Session 1: The Lost Island Report
General Summary
The Knights awaken around a magical pond. they can not remember the past 5 years of their lives. They explore the island finding a ruined village full of shells. They find locked mine. They find the Sorceresses tower. They learn some of her evil and that they may of been her assistants.
Rewards Granted
This is more of an account of powers or things given to you guys. Zack - 3 Stones, glass puzzle box with a marble, moon touched short sword Colton - a sweet gem berry plant Korie - 4 herb bundles, no longer can enjoy food and has a gem berry addiction, can now see magic , Aaron - a forked tounge, a snake nose that can smell magic, now has detect magic, Sorceress note book, Sorceress island sand Joy - money, a bone knife Jean - Dylan - Shield, glowing in water iron ring, money, Map concept, bone needles, needle gun, bear hide, lots of food and 3 silver knives, a human tonge everyone got bare teeth.
Missions/Quests Completed
Learn that they may be the knights and of some of the sorceresses horrors. Learns of the shells and their weakness to NATURAL light. learn the ancant magic is some sort of old unknown yaun-ti like magic language. They learn some of the summoning ritual but do not know it all.
Character(s) interacted with
Talked with sweeties instead of fighting the giant rat. She is still their friend.
Notes
Ended deciding to head to the docks. Propose that aaron needs to try and detect magic since magic often smells like normal things unless a magic is very strong. Also he can not smell the magic on him. Korie needs a downside to her kinda op seeing magic.