Хранитель
ОСОБЕННОСТИ
Народная медицина
Не были выбраны особенности из других деревьев героического пути.
Вы используете целебные бальзамы, раскрывая их эффект на максимум. Действием вы можете потратить заряды Набора лекаря для ухода за живым существом. До тех пор, пока вы и ваша цель не находится под атакой противника, вы можете восстановить цели очки здоровья в количестве, равном вашему модификатору Мудрости + результат броска d6. Результат броска не может быть выше вашего бонуса Мастерства. Вы можете совершить несколько бросков d6 за одно действие и суммировать их. За каждый бросок d6 вы тратите 1 заряд Набора лекаря.
Resourceful
Minimum level of 4
You have learned how to use any resources on hand to help heal your patients, gaining the following benefits: 0 Your Wisdom score increases by 1, to a maximum of 20. 0 When you complete a long rest, as long as you are somewhere that might conceivably yield up useful resources (such as village, forest, or even a cave, but not a barren dungeon cell), you may restore 1d6+1 uses to one healer’s kit in your possession. If you do not have a healer’s kit, you may create a healer’s kit with 1d4+1 uses in it instead. Skilled
Skilled Healer
Minimum level of 8
You have learned to use your healing skills to treat all manner of diseases, poisonings, and other debilitating conditions. As an action, you can spend one use of a healer’s kit to tend to a living creature. As long as you and your target are not engaged by any enemies, you can end one of the following conditions affecting that target: blinded, deafened, paralyzed, or poisoned. If the target is diseased, they gain advantage on the next Constitu
Acts of Service
Minimum level of 12
You specialize in helping those around you in specific ways. You gain the following benefits: 0 Your Strength or Wisdom score increases by 1, to a maximum of 20. 0 While you are within 5 feet of an ally who is incapacitated, if you are not incapacitated, enemies suffer disadvantage when trying to attack your ally, and you gain advantage when attacking enemies who are also within 5 feet of your ally. 0 As an action, you can spend two uses of a healer’s kit to tend to a living creature. As long as you and your target are not engaged by any enemies, you can choose one of the following: reduce their exhaustion level by 1, end any reduction to one of the target’s ability scores, or end one effect reducing the target’s hit point maximum.
Reassuring Presence
Minimum level of 16
Allies draw confidence from your very presence as you gain the following benefits: 0 Your Wisdom or Charisma score increases by 1, to a maximum of 20. 0 At the start of combat, up to 6 allies within 60 feet of you gain temporary hit points equal to your level.
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