C2 Session 2: Round 1 - Akentepi's Tomb Report Report | World Anvil | World Anvil

C2 Session 2: Round 1 - Akentepi's Tomb Report

General Summary

2nd of Haelynir 1545 HC Continued

  They turn to the doors leading out of this room and Brin opens them for the group, allowing them to continue search the area. The walls of this ten-foot-wide corridor feature bas-relief carvings of great battles. Armies with spears and shields clash at the direction of generals, while other leaders direct troops from chariots that are ruthlessly overrunning their enemies. Engraved stone double doors stand at either end of the hallway.   Brin walks through the hallway to step on a trap near the doors at the end. Darts fly out from the walls. Sensing the pressure plate under his feet when he tries to move back, he freaks out a little. After a bit of discussion, they get Brin back to safety and use the dead body with some extra equipment to weight it down on the pressure plate to stop the trap going off repeatably.   With the danger clear for now, Brin shoulders the door out the way with Ana's help. The next room has a faded tapestry hangs on a wooden frame on the western wall of this chamber. Faded and delicate, the tapestry depicts a middle-aged man, accompanied by a woman and two children, with a small estate in the background. To either side of the tapestry are two small pedestals, upon which sit two dead and preserved animals. Stone double doors exit the chamber to the north, south, and east.   The group hugs the right to continue moving. They will use the tapestry room as their collection point for items. The door leads to a small flight of stairs going up for 10 ft before opens to see a brightly painted chariot sits in the center of this chamber. Beyond the chariot, a large canvas stretches between two stone columns. The skins of several animals-antelopes, great cats, and crocodiles-now faded and deteriorated with age, are tacked to this canvas. A wooden chest, lacquered white and trimmed with gold inlay, sits in the southeast corner. In each corner of the room a small stone shield is moulded into the masonry at shoulder height. An open hallway leads to the east, and a set of stone double doors leads south.   The group looks around the room. Margaret ritually casts Detect Magic while the others look around. Brin looks over the chariot while Ana walks around the room and see a hallway leads to another room. The chariot would be worth a lot at the auction if they could get it out. It will need to be dissembled to be removed if they get an expert in.   Ana sees four funerary masks hang on one wall of this short hallway, staring down as if in judgment at anyone standing in the corridor. The next room has a table displaying a three-dimensional diorama occupies much of the north side of this room. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.   With the Detect Magic spell up, Margaret sees there is magic in one of the closed chests and one of the non-decoration shields in the other room. The dolls in the diorama turn their heads slightly to look at her as she approaches. Margaret quickly backs off as they attack. The group quickly destroys the dolls without any issues.   The chests in the alcove are sealed with wax while the other with the chariot is locked. Ana focuses on the locked chest first but can't open it. They decide to use the tapestry room as their collection point for items. The chest itself is rather fancy so that will be worth taking up.   They search the room a little more. Margaret finds a very well made Khopesh, shortbow and spear. A clay urn sealed with wax. The chests contain a sack with 100 g and 42 sp, scroll tubes that you can't read the papers of. She collects the magical shield as well with the four decorative masks from the wall.   Afterwards Ana has another go at the locked chest. She unlocks it, but sets off a trap. Thankfully avoiding the blade that popped up to cut her. Looking inside the chest there is two potion vials, two thin, gold-plated metal books with sheets for paper. After sorting things a little, they head South to the other door of the tapestry room and down the stairs into the chamber below.   A massive mirror stretches across the southern wall of this chamber, flanked by two statues. The statue to the east depicts a tall, gaunt woman in a flowing, hooded gown, holding an hourglass. Margaret recognises this to resemble Neria in a way and Ana confirms it is likely Masela. The figure to the west is that of a jackal-headed man carrying a sceptre or staff in his hand. Stone double doors, standing slightly ajar, lead to the east and west. A third set of double doors exits the room to the north (that you just opened). Torch holders sculpted in the shape of bird skulls are built in each corner, and a thin layer of dust covers every surface.   Brin looks in the mirror and see a disappointed man as hieroglyphs are carved into his forehead. Margaret looks to see the man, but seems to resist the effects of the trap. Brin runs back to the previous room. They try to heal the cut, but it just reappears as a healing scab. They decide to get the animal skin from a previous room and cover it. Jamal, Ana and Margaret piton it in place while Brin waits.   