The Etherian Gulf
Long ago, the vast Koevian Ocean glimmered like a brilliant sapphire, from the shores of Lorthywn it stretched undaunted across the horizon. Then came discourse and catastrophe as the gods once more fought over mortal hearts. But out of that calamity, something wonderous arose. Once where devastation had been wrought now lies a cradle of life and mystery that's tales have captivate the imagination of young and old alike for generations.
A lost world of impenetrable fog and arboreal tides, where vast isles drift impossibly aloft the deep chasms of the underworld below, dominated by illusive phantoms and ferocious flying beasts.
Scything its way across the surface of Evalaw is the scar known as the Great Hollow. Fabled to have been the place where the Goddess of Darkness was caste down into the underworld for all eternity during the penultimate moments of The Sundering. The cataclysmic event cleft a wound deep into the earth across the eastern ocean, leaving behind a trail of wanton destruction decimating much of Lorthwyn and the continent of Sol'esarta. Such unforeseen calamity would too befall the primordial depths, tearing open vast gaping fissures, bottomless caverns and disturbing antediluvian secrets that were best left forgotten. The sheer scale and magnitude this seismic shift caused is far beyond any other geological fault seen throughout the underworld.
What remains in aftermath of these tremulous events is a peculiar, seemingly impossible landscape. The great mist seas of the Etherian Gulf are a strange, otherworldly fusion of the sun-drenched lands above with the penumbral Sunless Realms below. It's moniker comes from the mists that flood the entire region, their sheer density and volume make it nigh impossible to successfully navigate, let alone chart it. The mists themselves are the result of an intense magical forcefield that surrounds the great hollow, keeping the oceans from spilling out into the underworld.
Far beyond the great hollow, lay such sights the likes of which this humble delver can scarcely put to paper. A large expanse made entirely from cloud and dense mist. Amongst it, emerge islands. Some vast, others tiny. Floating effortlessly adrift in the air as if they were nothing but flotsam bobbing aimlessly in the ocean.
Geography
Amidst the floating archipelagos, remnants of a lost world coalesce with creatures both mythical and mundane, creating a dance between the old and the new, where wyverns soar, mist whales sing, and the Gulf's ever-changing climate weaves tales of ancient and uncharted wonders.
Throughout the entire length and breadth of the Etherian Gulf are untold thousands of islands drifting weightlessly in the expanse. The Isles come in many shapes and sizes, tightly clustered together or drifting forlorn and isolated with no two being the same. The greater isle are perhaps the most well-travelled. These dormant behemoths, seldomly move from the central stream of the gulf and have been the few locations successfully charted, due to their sheer monolithic size compared to the other isles and archipelagos.
Much of the old world that was cast down into the great hollow during the cataclysmic aftermath of the sundering, thought lost to the annuals of time can in fact still be found aimlessly adrift in the Gulf. Countless ruins of the ancient Aelfaune cities, forests, mountains and even lakes can be found among the serene isles of the Etherian Gulf, like echoes of the past drifting freely on Isles of fractured Lorthwyn, alongside countless remnants of the Primordial underworld that came long before.
Olarae Inilani
As a child I was told tale of the great mist seas beyond the walls of Rie'shae, I would dream of flying on dragons across them, uncovering the mysteries those mists held. When I grew older, I sought them out only to discover things far more wonderous and terrifying than I could have possibly imagined.
Due to its nature the Gulf possesses its own micro climate, experiencing its own weather patterns. Updraughts and air currents are a unique phenomenon that fluctuate unpredictably throughout.
The deeper one ventures downward into the sea the more the fauna and environment changes, turning into tropical rainforests with huge vegetation and much more dangerous creatures that inhabit it's depths. Overworld and underworld fauna and flora flourishing at different depths, some Islands will even have the two co-existing. Many trees and plants from the overworld have managed to survive here, so removed from the world above, found primarily in the higher reaches of the mist seas. The lower one descends toward the World Maw, the more native underworld flora becomes prevalent. Thick vines spread tethering islands together, while long tendrils of native fungi and lichen cling to the underbelly of these floating landmasses.
