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Aareth

The Year of Troubles

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Aareth is a world, geographically and culturally, similar to ours. Ancient, magical and filled with those who would call themselves heroes, the world has much to offer. Great mages study in libraries of multi-layered cities, paladins quest for a mighty blade to gift a neighboring kingdom, and powerful entities (gods, devils, and dragons) conspire to bring great harm, or great reward. Aareth is filled to the brim with magic and its wielders. The majority of cities have a resident sage and/or school of magic. Some cities are even built using magic, such as the multi-level city of Kalabasht. Of course, many magical items exist to help or hurt those who find them. Many ruins dot the landscape, ruins of cultures once prominent in the world. One example be the Ashtari elves, now called the savage elves, who once ruled a vast empire, but now lurk the deserts and savannas, searching for non-elves to eat. These ruins often hold great treasure for those who look, but many of these past cultures were as, or more, advanced than those currently existing; many have lost their lives in pursuit of these treasures. Finally, many factions vie for power in the constant push'pull of politics and magic. These factions often enlist adventurers or soldiers to help further their goals. While some are benevolent, many exists for themselves or in a morally grey area. Guilds, brotherhoods, and some long family lines form these groups, and many will look to adventurers for help.