Afterwards they head through the West door. The door opens easily. A flight of steps gradually descends to the west down this passage. Halfway down the stairs, small holes and burrowed tunnels riddle what remains of the passage's southern wall. Earth and sand have spilled over the collapsed masonry, covering the stairs with dirt and rubble. Stone doors engraved with a golden scarab, its wings open beneath a golden sun, stand at either end of the stairs.   Ana notes this is the first sign of decay in the tomb as she walks down the steps and steps on the sand. This angers the sand and it attacks! The group easily defeats the angry sand. Margaret looks over the burrows to see some sort of vermin, some sort of spider or scorpion, made these holes. They then head down to the doors.   A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Masesian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on the stone double doors to the north, east, and west.   They make sure there is nothing behind the tapestry. Brin and Jamal throw around a few ideas about getting things out of the necropolis without the temple knowing. Brin ends up sharing a little about his past and his dad being in jail. Ana reveals her half elven ears and Brin confesses he thought that she was a tiefling. Trying the new door, they see it is locked. Ana deftly uses her skills to solve this problem. They ascend up some stairs to another door.   Margaret opens the stairs. The center of this large octagonal room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the center of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed arms. Stone double doors exit the room to the north and south. Margaret notices the wall is a little weird on the East side where a hidden door is.   They open it up to see this small room is filled with human-shaped bundles wrapped in linen. Each wears a small medallion around its neck. Ana recognises the spiral from earlier in the tomb that was explained to be a symbol of Masela. Can't religiously see why these people are here though. They collect the medallions. Then Ana and Brin go to look over the sarcophagus. A magical force knocks them prone as the Southern door slams shut. Trying the door, they find it locked. The sarcophagus gets up and attacks them. The Northern door bursts open as water starts to pour into the room.   They quickly defeat the sarcophagus before dealing with the trap. It takes several attempts, but they find some vents and forces them open to drain the room. After several tense minutes, they have drained the room of all the water. Ana had summoned some small water elementals to aide with this. Brin found a button that might have helped, but there was no clear signs it did. Margaret had the idea about the vents and a theory about the pipe that led the water in.   However, they are distracted by another secret door to the West. It leads to a 10 ft square room with a door. Beyond the door there is 15 ft before it turns right to go down some stairs to a door. The hallway is 10 ft wide. Ana finds another hidden door to the South of the stairs. Ana and Brin work together to open it. Reveals a narrow 5ft wide hallway. In contrast to the rest of the tomb, this rough earthen passage is not lined with masonry. At various points along the tunnel, sections of the walls have crumbled, as if something had dug small tunnels in the walls that subsequently collapsed.   They follow it to the end and pull a lever which opens the door. At the end. It opens to a short hallway narrows sharply to the west, descending to set of stairs that abruptly ends at a rough rock wall. There is a door to the East. Ana checks the door and sees it is locked. Margaret goes down the stairs as much as she can and starts poking and prodding at the rocks to see if there’s something more going on there. Two beetles try to bite Margaret but she shields.   The group easily destroys the bugs. Margaret draws a sketch of the bugs. The group heads back to the tapestry room to take a break after Ana opens the door and finds it leads to the room before the sarcophagus and trap. Jamal takes the time to identify objects and do some report work while the group rests. Jamal trades his non-meat for Ana's meat in the rations.  
