Dhampir Species in Phrelle | World Anvil
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Dhampir

Tragic Beauty

  Being the offspring of vampires/humans dhampirs are usually children of tragic romance or something sinister. Their immortal parent tends to leave before they are born leaving them to fend in the life of humanity. Their adventuring path tends to lead them toward finding or hunting their immortal parent, and there are a few dhampirs who wish to join their immortal parent for answers.

Basic Information

Anatomy

Considered beautiful and look like royalty. Generally have pale skin with dark hair and possess sharpened teeth or claws. Faint heartbeat. While they look like humans they have more slender and graceful in appearance. Unnatural strength.

Genetics and Reproduction

Reproduction is due to a union between a vampire and a human,  however, there are many different ways things where dhampirs can be created, such as an experiment gone awry, making a pact with a being, or reincarnation.

Growth Rate & Stages

Mature is roughly the same as humans, however, they do not age once they reach maturity. Also do not die of old age.

Ecology and Habitats

Even though Dhampirs can walk in sunlight it can be a bit irritating, causing headaches and occassional fatique, making them more comfortable walking in moonlight and living in sunlit areas.

Dietary Needs and Habits

Granted the gift to not need to feed on humans, but have an insatiable hunger making hunting a likely hobby for them.

Behaviour

Dhampir are most likely obstinate, driven, and strangely charismatic. This charisma is not well known by many dhampirs as they live solitary lifestyles due to not wanting people to figure out their secret. When others figure out their secret they are more likely to be shunned, feared, or hunted by others. Many reject their vampiric heritage because of this prejudice, but there is a group that is willing to help and protect their undead relatives, such as guarding their lair during the day.

Civilization and Culture

Naming Traditions

Similar to human norms.
Lifespan
Do not die of old age
Average Height
5'6"-6'6"
Average Weight
100-180

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Dhampir

Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by Vicious hungers. Their ties to the Undead grant dhampirs a taste of a vampire’s deathless Prowess in the form of increased speed, Darkvision, and a life-draining bite.
With unique insights into the Nature of the Undead, many dhampirs become Adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining Monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.
ability score increase: +2 to any stat, +1 to any other stat
age:
Size: Medium
speed: 35 feet
Languages: Two languages of your choice
race features:
Every dhampir knows a thirst slaked only by the living. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, Temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge. While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.  

Dhampir Hungers

d6 Hungers
1 Blood
2 Flesh or Raw Meat
3 Cerebral spinal fluid
4 Psychic Energy
5 Dreams
6 Life Energy

Dhampir Origins

Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained their lineage.
d8 Origin
1 You are the Reincarnation of an ancestor who was a vampiric tyrant.
2 Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger.
3 You survived being attacked by a Vampire but were forever changed.
4 A parasite lives inside you. You indulge its hunger.
5 Tragedy interrupted your transformation into an immortal.
6 You are a diminished form of an otherworldly being. Slaking your hunger hastens your renewal.
7 One of your parents was a Vampire.
8 A radical experiment changed your body, making you reliant on others for vital fluids.

Dhampir Traits

You have the following racial Traits.
  Creature Type. You are a Humanoid.
  Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill Proficiencies you gained from it and any climbing, Flying, or Swimming speed you gained from it.
  If you don’t keep any of those elements or you choose this lineage at character Creation, you gain Proficiency in two Skills of your choice.
  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in Darkness as if it were dim light. You discern colors in that Darkness as Shades of Gray.
  Deathless Nature. You don’t need to breathe.
  Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd Level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
  Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the Attack and Damage Rolls when you Attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your Hit Points, you have advantage on Attack rolls you make with this bite.
  When you Attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:  
  • You regain Hit Points equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or Attack roll you make; the bonus equals the piercing damage dealt by the bite
  • You can empower yourself with this bite a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a Long Rest.