Рождённый в Раскол
ОСОБЕННОСТИ
Чутье Павших
Не были выбраны особенности из других деревьев героического пути.
Ваша связь с Павшими - разными существами с других планов, которые оказались заперты в Арите - настолько сильна, что вы ощущаете их присутствие. Это даёт вам следующие преимущества:
- Одна из характеристик на ваш выбор увеличивается на 1.
- Действием вы можете попробовать найти Павших по близости. Вы узнаете местоположение всех Павших в пределах 60 футов. Также вы узнаёте их тип (целестиал, демон, элементаль и т.д.)
- Действием вы можете сфокусироваться на одном Павшем, который может слышать и видеть вас. После этого в течение часа вы сможете понять друг друга.
Sundered Blood
Minimum level of 4
As the power of your ancestry grows stronger, you gain resistance to one type of damage of your choice, selected from Table 2–2. This should reflect the Fallen from whom you are descended. At 12th level, you gain immunity to the chosen damage type instead.
Table 2-2
Acid | Necrotic |
Cold | Psychic |
Fire | Radiant |
Lightning | Thunder |
Sundered Fury
Minimum level of 8
You can tap into the fury of the outsiders trapped on Aryth—fury that runs in your own blood—and empower yourself with a small portion of your soul. This gives you the following abilities: 0 Increase one ability score of your choice by 1, to a maximum of 20. 0 When you hit a creature with a weapon attack or a spell that deals damage, you can expend one of your Hit Dice. If you do so, roll that die twice and deal that amount of additional damage to the target. The type of damage is the same damage type that you chose when you gained your Sundered Blood ability.
Ethereal Presence
Minimum level of 12
Your soul adopts a measure of the ethereal presence that so many of the Fallen possess. As a bonus action, you may expend one Hit Die to become ethereal for 1 minute. While ethereal, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can pass through solid objects, but while doing so, every foot of movement costs an extra foot. You can see and hear the world around you, but everything looks gray and washed out, and you can’t see anything more than 60 feet away. While ethereal, you can only affect and be affected by other creatures who are also ethereal. Creatures who are not ethereal perceive you only as a faint, flickering, luminous presence, and they can’t interact with you unless a special ability or magic gives them the ability to do so. You may cease being ethereal before the minute ends as a bonus action. When you cease being ethereal, you immediately become present in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
Sundered Form
Minimum level of 16
Your link to your Fallen ancestors has grown so strong that you can reach deep into your soul and unleash your link to the Fallen, though it may cost you dearly to do so. As a bonus action, you may expend eight Hit Dice to assume the form of the Fallen you are descended from. You gain resistance against all nonmagical bludgeoning, piercing, and slashing damage, and you emanate an aura in a 30-foot radius. When an enemy creature enters the aura or starts its turn within the aura, it takes 10 damage of the type you selected when you gained your Sundered Blood ability.
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