Respiren
The ambitions of the divine have always yielded a terrible toll, yet out of such calamity life finds a way to bloom in the most miraculous of places.
An unknown artists' renditioning of the known upper stratum of the Sunless Realms featuring the famous Maw and Mist Sea of the Etherian Gulf documented by The Relic Acquisition Syndicate.
The Deep Fog.
Peoples of the Mists.
The most well-known of these being the Dravarii, a nomadic people of Dark Aelfier decent living in close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations. The Dravarii are broken up into different clans of varying size and strength, scattered across the archipelagos and craggy shelves of the steppes. Each independent from one another with their own customs and traditions.
Whilst wary of outsiders, most explorers wishing to venture through the mist seas seek them out as guides and pathfinders to navigate this treacherous wilderness. However finding them is another story, many of their clans wish not to be found by outlanders, still bearing grudges of ancient deceits and betrayals at the hands of their warlike Dral'azie cousins and other denizens they have crossed blades with. Relic Hunters in particular have a bad habit of rifling through the mist veiled isles, searching for forgotten secrets and defiling ancient Dravarii burial sites and religious places.
Traversing The Mists

by Raka Raka
Bestiary of the Etherian Gulf
History.
The history of the Etherian Gulf is, for most part, a difficult narrative to discern. When the great hollow appeared and the Aurora was created to stem the wound in the world can easily be traced to the aftermath of The Sundering. This is known. What exactly was there before this most grievous of calamities occurred is a complete mystery. Underworld exploration was in it's infancy during the first age, and all records dating back that far have either been lost, destroyed or remain hidden away in private collections and achieves. Mere speculation with what little archaeological and geological evidence has been gathered has been pieced together by academics and scholars over recent years to paint a better picture of what this primordial underworld area would have looked like before it was devastated as the great hollow was cloven through by the warring gods.The Aurora.
To understand how The Etherian Gulf came to be, one must turn to the mythology that surrounds the Aurora that formed it.
What makes the phenomenon of the buoyant mist seas and their floating isles possible is the mysterious Aurora that shroud the entire Etherian Gulf. Normally taking the form of a vague iridescent fog that engulfs the top most layer, limiting the vision of most humanoids and non-native creatures of the Hollow. While the effects of the Aurora can be seen all around, creating this strange and surreal landscape possible, most are completely ignorant of this mysterious forcefields existence. But without it, the consequences would be catastrophic. The great oceans of the overworld would empty into the great hollow and flood the underworld, the floating shards of the old world would tumble to the bottom of the chasm causing untold devastation.
Believed to have been the work of the three gods, Koeva, Jhollrg and most importantly Hylress in an attempt to stem the damage Aulreth and Aushurie left behind in the aftermath of their battle. As it quickly became apparent the full extent of the devastation could not be undone, Hylress came up with a plan, resolving to prevent this grievous wound from causing any further damage to Evalaw, instead the three gods worked together to form a new realm out of the old.
First, the god sought to prevent the oceans from emptying into the bowels of Evalaw, thus the magical forcefield was conjured at the lip of the hollow, covering the entire gaping wound, slowing the flow of the water and turning back the tides upon themselves. The foam and spray that did not turn back, would be transformed into the dense buoyant mist that would drift into the underworld and be suspended there. Holding aloft the land that fell into the chasm when the world was shattered. This formed the innumerable floating isles, suspended throughout. What remained once their work was complete was a diverse and thriving ecosystem, abundant with life.
The World Maw
Those brave enough of heart may learn what lies within the Great Hollow. To Journey beyond the Worlds Maw, and be swallowed up by the dark.
Table Of Contents
Alternative Name(s)
The Sea of Mists, The Mist Sea
Type
Expanse
Included Locations
Wonderfully written, I particularly like how the myth was included in the creation of this landscape and how it still seems to influence life and the inhabitants today.