Slave Pen
This is where the party find themselves at the start of the adventure, having being captured by the drow for sale.
The characters begin the adventure in the slave
pens of Velkynvelve. Stripped of everything but their
underclothing, they are at the mercy of the dark elves
and in the company of other prisoners, many of who
aren’t what they seem.
All the drow’s prisoners, including the characters,
wear iron slave collars along with manacles connected
to iron belts by a short length of chain. This leaves
the prisoners restrained, but doesn’t affect their
movement or speed.
Velkynvelve’s slave pen is closed with a heavy iron gate
bolted into the stone.
Prisoners must sit or lie on the stone floor,
and are fed only once each day—a thin mushroom broth
served in small clay bowls passed through gaps in the
bars of the gate.
The drow have placed powerful wards on the slave
pen to inhibit spellcasters and shield the area against
scrying attempts.
Spells cast within the slave pen have no effect, and
any slot or magic item charge expended to cast such a
spell is consumed.
Creatures inside the slave pen can’t be targeted by
any divination magic or perceived through magical
scrying sensors.
The characters are held with ten other prisoners,
captured during various raids and likewise awaiting
transportation to Menzoberranzan:
- Buppido Talkative and cunning derro
- Prince Derendil Quaggoth who states he is an elf prince
- Eldeth Feldrun Shield dwarf scout from Gauntlgrym
- Jimjar Deep gnome with a gambling problem
- Ront Orc bully
- Sarith Kzekarit Drow
- Shuushar the Awakened Kuo-toa hermit and mystic
- Stool Myconid sprout
- Topsy and Turvy Deep gnome twins
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