Session 0: Connections Report Report | World Anvil | World Anvil

Session 0: Connections Report

General Summary

Through their own motivations, Sel, Payne, Amelia, and Kharis arrived in the leatherworks. By namedropping Garett Boulderbreaker at the front, he was able to intimidate the lawmages into leaving the scene.    The party decided to use the rear door through an alleyway instead of the main entrance, narrowly avoiding a wand on a hair trigger aimed at the entranceway. Rather than risk catastrophe, Kharis led the party around the trap, and into the leatherworks.   The shop itself was dark and empty, although it showed signs of recent activity. Through expert investigation by Payne, the party located a tall storage cabinet for hides in the back room, which led them to the club beneath the business.   Draped in reds and pinks, the Red Tear den was still hazy with the narcotic's thick smoke. Fifteen humanoids lay strew about around pillows and tall glass smoking implements. They all had the telltale look of Red Tear addicts. bloodshot, rheumy eyes that weeped.    As the party investigated the scene, they came to realize the whole den had been poisoned by tainted drugs, and that while the club was of Glynmyar ownership, there was a diverse cast of victims. All families had at least one representative, with many having several.    Amelia found her contact, who had succumbed to the same poison as the rest of the group.    Kharis investigated the safe behind a series of tapestries, coming away with a few bottles of powdered red tear and a small amount of gold and silver. Included among the gold and powder was a small note, listing a handful of names and gold amounts. Shaka's name was on that list, as well as a fixer that Sel had come to know.   Interrupting their investigation, two unaligned assassins had crept into the room from the rear of the shop, with the intention of fulfilling a contract. They wasted no time finding their mark (or so they thought) aiming to kill the white haired sorcerer sent to investigate. Their poisoned bolts aimed true - the sorcerer fell..and was raised from unconsciousness by Kharis.   With stunning speed and precision, Sel and Amelia traded blows with the assassins, as they attempted to finish their work, not realizing their true quarry Amelia was in disguise as a Tinker's Union scholar.    With one assassin down, and the other charmed by Kharis, the party used their reprieve to briefly interrogate the assassin. Amelia came across startling evidence - a note on each assassin hand written by her sister. A test? Or an earnest attempt at her life?    Sel, still in the guise of the old bootstrapper, laid the last assassin to rest with a knife in the back, much to the dismay of Payne and the rest of the party. Before leaving the scene entirely, Sel was sure to plant bootstrapper pins on both assassins. His work done, he joined the rest of the party.   From outside, Payne's keen hearing picked out the sound of multiple sets of footsteps getting louder. Telepathically messaging Kharis to hurry it along, the group made their way across the street and into an alleyway, where they could safely avoid the approaching group. Four humanoids, two in the uniforms of lawmages and two in simple factory worker's clothing (their brass buckles gleaming) ducked into the leatherworks that the party had just escaped. What they were looking for, and why they were working together was anyone's guess.   With Kharis' friend Shaka nowhere to be seen, and with Amelia having some form of interest in finding her as well, the group has pushed on further into the city.

Missions/Quests Completed

Investigate the Den: complete Find Shaka: ongoing

Character(s) interacted with

Qanar (assassin) dead Vilt (assassin) dead   Sel interacted with two lawmages, whose names were not given.

Campaign
Shadows Over Greyport
Protagonists

Payne

Level 10 Kalashtar Lawful Good Sorcerer
(Amnesiac)
/ HP

Varitan Westbrook

Level 10 Chaotic Neutral Swashbuckler
/ HP

Amelia Lumaer

/
Report Date
14 Sep 2020
Primary Location
Marn

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