At the end of the rest Margaret ritually casts detect magic. Jamal's identification resulted in a potion of healing and darkvision, and a scarab shield.   Scarab Shield, uncommon   This +1 light steel shield is fashioned in the shape of a scarab beetle—a creature that functions as a psychopomp for Masela, guiding the souls of the departed into the afterlife. Scarab shields are especially favored by archaeologists and tomb raiders for the protection they grant against guardians and vermin frequently found in ancient ruins and forgotten tombs.   Once per day on command, a scarab shield grants its wielder a +2 sacred bonus on saving throws against fear and death effects for 3 minutes. At any time while this bonus is in effect, the wielder can end the effect as a bonus action for a burst of healing energy. The wielder loses the saving throw bonus, but is healed of 1d8+3 points of damage.   In addition, a scarab shield can protect its wielder from swarms. If a mindless swarm attempts to enter the wielder’s space, the swarm must attempt a DC 11 Will save. If the save succeeds, the swarm can enter the wielder’s space and attack the wielder normally. If the save fails, the swarm instinctively avoids the space occupied by the wielder, completely ignoring the wielder for 3 rounds. This effect ends if the wielder makes any attacks, but the wielder may use non-attack spells or otherwise act without ending the effect. This ability functions once per day.   A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.   After discussing it with the group, Jamal takes the shield. He will come back overnight at some stage to get it, but will use it for the moment. At 10:30am the group continues to the mirror room and tries the East door. As Margaret opens the door she sees pillars line the walls of this rectangular chamber, interspersed with stone jackal heads extending from the walls. A stone altar, covered in a layer of dust, sits at the eastern end of the room.   This room is empty outside of a strange spider scorpion thing that tries to bite Brin, but the group quickly kill the pair of them. Margaret believes this location to be ceremonial by nature. Afterwards they go back to the unexplored stairs to the West of the sarcophagus room. They consider breaking the mirror that cursed Brin to see if there is anything behind it, but instead continue down the stairs.   This room holds several neatly arrayed chests, boxes, and urns. The dust of centuries covers every surface. The only exit is a set of stone double doors to the south. They search the room and find a hidden door on the East wall. None of the chests and boxes in the room are locked, as the items within them were the most personal. Most of the goods in the chests, such as once-fine clothing and sealed jars of food, no longer have any value after the passage of centuries, but among the spoiled and ruined grave goods are several salvageable items of value, including two vials of something, a masterwork longbow, 10 cold iron arrows, a gold scarab clasp, an onyx and silver holy symbol of Masela, a silver hand mirror worth, and a wax- sealed clay urn.   The group opens the secret door and trigger the trap. The ward flares to life and Ana is attacked by a swarm of flesh eating cockroaches. The group quickly kills all the bugs, and the open the door. There is a 60 ft hallway that leads to a door. After opening that door the group sees a sarcophagus covered in gold leaf rests on a raised stone platform in the center of this chamber. The casket's cover is carved the likeness of an adult man with his arms crossed over his chest, and covered in thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and between them stand two large funerary urns. The sole exit is a door to the west.   Checking the room over, Margaret find a metal snake that tries to bite her. Through the fight, they learn ordinary attacks have no effect and only magic hurts it. Brin keeps it busy while they others cast their spells. They open the chest to find one contains a padded armour. The other contains a disintegrating cloth sack filled with 500 gp, as well as a small, well-preserved darkwood coffer. Inside the coffer is 2 potions, an ornate lapis and carnelian pendant, and an assortment of carnelian, lapis lazuli, and turquoise semiprecious stones.   Ana and Brin carefully lift the lid. Inside the sarcophagus, Akhentepi's mummified corpse wears an exquisitely crafted gold funerary mask. The group takes everything back to the tapestry room. Jamal identifies the final magical items, Margaret points them out, while Brin and Ana sort and price items with approximations. By 2pm the process is completed. Jamal shares with the group the information about the items.   Akhentepi's Armour   This suit of +1 stanching padded armour is traditional Masesian design, consisting of a quilted cuirass of lightweight, breathable linen; a linen kilt; and a teardrop-shaped groin guard of stiffened linen. Besides it's anti-bleeding properties, Akhentepi's armour grants its wearer a sense of impending danger. It has the warning property which gives the wearer advantage on initiative roles and they cannot be surprised.   Potions: Darkvision and Lessor Restoration Vails: Silversheen x2 One dose of this thick cream is enough to coat one melee weapon or 5 pieces of ammunition. A coated weapon acts as if it is a silver weapon for one hour, although ammunition loses its sheen if it hits a target.   The group discusses their next point of action. Brin and Ana will go and hire a cart and some carpenters to help take the items back and the chariot apart and back to the town of the living. Meanwhile Jamal and Margaret will slowly get everything to the top of the shaft. At 2:05pm the group separates.  
 
