Non-Weapon Proficiencies in AD&D 2e Rules | World Anvil
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Non-Weapon Proficiencies

General Non-Weapon Proficiencies

General non-weapon proficiencies can be selected by any character class. Once a player has selected the non-weapon proficiency, he/she simply pays the cost in non-weapon proficiency slots.


 

Priest Non-Weapon Proficiencies

Priest characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (priests receive one free proficiency from this list at first level). All other character classes may select proficiencies from the priest list, but they are required to pay the listed cost plus one.


Non-Weapon ProficiencyCostAbilityModifier
Administration1Int+1
Alchemy 11Int‐2
Alchemy 21Int‐2
Alternate Magics1Int1
Ancient History1Int‐1
Astrology2Int0
Astronomy2Int‐1
Botany1Int‐1
Bookbinding1Wis0
Bureaucracy1Int0
Calligraphy1Dex‐1
Ceremony1Wis+1
Diplomacy1Cha‐1
Engineering2Int‐3
Healing2Wis‐2
Herbalism2Wis‐2
Language, Ancient1Int0
Local History1Cha0
Musical Instrument1Dex‐1
Oratory1Cha‐1
Papermaking1Int0
Religion1Wis0
Sage Knowledge1Int‐2
Scribe1Dex‐1
Spellcraft2Int‐1
Undead Lore1Wis‐1
 

Rogue Non-Weapon Proficiencies

Rogue characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (Rogues receive one free proficiency from this list at first level). All other character classes may select proficiencies from the Rogue list, but they are required to pay the listed cost plus one.


Non-Weapon ProficiencyCostAbilityModifier
Ambidexterity2DexSpecial
Ancient History1Int‐1
Appraising1Int0
Blind‐Fighting2WisSpecial
Bureaucracy1Int0
Camouflage1Int0
Commerce, Illegal2Int‐2
Crowd Working1Cha‐1
Cryptography1IntSpecial
Disguise1Cha‐1
Foraging1Int‐2
Forgery1Dex‐1
Gem Cutting1Dex‐1
Juggling1Dex‐1
Jumping1Str0
Local History1Cha0
Locksmithing1Dex‐1
Musical Instrument1Dex‐1
Poison Making2IntSpecial
Reading Lips2Int‐3
Set Snares1Dex+1
Slight of Hand1Dex‐2
Street Sense2Cha0
Tightrope Walking1Dex0
Trailing1DexSpecial
Tumbling1Dex0
Ventriloquism1Int‐2
Voice Mimicry2ChaSpecial
Whistling/Humming1Con+2
 

Warrior Non-Weapon Proficiencies

Warrior characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (Warriors receive one free proficiency from this list at first level). All other character classes may select proficiencies from the warrior list, but they are required to pay the listed cost plus one.


Non-Weapon ProficiencyCostAbilityModifier
Ambidexterity2DexSpecial
Animal Lore1Int0
Animal Training1Wis0
Armorer2Int‐2
Blind‐Fighting2Wis0
Bowyer/Fletcher1Dex‐1
Camouflage1Int0
Charioteering1Dex‐2
Deep Diving1Con0
Diplomacy1Cha‐1
Dirty Fighting1Int‐1
Endurance2Con‐2
Falconry1Wis‐1
Foraging1Int‐1
Gunnery1Int‐2
Hunting1Wis‐1
Jousting1Dex+2
Leadership1Cha0
Mountaineering1Wis‐2
Running1Con‐6
Set Snares1Dex+1
Signaling1Int‐2
Survival2Int0
Tracking2Wis0
Trailing Signs1Int‐1
Weaponsmithing3Int‐3
Weaponsmithing, Crude2Dex‐2
 

Wizard Non-Weapon Proficiencies

Wizard characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (Wizards receive one free proficiency from this list at first level). All other character classes may select proficiencies from the Wizard list, but they are required to pay the listed cost plus one.


Non-Weapon ProficiencyCostAbilityModifier
Alchemy 13Int‐2
Alchemy 23Int‐3
Alternate Magics1Int1
Ancient History1Int‐1
Astrology2Int0
Astronomy2Int‐1
Bookbinding1Wis0
Botany1Int‐1
Calligraphy1Dex‐1
Dwoemercraft3Int‐3
Engineering2Int‐3
Herbalism2Int‐2
Language, Ancient1Int0
Papermaking1Int1
Religion1Wis0
Sage Knowledge1Int‐2
Signature Spell?SpecialSpecial
Scribe1Dex‐1
Spellcraft1Int‐1
Subtle Casting2Dex‐2
Thaumaturgy1Int‐1
  Non-Weapon Proficiency Descriptions

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