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Schmied Karbarundum Steinbeißer

Level 3 Half Ork CN Babarrianrrrr
0 / 35 HP

Tödlich mit dem Hammer egal welcher Eine vorherige existens als Schmied.


Babarrianrrrr 3 Class & Level
Craftsman Background
Half Ork Race
CN Alignment

Strength 18
Dexterity 16
constitution 14
intelligence 12
wisdom 8
charisma 12
Total Hit Dice 12
Hit Die
+0 proficiency bonus
+4 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+0 Insight
+1 Intimidation
+0 Investigation
+0 Medicine
+1 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
-1 Survival

Armor Class
Hit Points
Schilde einfache waffen Kriegswaffen Schmiedkram
Zweihandhammer Kriegshammer, Breitschwert als Zierde (Stumpf), normalen Hammer
arbeiterset schmied
gürtel +15g
Kettenhemd + helm
Ich mag es lange über meien Beruf zu reden.
schwerer Trinker
gut im Kregsspiel
Personality Traits
Freiheit. Jeder sollte sie haben und ausüben
Ich habe ein wertvolles Werk für jemanden geschaffen, fande ihn dann aber unwürdig .
Ich tuhe alles um meine Hände an Preislose Sachen zu kriegen
Wilder Angreifer
Darkvision (60ft. dim, no colours in dark
Common, Ork, Dwarf
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment


Light Hammer

Melee Weapon Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Bludgeoning 20/60 ft Light, Thrown

Cost: 2 gp Weight: 2 lb



Melee Weapon Versatile Common

Type Damage Damage Range Properties
Martial 1d8 / 1d10 Bludgeoning Versatile

Cost: 15 gp Weight: 2 lb

DnD 5e PHB

2 handed hammer

Weapon heavy, 2 handed Common

It's a two handed hammer

Type Damage Damage Range Properties
Simple Melee 2d6 Bludgeoning heavy, 2 handed

Cost: 10 GP Weight: 10lb


Chain Shirt Armor

Medium Armor Common

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Type AC STR Req. Stealth Dis. Properties
Medium 13 + Dex modifier (max 2)

Cost: 50 gp Weight: 20 lb



Melee Weapon Thrown Common

Type Damage Damage Range Properties
Simple 1d6 Piercing 30/120 ft Thrown

Cost: 5 sp Weight: 2 lb

The statblocks of your class features


Hit Points

Hit Dice: d12 per Barbarian level
Hit Points at first Level: 12 + Con mod
Hit Points at Higher Levels: 7 + Con mod


Armor: Light Armor, Medium Armor, Shields
Weapons: Simple weapons, Martial weapons
Tools: None
Saving Throws: Str, Con
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

Overview & Creation

Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise.

Class Features


In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.  

Unarmored Defense

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Starting Equipment

  • (a) a greataxe or (b) any martial melee weapon
  • (a) two handaxes or (b) any simple weapon
  • An explorer’s pack and four javelins

Subclass Options

At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker, the Path of the Totem Warrior, the Path of the Battlerager (SCAG, Dwarves only), the Path of the Totem Warrior (SCAG), the Path of the Ancestral Guardian (Xan), the Path of the Storm Herald (Xan), or the Path of the Zealot (Xan).

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

The major events and journals in Karbarundum's history, from the beginning to today.

The list of amazing people following the adventures of Karbarundum.