Дикая кровь in Мир Беспросветной Тьмы | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Дикая кровь

Редкий герой Арита рождается со связью с природным миром. Они понимают все растения, животных, погоду - то как они взаимодействуют друг с другом и с другими существами этого мира.  У таких героев есть способности помогающие им взаимодействовать с природой и позволяющими призывать её помощь в момент нужды. Зачастую они ищут себе подобных в спутники, с кем они могут бороться против влияния Израдора на Арит. Один из примеров таких героев - наездники полуросликов на Вогренах, а также некоторые из Саркозийских всадников.

ОСОБЕННОСТИ

Связь с природой

Не были выбраны особенности из других деревьев героического пути.

Животные чувствуют вашу связь с миром природы. Звери не боятся и не встревожены вашим присутствием. Если зверь хочет атаковать вас, он должен совершить проверку Мудрости. В случае провала проверки, зверь начинает относиться к вам как к дружественному существу. Этот эффект оканчивается, когда вы наносить какой либо вред Зверю.   Сложность проверки = 8 + бонус мастерства + модификатор Мудрости.

Wild Companion

Minimum level of 4

You develop a lifelong bond with a particular animal you have encountered during your adventures. Choose a beast that is no larger than Large and has a challenge rating of 1 or lower. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your character level, whichever is higher. The beast obeys your commands as best as it can. It takes its turn on your initiative, although it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action is required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. If the beast dies, you can obtain another wild companion after waiting 1 week and then spending 8 hours bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.

Pack Fighter

Minimum level of 8

You and your wild companion have learned to work together as a team, causing you to gain the following benefits: 0 Your Wisdom score increases by 1, to a maximum of 20. 0 When you take the Attack action, if your beast is within 5 feet of you, it may also take the Attack action.

Friends Until the End

Minimum level of 12

You have grown so close to your wild companion that each of you would lay down your life for the other, causing you to gain the following benefits: 0 Your Strength or Dexterity score increases by 1, to a maximum of 20. 0 When your wild companion is hit by an attack while within 5 feet of you, you may use your reaction to be hit by the attack instead. 0 While you are incapacitated, your wild companion remains within 10 feet of you. It uses its turns to move and attack any hostile creatures who approach you. If a creature within 5 feet of it attacks you, it may use its reaction to make an attack against the attacking creature.

The Wild Hunt

Minimum level of 16

Your bond with the natural world is so strong that you can summon wild animals to aid you in your struggles. As an action, you may scream out a summons to the surrounding lands. At the start of the next round, a number of beasts arrive. The beasts must be native to the environment you are currently in, but otherwise, you can choose what beasts arrive. You can choose one of the following options for this summoning: 0 One beast that is no larger than Huge and has a challenge rating of 4 or less. 0 Two beasts that are no larger than Large and have a challenge rating of 2 or less. 0 Four beasts that are no larger than Medium and have a challenge rating of 1 or less.   These beasts are friendly to you and your companions, and they act on their own initiative order. They obey basic commands to the best of their ability, but they cannot follow specific instructions. For example, you can tell the beasts to follow you, or to attack, but you couldn’t instruct them to attack specific characters, protect allies, or perform specific tasks. The beasts remain with you for up to 10 minutes or until they are reduced to 10 HP or less, at which point they flee back into the wild.


Remove these ads. Join the Worldbuilders Guild

Комментарии

Please Login in order to comment!