Non-Weapon Proficiencies
General Non-Weapon Proficiencies
General non-weapon proficiencies can be selected by any character class. Once a player has selected the non-weapon proficiency, he/she simply pays the cost in non-weapon proficiency slots.
Priest Non-Weapon Proficiencies
Priest characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (priests receive one free proficiency from this list at first level). All other character classes may select proficiencies from the priest list, but they are required to pay the listed cost plus one.
Non-Weapon Proficiency | Cost | Ability | Modifier |
---|---|---|---|
Administration | 1 | Int | +1 |
Alchemy 1 | 1 | Int | ‐2 |
Alchemy 2 | 1 | Int | ‐2 |
Alternate Magics | 1 | Int | 1 |
Ancient History | 1 | Int | ‐1 |
Astrology | 2 | Int | 0 |
Astronomy | 2 | Int | ‐1 |
Botany | 1 | Int | ‐1 |
Bookbinding | 1 | Wis | 0 |
Bureaucracy | 1 | Int | 0 |
Calligraphy | 1 | Dex | ‐1 |
Ceremony | 1 | Wis | +1 |
Diplomacy | 1 | Cha | ‐1 |
Engineering | 2 | Int | ‐3 |
Healing | 2 | Wis | ‐2 |
Herbalism | 2 | Wis | ‐2 |
Language, Ancient | 1 | Int | 0 |
Local History | 1 | Cha | 0 |
Musical Instrument | 1 | Dex | ‐1 |
Oratory | 1 | Cha | ‐1 |
Papermaking | 1 | Int | 0 |
Religion | 1 | Wis | 0 |
Sage Knowledge | 1 | Int | ‐2 |
Scribe | 1 | Dex | ‐1 |
Spellcraft | 2 | Int | ‐1 |
Undead Lore | 1 | Wis | ‐1 |
Rogue Non-Weapon Proficiencies
Rogue characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (Rogues receive one free proficiency from this list at first level). All other character classes may select proficiencies from the Rogue list, but they are required to pay the listed cost plus one.
Non-Weapon Proficiency | Cost | Ability | Modifier |
---|---|---|---|
Ambidexterity | 2 | Dex | Special |
Ancient History | 1 | Int | ‐1 |
Appraising | 1 | Int | 0 |
Blind‐Fighting | 2 | Wis | Special |
Bureaucracy | 1 | Int | 0 |
Camouflage | 1 | Int | 0 |
Commerce, Illegal | 2 | Int | ‐2 |
Crowd Working | 1 | Cha | ‐1 |
Cryptography | 1 | Int | Special |
Disguise | 1 | Cha | ‐1 |
Foraging | 1 | Int | ‐2 |
Forgery | 1 | Dex | ‐1 |
Gem Cutting | 1 | Dex | ‐1 |
Juggling | 1 | Dex | ‐1 |
Jumping | 1 | Str | 0 |
Local History | 1 | Cha | 0 |
Locksmithing | 1 | Dex | ‐1 |
Musical Instrument | 1 | Dex | ‐1 |
Poison Making | 2 | Int | Special |
Reading Lips | 2 | Int | ‐3 |
Set Snares | 1 | Dex | +1 |
Slight of Hand | 1 | Dex | ‐2 |
Street Sense | 2 | Cha | 0 |
Tightrope Walking | 1 | Dex | 0 |
Trailing | 1 | Dex | Special |
Tumbling | 1 | Dex | 0 |
Ventriloquism | 1 | Int | ‐2 |
Voice Mimicry | 2 | Cha | Special |
Whistling/Humming | 1 | Con | +2 |
Warrior Non-Weapon Proficiencies
Warrior characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (Warriors receive one free proficiency from this list at first level). All other character classes may select proficiencies from the warrior list, but they are required to pay the listed cost plus one.
Non-Weapon Proficiency | Cost | Ability | Modifier |
---|---|---|---|
Ambidexterity | 2 | Dex | Special |
Animal Lore | 1 | Int | 0 |
Animal Training | 1 | Wis | 0 |
Armorer | 2 | Int | ‐2 |
Blind‐Fighting | 2 | Wis | 0 |
Bowyer/Fletcher | 1 | Dex | ‐1 |
Camouflage | 1 | Int | 0 |
Charioteering | 1 | Dex | ‐2 |
Deep Diving | 1 | Con | 0 |
Diplomacy | 1 | Cha | ‐1 |
Dirty Fighting | 1 | Int | ‐1 |
Endurance | 2 | Con | ‐2 |
Falconry | 1 | Wis | ‐1 |
Foraging | 1 | Int | ‐1 |
Gunnery | 1 | Int | ‐2 |
Hunting | 1 | Wis | ‐1 |
Jousting | 1 | Dex | +2 |
Leadership | 1 | Cha | 0 |
Mountaineering | 1 | Wis | ‐2 |
Running | 1 | Con | ‐6 |
Set Snares | 1 | Dex | +1 |
Signaling | 1 | Int | ‐2 |
Survival | 2 | Int | 0 |
Tracking | 2 | Wis | 0 |
Trailing Signs | 1 | Int | ‐1 |
Weaponsmithing | 3 | Int | ‐3 |
Weaponsmithing, Crude | 2 | Dex | ‐2 |
Wizard Non-Weapon Proficiencies
Wizard characters pay the listed cost in proficiency slots when they select non-weapon proficiencies from this list (Wizards receive one free proficiency from this list at first level). All other character classes may select proficiencies from the Wizard list, but they are required to pay the listed cost plus one.
Non-Weapon Proficiency | Cost | Ability | Modifier |
---|---|---|---|
Alchemy 1 | 3 | Int | ‐2 |
Alchemy 2 | 3 | Int | ‐3 |
Alternate Magics | 1 | Int | 1 |
Ancient History | 1 | Int | ‐1 |
Astrology | 2 | Int | 0 |
Astronomy | 2 | Int | ‐1 |
Bookbinding | 1 | Wis | 0 |
Botany | 1 | Int | ‐1 |
Calligraphy | 1 | Dex | ‐1 |
Dwoemercraft | 3 | Int | ‐3 |
Engineering | 2 | Int | ‐3 |
Herbalism | 2 | Int | ‐2 |
Language, Ancient | 1 | Int | 0 |
Papermaking | 1 | Int | 1 |
Religion | 1 | Wis | 0 |
Sage Knowledge | 1 | Int | ‐2 |
Signature Spell | ? | Special | Special |
Scribe | 1 | Dex | ‐1 |
Spellcraft | 1 | Int | ‐1 |
Subtle Casting | 2 | Dex | ‐2 |
Thaumaturgy | 1 | Int | ‐1 |
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