Jamal and Margaret talk about the Khirdai priests and the writings they had found. Jamal doubts they will be interested in the writings. Though Jamal isn't happy not knowing what they say before they hand them over. He promises to get Margaret the scroll she needs to read the writings in future.   There is some concern over the tension in the city, but Jamal does his best to reassure Margaret as they check the drain to see it's been caved in at some stage which probably explains why the water stopped. Then they go about getting everything up the ropes. Then they wait for the others.  
Brin and Ana make it back to the gate without any issues. They arrange for a horse and cart, paying hefty prices for their rent and understanding they will pay more for the death or destruction of the property. Ana offers to drive the cart. They allow arrange for a pulley system and the carpenters. Though they nearly forgot the carpenters.   Then they head back to the tomb.  
At 4:05pm Brin and Ana return. Brin has to carry much the equipment as the carpenters won't help. However, they do do their own work well. By 5:30pm everything is loaded up in the cart, the chariot is pulled a part and put back together again on the ground level.  
They head back to the gate and arrive at 7pm without issue as the priests are closing up the gates. The priests look over their items and make offers on the armour and weapons. They take the written work to look over and evaluate over the next week. Margaret is happy with most of the offers except for the armour is offered very low. She haggles with the priests and in the end settles for only a little below Brin's estimated price. However through the process lowkey threats are made by the priests.   They take their chest of coin, remaining items and enquire about arcane learning in the city. The Hall of Rebirth is mentioned. Jamal and Brin will take the tapestry and chariot to a warehouse Jamal is renting space in, while Ana and Margaret head to the inn.  
As they walk with the chariot, Brin voices his concern over the combative nature he has observed. He is very unhappy that the carpenters wouldn't help when asked for things outside their services.  
When Margaret and Ana arrive at the inn just after 8pm, they find it in full celebration mode with several of the groups from the lottery. They take the coin up to their room and leave the birds to watch the chest while they have dinner. Margaret looks over the groups in the room as they have their dinner.   The cryptfinders are over enjoying a hookah as their leader boosts loudly about having been assigned an important government official's tomb where they defeated a mummy.   The Daughter's of the desert seem to be eagerly checking out the competition.   Dog Soliders seem to be missing many of the dogs, looking sad and drinking heavily. The leader is crying.   Two of the Sand scorpions sit in silence drinkings.   The Scorched Hand's leader is going round to each group and talking with them, followed by the half elf. The two Khinasi fellows are enjoying a hookah together, curled up on the pillows talking quietly.   Margaret consoles the Dog Soldiers' leader about the loss of the pact.   At nearly 8:45pm Velriana and Idorii make their way over to Ana and Margaret after Margaret spent much of dinner trying to catch their eyes. They were disappointed in their assignment. A tavern. There is a short exchange. Margaret is disappointed that she doesn't seem to be winning Valriana over like she hoped.  
Brin and jamal arrive back at the inn at 9pm. It is alive with music, drinking and celebrations. Many of the teams seem to be here. They sit down for Brin to eat and chat with them. Jamal heads upstairs to start his reports, while the others sit in the common area. They discuss how the assignment went. They also discuss Jamal and the girls want to know if he has noticed anything strange.   Afterwards they head up to see Jamal about splitting the coin they got from the priests. Jamal owes the guild due to how expensive the shield he wants to keep is. Ana and Brin get 1914 gold and 4 copper. Margaret gets 1913 gold and 4 copper. The group decides that tomorrow morning they will all go to the Hall of Blessed Rebirth.   As they head to bed, Brin tries to talk with Jamal and get him to open up. He's concerned that he doesn't see Jamal eat. Jamal appreciates the concern, but reassures him that he will not collapse from a lack of food, water or sleep. He shares his concern with Brin over the threats the priests made against

