Зверорождённый in Мир Беспросветной Тьмы | World Anvil
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Зверорождённый

Whereas some heroic paths allow characters to communicate with animals, the beast has simply become one. Long years of suffering under the yoke of the Night Kings and their foul minions have taken the last shred of civilization from the beastborn, forcing them to revert to a more primal state to cope with the loss and pain that surround them. By living on instinct alone, the beastborn is better able to control their surroundings and survive in the harsh world that Izrador has created. The beastborn lives by only one code: kill or be killed. They are loyal to those they trust and dangerous to those they do not, and once they set themself loose on an enemy, there can be only one conclusion to the conflict.  

ОСОБЕННОСТИ

Дикая стойкость

Не были выбраны особенности из других деревьев героического пути.

Вы становитесь сильнее и крепче своих сверстников (сородичей). Ярость зверя начинает закипать в вас, давая вам следующие преимущества:

  • Ваше Телосложение увеличивается на 1, до максимума в 20.
  • Вы можете перекинуть спасбросок Силы, Выносливости или Ловкости, если вы его провалили. В таком случае вы обязаны использовать новый результат, а эту способность нельзя использовать до окончания долгого отдыха.
Вы можете использовать эту способность 2 раза между долгими отдыхами начиная с 9го уровня, и 3 раза после 18го.
 

Vicious Assault

Minimum level of 4

You become so vicious and aggressive that you can tear enemies to pieces with your bare hands. You gain the following benefits: 0 Your Strength score increases by 1, to a maximum of 20. 0 Your unarmed strike uses a d6 for damage. 0 When you attack with your unarmed strike, you may make a second unarmed strike as a bonus action as long as your other hand is free. You can add your ability modifier to the damage of the second attack.

Pack Alpha

Minimum level of 8

Other animals can sense that you are the most dangerous amongst them. On your turn, you can use your action to cow the beasts around you. All beasts within 30 feet of you must make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. Each one who fails becomes frightened of you. At the end of its turn, a creature affected this way can attempt another Wisdom saving throw to remove this condition. In addition, you have advantage on any Animal Handling checks made to interact with other predatory beasts (such as wolves, bears, or big cats).

Wild Sense

Minimum level of 12

Your senses become heightened and more attuned. You gain darkvision: the ability to see in dim light within 60 feet of you as if you were in bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. In addition, your heightened senses of smell and hearing allow you to perceive invisible enemies.

Apex Predator

Minimum level of 16

You become the most dangerous animal in the wild, and all those around you can sense it. Even your physical form has seemed to change and become slightly more hunched and bestial, and you gain the following benefits: 0 Your Strength score increases by 2, to a maximum of 22. 0 Your hit point maximum increases by 20. 0 Your unarmed strikes now use a d8 for damage instead of a d6. 0 When you use your Pack Alpha heroic path feat, it affects all living creatures within 30 feet of you.


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