After defeating several gnoll guardians inside the dark elf's lair, the Supreme Six decides to take a breather before continuing onward.
A dark elf named Shulikar has made a strange request of Lord Zevere of Castle Shard. He claims that he can restore Lord Abbercombre if he is granted permanent residence, and it must be in 2 days. The Supreme Six has been dispatched to locate his hideout underneath a now dead crime boss' home... will they beat Shulikar at his own game? Or have they already become pawns themselves.