3rd of Haelynir 1545 HC

  The next morning the group is up and ready to head out at 8am. The hall is in the southern area of the city in a district called the Asp. The tooth and Hookah is in the Midwife district. This long, winding district of low buildings and twisting alleyways runs along Shoufal's southern edge.   The Hall of Blessed Rebirth looks like a funerary organisation on approach. Each member of the group enquires about different services.
  • Margaret is curious about Arcane tutoring and services
  • Jamal has a meeting happening in a back room.
  • Brin wishes to see a healer
  • Ana is curious about alchemy training and services.

A cleric, a white Dragonborn, named Rahanntyl takes Brin to a private room to look at his problem. As Rahanntyl reads the masesian symbols and is disgusted with Brin's behaviour that the symbols imply about him being a thief. However, Brin is able to convince him that this is just the result of a trap and not the branding of a god, as he was working for the lottery. He was not disrespecting the dead.   After Brin explains everything, Rahanntyl removes the curse and heals the wound. 325 gold is paid, which includes a tip, for the services.  
Ana remain in the sitting area of the funerary guild. Velddratyl the Awesome, a golden Dragonborn, trained in the druidic arts comes to talk with Ana. The training and brewing services are explained.   Their current potions for sale:
  • Healing potions (Normal 50 gp and greater 300 gp)
  • Alchemy fire (50 gp)
  • Potion of climbing (180 gp)
  • Oil of slipperiness (480 gp)
  • Potion of resistance (necrotic) (300gp)
Ana buys two healing potions.  
Margaret is taken to a private room to discuss tutoring with Quierk, an Aarakocra, trained in the wizarding arts.   Quierk spells (14):   1: Mage Armour, Longstrider, expeditious retreat, Feather fall, Jump, Alarm, Silent Image, Burning Hands 2: Alter Self, Spider Climb, Rope Trick, Skywrite 3: Fly, Water breathing   There is a fee to copy from their books.   1st Level Spells: 25gp 2nd Level Spells: 75gp 3rd Level Spells: 150gp   On top of standard supply cost.   Margaret copies Alarm from his spellbook. She also learns about the limits of the services in the area for learning. Aftane and Ariya have larger schools. Shoufal's leader Adara bint Reshoud has a mage tower at her personal estate. She doesn't seem interested in investing in a school here. She is happy for the guild to tutor but turns down grants for proper school to be built. She makes arrangements to stay and meet another wizarding student to see if they have a spell she interested in.  
Brin comes out to join Ana in the waiting area, his forehead all fixed. They wait quietly together for the others. After a few hours, Margaret joins them and not long after that Jamal comes out to join them as well. Jamal has found a seller for the Masela items and has a scroll of Comprehend Languages for Margaret.   They wonder about the other groups and if they got out safely, but they were only approached by the Scorched Hand when the girls got back to the inn after the assignment last night. Brin is annoyed he didn't hear about any of them but admits he didn't seek any information either. Brin vows to look into the Four Lanterns as the only other group they really know. Likely staying at the other inn in town.   Jamal shares one group had experienced losses. The Sand Scorpions to be persist. He voices interest in getting the others to see if they are worth asking to join the guild. He does not mind if they want others to join their group for the lottery, but it will effect shares. They also discuss what they should try and sell now and what should be waited for the auction for selling.   As the afternoon comes round the group splits up. Margaret stays at the Hall of Blessed Rebirth, Jamal and Ana will go around to gather information to see where they should set up their guild and Brin will go look into how goods come in and out of the city.  
Jamal and Ana walk around, trying to get information. However, the information gathering goes poorly. Some of the jewellers they talk to catch sight of his eyes which causes some social issues, upsetting Jamal as they recoil. They do find out the Asp is a good area to set up business for their guild. The district isn't well designed for flow of traffic, which could make the business hard to find. There are a lot of good sellers around, and building available for renting or buying. It would cost 1,000-4000 gold to buy a building.   Jamal starts overthinking the business as a whole, which isn't helped by the reception he gets when his glasses slip. The more he gets worked up, the more his makeup rubs off. Ana helps him reapply the makeup and calms him down. She helps him focus on the next thing, not the 10 next things. At the end, Jamal mentions they must escort Margaret back to the inn. He mentions the threats made against her, which Ana missed.  
Brin goes about doing some normal shopping, while enquiring about caravans. He is interested in a magical weapon. Through a bit of convincing, he finds some hidden wares under certain sellers tables that they are willing to let him look at. He finds:
  • Lance of Grace
  • Wormhole Axe
  • Candle of the Deep
  • Hat of Vermin
  • Elemental Essence Shard (red)
  • Band of Loyalty
Brin also learns about trade routes. Then he heads back to the Tooth and Hookah.  
Quierk introduces Margaret to Udon, an apelike humanoid known as a Shifter.   Udon spells (10):   1: Sleep, Hideous Laughter, Charm Person, Mage armour, detect magic, Cause Fear, False Life, Ray of sickness, Gentle Repose 2: Blindness/Deafness   Margaret isn't really interested in any of these spells. She's after:
  • Floating Disk
  • Unseen Servant.
  • Illusory script
She offers her own spellbook, and Udon and Quierk copies find Familiar and earns some gold doing so.   At 4pm Jamal and Ana arrive to escort her back to the inn.  
When they meet up with Brin back at the guild, he is able to borrow 700 gold from Ana and Margaret to go back and buy the axe. They discuss how their afternoon's went. Jamal is going to sell to other jewellers tomorrow but Brin asks him not to, and to instead leave it to him.   After dinner, Brin leaves to get that axe. Meanwhile Margaret has dinner before copying her new spell scroll while Ana sleeps and Jamal makes a scroll of identify. He also buys an extra pearl for Margaret. Margaret ritually alarms the rooms.  
Brin disappointed to find the price has been raised to 3200 gold. After a bit of bartering Brin brings it down price to 3050 gold and his short sword in trade. He then heads to the area where caravans would come into town from the West. However no caravans come through. He attunes to axe while waiting.   When Brin arrives back he notices that the axe is colder in Jamal's presence. He talks to Jamal about this, Jamal believes the axe to be racist.

