Хранитель in Мир Беспросветной Тьмы | World Anvil
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Хранитель

In the age of unending war, there are still a few good-hearted souls who adhere to the ideal of saving lives instead of taking them. Some of these individuals focus their attentions on healing the sick and injured, or caring for the huddled masses trapped under the oppressive rule of the Shadow. Others join the fight directly, administering to wounded warriors on the battlefield and getting them patched up and back in the fight as quickly as possible. Preservers are experts at making do with the resources at hand and know all manner of herbal remedies and folk medicines. They are also all too familiar with the Fell, and in the course of their work, many have developed skills to return the dead to the grave as quickly as possible. Though many warriors may mock a preserver for practicing the healing arts, woe be to those who threaten the preserver’s charges.

ОСОБЕННОСТИ

Народная медицина

Не были выбраны особенности из других деревьев героического пути.

Вы используете целебные бальзамы, раскрывая их эффект на максимум. Действием вы можете потратить заряды Набора лекаря для ухода за живым существом. До тех пор, пока вы и ваша цель не находится под атакой противника, вы можете восстановить цели очки здоровья в количестве, равном вашему модификатору Мудрости + результат броска d6. Результат броска не может быть выше вашего бонуса Мастерства. Вы можете совершить несколько бросков d6 за одно действие и суммировать их.  За каждый бросок d6 вы тратите 1 заряд Набора лекаря.

Resourceful

Minimum level of 4

You have learned how to use any resources on hand to help heal your patients, gaining the following benefits: 0 Your Wisdom score increases by 1, to a maximum of 20. 0 When you complete a long rest, as long as you are somewhere that might conceivably yield up useful resources (such as village, forest, or even a cave, but not a barren dungeon cell), you may restore 1d6+1 uses to one healer’s kit in your possession. If you do not have a healer’s kit, you may create a healer’s kit with 1d4+1 uses in it instead. Skilled

Skilled Healer

Minimum level of 8

You have learned to use your healing skills to treat all manner of diseases, poisonings, and other debilitating conditions. As an action, you can spend one use of a healer’s kit to tend to a living creature. As long as you and your target are not engaged by any enemies, you can end one of the following conditions affecting that target: blinded, deafened, paralyzed, or poisoned. If the target is diseased, they gain advantage on the next Constitu

Acts of Service

Minimum level of 12

You specialize in helping those around you in specific ways. You gain the following benefits: 0 Your Strength or Wisdom score increases by 1, to a maximum of 20. 0 While you are within 5 feet of an ally who is incapacitated, if you are not incapacitated, enemies suffer disadvantage when trying to attack your ally, and you gain advantage when attacking enemies who are also within 5 feet of your ally. 0 As an action, you can spend two uses of a healer’s kit to tend to a living creature. As long as you and your target are not engaged by any enemies, you can choose one of the following: reduce their exhaustion level by 1, end any reduction to one of the target’s ability scores, or end one effect reducing the target’s hit point maximum.

Reassuring Presence

Minimum level of 16

Allies draw confidence from your very presence as you gain the following benefits: 0 Your Wisdom or Charisma score increases by 1, to a maximum of 20. 0 At the start of combat, up to 6 allies within 60 feet of you gain temporary hit points equal to your level.


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