Session 2: Tower Shenanigans and Trauma Report

General Summary

Aria congratulates the group on their skills
The group slowly make their way to the surface of Wildeshore
Not raining anymore
The party make their way back to the tavern “The Sirens Call”
Tiefling covered her shift, named Gar’eh the Green.
Aria fetches Krakens Rum for Ragnar and Ezra, and fetches a towel for M3D1C-8OT
4pm currently
Tavern rooms are 3sp per night
1gp 2sp given per room
Party needs to give M3D1C-8OT a name
Group works on “what to do next”
The group decides to travel together
Ezra goes to talk to a contact
Unnatural shadows
Woman named Kat, dressed in a black cloak. Thievery and Assassinations is what she dabbles in.
“The Lady of Fortune”
Ezra wants to get a job
Whilst Ezra deals with her contact, Ragnar questions if M3D1C-8OT can get drunk
Jobs given to Ezra, steal Seaglass Dolphin and ‘liberate’ some supplies
Kat disappears into the shadows, literally
Ezra talks to Ragnar and M3D1C-8OT
Talking of crimes
Aria says she will stay behind, the party otherwise go to the wizard tower
They approach, and Ezra ritually casts Detect Magic
M3D1C-8OT is a flashlight
11 minutes go by, Ezra’s eyes slight glow to them
Tower has divination, conjuration and abjuration (little bit of illusion) magics
No person detected
Doorway is illusion
Ezra tries the door handle, nothing there
She sticks her hand through the door, and hits stone.
Ezra climbs up the tower's side towards the windows.
M3D1C-8OT’s eyes glow green aka Scanner Mode
Detects someone is watching them
Ragnar rages, neanderthal esc
More frosty
Ragnar doesn’t see a source of a person
Great-Horned Owl watching them
The owl is attacked but the javelin Ragnar threw went straight through
Lockpicks break on Ezra (NAT 1)
Ragnar hints that the Owl is watching them to Ezra
The Owl is Divination, Abjuration (Shield)
Tower is 3 floors tall.
Ezra looks into the dark room, does not see much but sees laboratory equipment in front of the window
Ezra walks inside the tower
2nd floor is a library
Ezra looks for items of value
Leather Bound books, seems to be of value
In a language Ezra doesn’t speak.
Finds 2 fine, and 5 water damaged books
Ragnar trying to climb the tree, expertly
Owl is gone by the time Ragner reaches the top, he curses
M3D1C-8OT watches the ordeal, Owl vanishes
Ragnar finds his javelin, retrieves it
Aria finishes her shift and heads to the Abandoned Tower, four-story tower
Aria doesn’t see the group
Ship off the coast is anchored
Pirate flag is a shark heads skull, not bones but two swords crossed. Main Sail.
Aria looks for the book, but at this point is at a stage of panicking that she might have been abandoned.
Mirror has illusion, Enchantment and Divination
Ezra looks into the mirror and sees a shadow, moves when she moves however
Ezra smashes the mirror, 7 years of bad luck
Ezra is inside the shadows, her voice echoes
Ragnar attempts to follow inside the tower, M3D1C-8OT helps
Ragnar goes big and carries M3D1C-8OT with him as he goes into the tower
King Kong reference is made
Ragnar and M3D1C-8OT enter the tower
Ezra slices her hand on broken glass
M3D1C-8OT tries communicating to Ezra
Ezra doesn’t hear anything, but is determined to leave
See’s a brick road in her shadowstate
M3D1C-8OT attempts to cast Command on Ezra
Ragnar goes into the shadow dimension
“Not so yellow brick road”
Ezra goes back into consciousness after is helped by M3D1C-80T
Ezra is told not to look towards the mirror
Ezra attempts to do the same to Ragner to snap him out
Ragnar is snapped out of the state
Aria finds a book
Climbs up the tower to the fourth floor and looks at the sunset over the Ocean
A metal cage is created around Aria on the fourth floor, she panics and goes catatonic
Group reconvenes and decides to travel as a group
Go into the right room and takes 15 points of Poison Damage
Heads deeper
Ragnar feels a vibration
Evocation Magic
It doesn’t hurt
The orb is giving off most of the magic, but the runes are adding to it
Different things need different levels of pressure
The group try to solve the puzzle
Some runes are slightly brighter than the rest, signaling the path to go
Ragnar fails and triggers the trap
The group makes their way through the puzzle.
Finds jars of herbs and Fabrics inside of different chests.
Last chest is trapped
Ragnar opens the trapped chest, the other two back up
Localized Fireball goes off, nobody is harmed
Finds a stick with runes (wand)
Not harmful if its picked up, gives off magic, only thing in the chest
Backtracks to the stairs, the once library / The not-so library
Heads up the stairs, single file.
No traps
Parrot circling Aria from above, as the cage disappears.
Blue and yellow parrot lands on Aria its name is Blue
Aria hears a voice and checks out its source
Begins to converse
Zuc the Aarakocra
The two converse and eventually decide to make their way to Zuc’s ship
Aria swims and Zuc flies towards the ship
Group reaches top of the tower, finds two doors
One has no handle but has runes, the other appears to be a normal door
The door is Abjuration and Enchantment
The group goes towards the other door with the handle, and opens the door
Nothing happens
Seems to be a simple bedroom, beautiful tapestry
Ezra walks inside and looks around
Finds 3pp, 44gp, 800sp, 540cp
Portrait of a Goblin, Vial of Dragon's Blood, Brass Ring, Iron Holy Symbol
Find a letter, not in a language anyone speaks.
Group heads back to the other door
Mimi The Mimic
Uses its tongue to point
“What has a neck but no head?” a bottle (the group is wrong and say river)
“I am an odd number, take one letter and i become even” Seven, and they get it right
Mimi becomes a chest and spews up its contents
4pp, 40gp, 10sp
Laboratory
Ragnar looks for sharp items
Finds an odd looking slug
Find a couple potion, 2 regular healing potions, 1 greater healing, one has a toe nail floating inside
Ragnar see’s the giants toe nail in potion
Photo depicting a jackal
Finds a blue liquid with a sea slug like creature inside
The three walks down to the bottom of the tower, it is a sitting room and a kitchen. The usual things in a house
Picture with a firbolg, and a smaller firbolg wearing a witch hat
Ragnar puts the picture down but Ezra takes it again and stuffs it in her bag
Ragnar breaks the door so they can exit.
They head back to the tavern, Ezra talks to Kat and hands her what she stole
They go towards the ship, seeing Aria on the deck.

Campaign
The Siren's Call
Protagonists

Ragnar Frostleif

None Goliath (Farmer)
Barbarian 5
65 / 65 HP
STR
20
DEX
16
CON
17
INT
8
WIS
11
CHA
10

M3D1C -80T

Chaotic Good Autognome (Acolyte)
Cleric 5
22 / 22 HP
STR
13
DEX
11
CON
14
INT
12
WIS
19
CHA
10
Report Date
02 Nov 2024
Primary Location
Wildeshore

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