Magic is a core element of many fictional worlds, but its origin and manifestation can vary wildly from world to world. If you're wondering which article template to use on World Anvil to write about this, here are some recommendations.
- Overall magic rules: In a world where magic is real, magic is a natural phenomenon, just like the weather and the laws of physics. Therefore, the Natural Law template is usually the best article to explain how magic works in your world.
- Schools of magic: If your schools of magic are actual institutions that teach students or rule over certain uses of magic, use the Organization template. If, instead, they are akin to different types of magic (such as the D&D schools of magic), you can use Natural Law articles to describe them.
- Individual spells and components: If your magic system has specific pre-defined spells, use the Spell template to define them. And if there are specific materials related to magic (for example, as components), use the Material template.
- Acquired powers: If magical ability is obtained through external means (for example, when a radioactive spider bites you), the state of having these powers would be a Condition. Maybe the Natural Law article about the magic system already covers this; the level of details you want is completely up to you!
- Magitech: When magic meets technology... what do you do? Well, you could use the Technology template to write about how magitech works in your world. Specific manifestations of magitech will generally be Items, although they can also be Vehicles and even Buildings!
If none of the specific templates quite fit what you have in mind, you can always use a Generic Article. For more information and help with article templates, check how to use article templates.


