Session 15: family misunderstandings Report | World Anvil | World Anvil

Session 15: family misunderstandings

General Summary

Onwards to Dasgoul   Ah, solid ground underfoot again. I left the Second Best with mixed feelings, as I understood the feelings of captain Jenny, but I did not agree with her methods of dealing with her grief. Since we arrived in the evening, we decided to stay at the local inn, The Sleeping Mermaid Inn, and continue our way tomorrow. We celebrated our survival with some drinks; I was handed a mug of beer, and it was surprisingly tasty!   Surprisingly, a lot seemed to happen that night. For one, I finally managed to figure out two spells I had been working on for a while. I was not the only one who made progress: apparently, our sea voyage inspired everyone to push themselves just a bit further. In the morning, I ... had a bit of a magic scare, waking up in total darkness. I admit I panicked a bit and screamed, to which loyal Skrik came running. I got it under control though. Eventually. After calming down a bit and having spoken to my father about it, I joined Valstrax at the breakfast table. He told me about a most peculiar dream, and I intend on researching it as soon as I can, and I asked him to keep me informed of any other dreams he may have. I also cast Identify on his symbol, and unfortunately, it seems a tad cursed. It cannot be taken from him: if tried, his body will react to protect it without Valstrax’ control.   We left the little port town with the magical sails we took from the pirates, with a little help of a new spell that Valstrax learned and a cart that we bought. The spell was an interesting one: he seemed to summon a horse from the ether, rather large and strangely with some silver scales. I will research this spell if I can find the time and resources. Perhaps I could reshape it in such a way I can copy it.   In any case, we soon arrived in Dasgoul, and immediately went to the Adventurers’ Guild to see if we could sell the sails, as we had no use for them. Skrik wanted to go to the Thieves’ Guild, but I’m still not comfortable with that, and luckily, most of my companions agreed that the Adventurers’ Guild would be a safer bet. After a short conversation with the dwarf behind the counter called Berthrun, we soon found out that the sails were, in fact, stolen from a local merchant. This resulted in the pirate-finding quest we had seen earlier to be shifted from bronze to gold tier – and we unintentionally had already fulfilled it! Unfortunately, because none of us but Valstrax are official adventurers, we did not qualify for the entire reward. However, a suitable compromise was made: we would all be ‘apprentices’ of Valstrax and get half the reward, plus a recommendation. This seemed very satisfactory. There was some minor paperwork involved, but nothing we couldn’t handle. As proof of our completed task, I handed Berthrun the journal I had found in the pirate captain’s cabin. He seemed rather interested in it, and I reluctantly parted with it – temporarily, so the dwarf could research it. Then all that remained was handing over the sails and deciding what we were going to do in Dasgoul. We decided we all wanted some downtime, at least until I got my journal back.   I believe Valstrax felt rather bored and wanted to test his might in the fighting pits; I had thought of him as a bit more sophisticated, but to each his own. He did quite well, earning himself a nice sum of money and a nickname; The Silver Grasp. If he continues this, I imagine he’ll have a bit of a fan following; it will be amusing to see how he handles that. Voron, meanwhile, tried a bit of potion brewing. I don’t know if he has done this before, but the result was pretty good! In one week’s time, he brewed five healing potions; a very laudable feat indeed. I was never that good at potions, so I applaud his efforts in this field.   Duldar finally found himself a forge to work at. He went to the local forge, called ‘Anvil of the Island’, accompanied by Valstrax, and made introductions with the owner. A friendly smith, called Ragdor Ironsmith. He recognised Duldar’s mother’s name as she apparently is one of the best smiths in the country. Well, now at least I know where Duldar gets his talents from. As a bit of a test, Duldar was asked to make some bracers for the dwarf, but this did not go great. Nevertheless, the smith was kind enough to let Duldar work at his forge, even offering him a apprenticeship (which Duldar gently declined as his journey with us took priority). As I understand it, Duldar did get a bit told off by Ragdor for adventuring instead of working at the forge. Duldar: I can sympathize... but more on that later. Duldar fixed the fit of Valstrax’ armor a bit and completed the first stage of his design for a poison dagger.   Skrik and I went to the local library and... well, let’s focus on Skrik first. He finished his research on venom and how to use it, so now he can ‘milk’ (?) Valstrax and apply his venom in several creative ways.   As for me... well, let’s get this over with. I went to the library because I was told I could find ‘Uncle’ Gadec Masterwind, an old friend of the family. He greeted me warmly, asked about my journey and showed me the room he had prepared for me. It was a bit much, as I was only going to stay for a week, but when I mentioned this he responded with a confused look. Apparently, my dear father had told him I was going to stay to research for a few months. Yes, months. Even though I had clearly communicated that I intended on travelling. Over the next few days I used his sending stone to try and clear this up. Gods, I really need to learn that spell myself.   In any case, my father did not agree on me travelling much. Oh, and apparently my mom is in on this as well. Great parents, very understanding. He basically forbade me from travelling onward. Well he can... he can... I don’t know, but I won’t be stopped! Donner Keep, here I come! It’s not like they can actually stop me. I’m twenty-two years old, by the gods, I can make my own decisions. Luckily, when I explained the situation, Gadec seemed to understand. I think.   During this debacle, I also did some research – why waste perfectly good access to a famous library? Frustratingly, there is very little to be found out about the Boros Legion and all the other things I could decipher from the book ‘Running in the Apocalypse’. The legion, at some point, was being thwarted by a resistance that gained more and more support – why, I still don’t know. But apparently, they had access to a lot of magical items they stored in vaults, some of which might still be out there! As I focused my research more on magical items, I found a short reference to an old school for magic, somewhere in Britannia.   During this week, I confided in Skrik about my troubles with my parents and I told him that Janey was short for my real name, but that I indeed preferred Janey. He was very sweet and understanding, and confided about his name preference as well.   So, now onward to Donner Keep. I’ll be an official Adventurer before I know it, and nobody can stop me!

Rewards Granted

7731 xp totaal

Campaign
The traveling gourmands
Protagonists

Janey Kyrakir

Report Date
16 Nov 2019

Remove these ads. Join the Worldbuilders Guild