4th of Haelynir 1545 HC

  The next morning, Margaret copies the identify spell into her spellbook. Brin goes out to try and make more connections with caravans. The paperwork for the guild has been approved to function is Aftane.  
Jamal and Ana are off getting the correct stationary. They're getting little things to be more offical and looking into the Midwife area for possible locations. 1000-2500 gold to buy a building. They talk about their familiars and non-familiars. When they get back Jamal stays downstairs to talk to Farhaad while Ana has lunch upstairs with the group.  
At lunch Ana and Brin returns to have lunch with the group. Brin brings up the axe with Margaret to see if she can identify the axe for him.   Wormhole Axe Weapon (handaxe), rare (requires attunement by a Requires attunement)   Cuts through space to allow the user to warp 30 ft as a bonus action three times a day. Is ethereal and capable of "killing" ghosts by being able to breach into the ethereal plane. Is capable of repelling, cutting through or completely destroying any ice it comes into contact with. It is the reincarnation of a fallen warrior sworn to destroy undead, and has a long list of previous owners.   Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.   Margaret is concerned and asks Brin about how it got called near Jamal. They discuss their theory about Jamal possibly being undead. Afterwards they discuss what they want to do with their afternoons. Brin wants to find a trainer. The whole group goes together to look into this.   They do a bit of information gathering and the group finds out the Khirdai priests will allow people to train with them, normally with the hopes of recruiting them. However, Luna notices some back alley deals. Eventually the group gets around to talking to these people and learns about underground fighting rings that Brin can look into. It's run by "Queen of Scows" in partnership with Mahga Threefingers.  
In the evening session Margaret talks to people at the inn to try and find out some local rumours. Specifically about groups of repute. Ana helps Margaret with this while Brin gets some rest. Margaret indulges in her nutbrown ale that she bought the other day. They find out:   Rumour: There is a lot of speculation why the Terhk's Fine Expeditions haven't entered a team into the lottery as a part of their guild.   Part caravan company, part hunter's lodge, and part adventurers' guild, Terhk's Fine Expeditions tries to be all things at once for anyone traveling the deserts of the Khinasi lands. Terhk Fourwinds, male half orc, the towering, scar-riddled proprietor, is always eager to bring on new guards or wilderness guides, though word about town claims he eats those who fail him once too often. This is the other main inn in town. It is larger then the Tooth and Hookah, which means the other teams might be staying there.   Rumour: Mistress Bahjut Everhand who owns and runs Halls of Blessed Rebirth is actually a mummy pretending to be alive.   Bahjut's right hand is shrivelled and looks dead, hence the rumours. She worships Anubis. No one knows how much of the arm is dead.   Rumour: Crocodile Keeper Neb-at might have some more sacred eggs for sale from the albino crocodiles. They wonder what his sister High Priestess Seb-ti will do if he's caught in this sacrilegious act.   They're sacred to Neira and Masesian culture, not to the Khirdai priests.   Rumour: Adara bint Reshoud might come out of her tower/palace to oversee the lottery.   This is the leader of Shoufal. There is a council that deals with the day to day running of the city, with her standing behind/over them. The town doesn't really see her, but feels her presence. There is a lot magical energy in this area.   Rumour: The old families of the city are not happy with the lottery. They feel like it betrays the strong Masesian history and faith that still remains there despite the Khirdia priests appearance in the city.   Rumour: The Silver Chains seem a little more active then usual. Hopefully they just pick on the travellers and leave the locals alone.   They are a the thieves guild. They're more active then usual lately.   When asking about the other lottery groups, they all made it out. However the Sand Scorpions suffered a massive loss and as a result will be unlikely to enter in the next round. Black Kiss the leader and a grimlock named Ubek were the only two to make it out.  
As the girls head to bed, Jamal and Brin head to the fighting ring. Jamal doesn't want Brin going alone. They go and watch a few fights before signing up for their own.   To buy into a fight:   1000 - to death 50 - Knockout 10 - First blood 5 - tap out   They meet Lurry, the ticket taker for the matches. After a successful fight, Lurry the Khinasi man promises to introduce his half sister to Brin for training. Jamal wasn't so successful. For a moment the organisers thought Jamal was killed in the fight, but they were mistaken.   A dark green half orc approaches and ribs Brin. She has a silver prosthetic right hand. She introduces herself as Mahga. Through talking and coin being promised, Jamal secures both of them training for the next week. She tells them about a cart in the market called "chilli or death". They need to ask for death. They will be escorted from there to the training location. After a few fights they head back to the inn.

