Fate Points in Adellon | World Anvil
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Fate Points

Overview

Heroes have powers beyond magic and brawn, they have fate on their side, a destiny larger than life. As characters grow into their fate, they receive Fate Points.  

Earning Points

Fate points are earned through Role Playing your character during sessions or via "Extra Credit" work outside of regular sessions.
Role playing examples are:
  • Interacting with other characters in a manner that your character would.
  • Making choices that would seem bad in meta-game, but right for your character's personality.

  • Extra credit examples are:
  • Adventure logs
  • Keeping track of Interesting quotes during the session
  • Mapping
  • Character portraits
  • Personal character journals
  • Using Fate

    You can use Fate Points once per round for a Fate Action.  

    Fate Actions

     

    Fate Re-roll

    Cost: 1 Fate Point
    Re-roll, must take the new roll, you can also re-draw a crit card from your own crit attack, not done against you.
     

    Fate Advantage

    Cost: 2 Fate Points
    Gain advantage on the next roll.
     

    Choose Your Fate

    Cost: 2 Fate Points
    After you roll a crit, spend the fate points and draw 4 crit cards instead of 1, you can only pick the effects from 1.
     

    Manipulate Fate

    Cost: 3 Fate Points
    After the DM rolls to hit OR damage, spend the fate points to re-roll. Must take the subsequent roll.
       

    Fate Loot

    Cost: 5 Fate Points
    Prior to opening a loot container, roll a d20, if the results is 10 or higher, one of the items in the container will have some sort of magical property (random), if the result is 9 or lower and a magical item is present, it loses its magical properties, if none is present, you might have a surprise.

    Fate Survival


    Cost: 10 Fate Points You can use a Fate Point to stabilize yourself while dying.
     

    Fate Rewind

    Cost: 20 Fate Points Rolls back time 5 seconds, does not stack, use wisely.

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