Monster Mimicries
If a monster mimicry has prerequisites, you must meet them to learn it. You can learn the mimicry at the same time you meet its prerequisites.
You can cast Hold Person once using a blue mage spell slot.
Additionally, a creature who fails their saving throw becomes poisoned or blinded for 1 minute. You choose the additional effect when you decide to take this action.
You must finish a long rest to use Bad Breath again.
You can cast Vampiric Touch using a blue mage spell slot.
You can cast Destructive Wave once using a blue mage spell slot.
You can cast Fireball at will centered on yourself. You automatically take half the damage of the spell.
You can cast Shatter at will centered on yourself. You do not take damage from the spell.
You can cast Lightning Bolt using a blue mage spell slot.
You can cast Aganazzar's Scorcher using a blue mage spell slot.
You must finish a long rest to use Flan's Body again.
You can cast Speak with Plants at will, without expending a spell slot or material components.
You can cast Stinking Cloud using a blue mage spell slot.
You can cast Confusion using a blue mage spell slot.
You can attack with your weapon twice, instead of once, whenever you take the Attack action on your turn.
As an action, you release a blast of psychic energy from your mouth. All creatures in a 15ft. cone make an Intelligence saving throw against your Spell Save DC. On a failure, they become stunned for 1 minute. They may repeat the save as an action on their turn.
You must finish a long rest to use Mindflayer's Blast again.
You can cast polymorph using a blue mage spell slot. You may only select Frog or Giant Frog as the new form. You must finish a long rest to use Sahagin's Curse again.
You can cast jump on yourself at will, without expending a spell slot or material components.
You gain 30ft. of Tremorsense. You can detect and pinpoint the origin of vibrations within a 30ft. radius, provided that you and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.
As an action, you leap 20ft. from your current location at blinding speed, delivering a leaping strike with a melee weapon. Once you land, you may make one melee weapon attack against a creature in range. This attack does bonus damage equal to your spell casting ability modifier.
Adamantoise Shell
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.Ahriman's Gaze
Prerequisite: 3rd levelYou can cast Hold Person once using a blue mage spell slot.
Bad Breath
You develop a breath weapon you may use as your action. Your breath weapon is a 15ft. cone. Any creature in range must make a Dexterity saving throw against your spell save DC. Your breath weapon deals poison damage. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Each time the damage of your breath weapon increases, the range also increases by 5ft.Additionally, a creature who fails their saving throw becomes poisoned or blinded for 1 minute. You choose the additional effect when you decide to take this action.
You must finish a long rest to use Bad Breath again.
Blood Siphon
Prerequisite: 5th levelYou can cast Vampiric Touch using a blue mage spell slot.
Behemoth's Destruction
Prerequisite: 9th levelYou can cast Destructive Wave once using a blue mage spell slot.
Bomb Detonation
Prerequisite: 5th levelYou can cast Fireball at will centered on yourself. You automatically take half the damage of the spell.
Cactuar Needles
When you are attacked by a melee weapon attack, as a reaction you may release a flurry of aetherial needles from your body in a 5ft. radius around you. All creatures in range must make a Dexterity saving throw against your Spell Save DC, taking 1d10 piercing damage on a failure and half as much on a success. Creatures who fail this saving throw become poisoned for one minute.Crab Grab
When you use your Attack action to grapple a creature of your size or smaller, you gain advantage on your Strength (athletics) check.Chocobo's Dash
You can cast Expeditious Retreat at will, without expending a spell slot or material components.Choco Cure
You can cast Cure wounds using a blue mage spell slot.Coblyn's Shatter
Prerequisite: 3rd levelYou can cast Shatter at will centered on yourself. You do not take damage from the spell.
Couerl Blaster
Prerequisite: 5th levelYou can cast Lightning Bolt using a blue mage spell slot.
Drake Breath
Prerequisite: 3rd levelYou can cast Aganazzar's Scorcher using a blue mage spell slot.
Flan's Body
You can cast Absorb Elements at will, without expending a spell slot or material components.You must finish a long rest to use Flan's Body again.
Funguar's Nature
Prerequisite: 9th levelYou can cast Speak with Plants at will, without expending a spell slot or material components.
Gremlin Tongue
You can cast Viscious Mockery. You gain proficiency in the Deception skill.Goblin Operations
You gain proficiency in the Sleight of Hand and Stealth skills.Goobbue Sneeze
Prerequisite: 5th levelYou can cast Stinking Cloud using a blue mage spell slot.
Mandragora Shriek
Prerequisite: 9th levelYou can cast Confusion using a blue mage spell slot.
Mantis Claws
Prerequisite: 5th levelYou can attack with your weapon twice, instead of once, whenever you take the Attack action on your turn.
Mindflayer's Blast
Prerequisite: 9th levelAs an action, you release a blast of psychic energy from your mouth. All creatures in a 15ft. cone make an Intelligence saving throw against your Spell Save DC. On a failure, they become stunned for 1 minute. They may repeat the save as an action on their turn.
You must finish a long rest to use Mindflayer's Blast again.
Mimic's Nature
You can cast Disguise Self at will, without expending a spell slot of material components.Ochu Vines
You can cast Entangle using a blue mage spell slot.Opo-opo Athletics
You gain proficiency in the Athletics and Acrobatics skills.Sahagin's Curse
Prerequisite: 7th levelYou can cast polymorph using a blue mage spell slot. You may only select Frog or Giant Frog as the new form. You must finish a long rest to use Sahagin's Curse again.
Succubus Charm
Prerequisite: 9th level You can cast Charm Person at will, without spending a spell slot or material components. A creature that resists this effect becomes immune to this spell cast by you for 1 hour.Frog's Legs
Prerequisite: 9th levelYou can cast jump on yourself at will, without expending a spell slot or material components.
Tonberry's Grudge
When you attack a creature who is stunned or paralyzed with a melee weapon, you deal bonus damage equal to the the average damage of the weapon's damage die.Undead Touch
You can cast inflict wounds using a blue mage spell slot.Worm Sense
Prerequisite: 15th levelYou gain 30ft. of Tremorsense. You can detect and pinpoint the origin of vibrations within a 30ft. radius, provided that you and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.
Zu's Rage
Prerequisites: 9th levelAs an action, you leap 20ft. from your current location at blinding speed, delivering a leaping strike with a melee weapon. Once you land, you may make one melee weapon attack against a creature in range. This attack does bonus damage equal to your spell casting ability modifier.
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