5th of Haelynir 1545 HC

  In the morning, Brin and Jamal let the group know about their new routine over breakfast. For the morning Margaret will go out and explore the city with the goal of finding Terhk's inn. Brin tags along as he wants to make contact with the Four Lanterns. Ana heads out to the market.  
Terhk's is a fine hunting lodge with a bar at the front. It has various animal carcasses and trophies. A wooden and rustic look inside a stone building. Brin learns that the four lanterns are staying here. He leaves a note for them about where he is staying and if they want to catch up, when would be the best time.   Margaret learns about whole villages going missing or being killed in the area. This has been rumoured to be linked with a moon cult. This includes static and nomadic villages. There is rumour of the Red Kings being behind this. They're a group of 7 faceless lords. They're focused on controlling cities. They behind the rulership of Aftane, the region this city is in. They fund the Khirdai priests.   Margaret notices the members of the Sand Scorpians at this inn. She goes over to give her condolences and tell her about their guild to offer work. The Black Kiss isn't interested since she already has work lined up. Ubek is interested, especially as The Black Kiss makes this the moment to cut times with the larger humanoid.   Afterwards they head back to the inn.  
While in the market place, Ana finds the following:
  • Quiver of Elonna (DMG189) Uncommon 1000gp
  • Rod of the Pact Keeper +1 (DMG) Uncommon 5000gp
  • Eldritch Claw Tattoo (TCoE) Uncommon 5000gp
  • Arcane Grimoire +1 (TCoE) Uncommon 5000gp
  • Luckstone (GoS) Uncommon 600gp
  • Boomerang +1 (DMG) Uncommon 1000gp
  • Dust of Disappearance (DMG166) Uncommon 300gp
  • Silverquill Primer (S:ACoC) Uncommon 800gp
  • 20 Ammunition +2 (DMG150) Rare 100gp Each
  • Piwafwi (Cloak of Elven Kind) (OotA) Uncommon 750gp
  • Chained Pike (unable to be disarmed)
  • Powerful platemail (+2 str)
  • Vigorous leather pouch (+1 to str saves)
  • Dagger of returning (return to hand after being thrown)
There are rumours about items being smuggled into the city without Khirdai priests knowing by the Silverchain, including an axe the group recently acquired. Some of these items from the necropolis in non-lottery times.  
The group meets up for lunch. They discuss their mornings. They discuss Ubek and the fact he will be looking for work with his current situation.

Missions/Quests Completed

Completed:

  • Lottery Round 1 - Tomb of Akhentepi
Shown interest in:
  • Obet's Folly
  • Oasis Steps

Character(s) interacted with

Teams Interacted with:   Dog Soliders:

  • Margaret consoles them over their loss
Sand Scorpions:
  • Talks with the survivors.
  • Black Kiss has other work lined up.
  • Ubek has nothing, but Margaret extends a hand with possibily joining the guild.
Four Lanterns:
  • Brin leaves a note to make contact with them to check in after their assignment. 

Campaign
Mummy's Mask
Protagonists

Anastriel Breeze

Chaotic Good Half-Elf (Secret Background)
Warlock 2
20 / 20 HP
STR
9
DEX
16
CON
16
INT
11
WIS
13
CHA
18
Report Date
08 Oct 2023

Remove these ads. Join the Worldbuilders Guild