Weapon Specialization Rules
Weapon Specialization
Knowing how to use a weapon without embarrassing yourself is very different from being a master of that weapon. There are warriors, and then there are martial artists. An Olympic fencer is more than just an athlete; he can do things with his weapon that astound most fencers. In the AD&D game, part of your character’s skill is reflected in the bonuses he earns as he reaches higher levels. As your character advances, he becomes a wiser, more dangerous fighter. Experience has taught him to anticipate his opponents and to pounce on any advantage that presents itself. But this is a general, overall improvement, brought about by the warrior’s sharpening senses and timing. It applies equally to all types of fighting. Weapon specialization is an optional rule that enables a character to choose a single weapon and specialize in its use. Any allowed weapon may be chosen. Specialization is normally announced (and paid for with weapon proficiency slots) when the character is created. But even after a player character earns experience, he can still choose to specialize in a weapon, provided he has the weapon proficiency slots available. In one way, a weapon specialist is like a wizard specialist.
The specialization requires a single-minded dedication and training. Thus, multi-class characters cannot use weapon specialization; All single class characters can attain the rank of skilled, and only fighters can attain the rank of master or grand master.
Consult the charts below for the cost and benefits of each weapon specialization rank.
Melee Weapon Specialization
Rank | Weapon Prof Slots Req | Lvl 1-6 | Lvl 7-12 | Lvl 13+ | +att | +Dmg |
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Untrained | 0 | 1 | 1 | 1 | Non-Weapon Pen | -1 |
Trained | 1 | 1 | 1 | 1 | 0 | 0 |
Skilled | 2 | 3/2 | 2/1 | 5/2 | +1 | +1 |
Specialized | 3 | 3/2 | 2/1 | 5/2 | +2 | +3 |
Master | 5 | 2/1 | 5/2 | 3/1 | +3 | +3 |
Grand Master | 7 | 5/2 | 3/1 | 7/2 | +4 | +4 |
Bow Weapon Specialization
Rank | Weapon Prof Slots Req | Lvl 1-6 | Lvl 7-12 | Lvl 13+ | +hit/+dmg Short | +hit/+dmg Medium | +hit/+dmg Long |
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Untrained | 0 | 1 | 1 | 1 | Non-Weapon Pen/-1 | Non-Weapon Pen/-1 | Non-Weapon Pen/-1 |
trained | 1 | 1 | 1 | 1 | 0/0 | 0/0 | 0/0 |
Skilled | 2 | 2/1 | 2/1 | 2/1 | +1/+1 | +1/0 | +1/0 |
Specialized | 4 | 5/2 | 3/1 | 7/2 | +2/+2 | +2/+1 | +1/+1 |
Master | 5 | 3/1 | 7/2 | 4/2 | +3/+3 | +3/+2 | +2/+1 |
Grand Master | 6 | 7/2 | 4/1 | 9/2 | +4/+4 | +4/+2 | +2/+2 |
Crossbow Weapon Specialization
* The following chart is based on a light crossbow. The attacks per round for a heavy crossbow are one less. For example a fighter trained with a heavy crossbow will only be able to fire it 1 every 2 combat rounds.
Rank | Weapon Prof Slots Req | Lvl 1-6 | Lvl 7-12 | Lvl 13+ | +hit/+dmg Short | +hit/+dmg Medium | +hit/+dmg Long |
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Untrained | 0 | 1 | 1 | 1 | Non-Weapon Pen/-1 | Non-Weapon Pen/-1 | Non-Weapon Pen/-2 |
trained | 1 | 1 | 1 | 1 | 0/0 | 0/0 | 0/0 |
Skilled | 2 | 1/1* | 3/2* | 2/1* | +1/+1 | +1/0 | +1/0 |
Specialized | 4 | 3/2* | 2/1* | 5/2* | +2/+2 | +2/+1 | +1/+1 |
Master | 5 | 2/1* | 5/2* | 3/1* | +3/+3 | +3/+2 | +2/+1 |
Grand Master | 6 | 5/2* | 3/1* | 7/2* | +4/+4 | +4/+3 | +2/+3 |
Entry for WorldEmber 2019
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