nd-level spell.

Darkness spell once per day.

Mask of Many Faces.

You can add spells to the book if the spell’s level is equal to or less than half your warlock level (rounded up).

Hex da 8h.


Features & Traits

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