Icewind Dale: Rime of the Frostmaiden

A Dungeons & Dragons 5e game In the world of Icewind Dale
2/13/2024 | Full
Supporting Cast
  • Hlin Trollbane
    Retired bounty hunter, living a low life in Ten-Towns. She manages the bounty hunting guild the party works for.
  • Mortimer
    An old, rickety bird, but a faithful companion that still has his uses.
  • Sahnar
    An undead warrior, entombed more than a century ago, now brought back to life to serve. Killed by a @[Coldlight Walker](species:52bb3638-79f2-4d70-ab94-172634ec8abc) in combat outside of @[Easthaven](settlement:b164ba91-afbb-45fd-a9b3-f3aa45c8f010).
  • York
    Soft, furry, deadly.
LIVE

Session 37

Sessions Archive

6th Mar 2025

Session 36

27th Feb 2025

Session 35

13th Feb 2025

Session 34

7th Feb 2025

Session 33

30th Jan 2025

Session 32

23rd Jan 2025

Session 31

18th Jan 2025

Session 30

18th Dec 2024

Session 29

Whatever that magic item did, it pissed off someone, and that someone was likely Auril. Shortly after activating it, Auril's minions came to snuff it out and anyone seen near it. Fortunately, the fight fell in favor of the party (this time) and they were able to escape with their lives back towards Lonelywood. But not before making a quick pit stop to bury an old friend, and check out the Elven Ruins once more. Since it was the night of a half moon, it was the perfect time to explore, as the party discovered several sarcophagi in now-unlocked rooms. But one of them seems more freshly dead than the others...


5th Dec 2024

Session 28

An explosive malfunction of the mysterious device found beside the incinerated skeleton in a strange black cabin proved fatal to both Gee and Taran. Though their bodies had become ash, their souls seemed to remain as they searched for ways to interact with the rest of their party members. It seemed this device had claimed a victim before as well, as another soul haunted the same cabin, claiming to be the device's creator. With his help, the device was repaired and the weather begun to change, only to be noticed by an eerie light in the distance that seems to be getting closer.


21st Nov 2024

Session 27

Maud was never one to turn down a bargain, especially in this case. She would bring back Taran and Osis, on one condition: fetch her the souls of 20 innocents. Grizzly agreed and traded a "bit" of his vitality as collateral. The deed was done; Taran and Osis were brought back from the "dead" as the party now set out in search of 20 poor souls, bringing them to Lonelywood. A visit with the speaker, Nimsy, sent them up to the mysterious Black Cabin, where they might find Thorn. Instead, they find an incinerated skeleton, and a strange device beside it. It wasn't long before 2 more incinerated skeletons joined the fray.


24th Oct 2024

Session 26

Whatever creature was chasing you was definitely dangerous, so it's a good thing you lost it. But on the way back from the Id Ascendant, an owl messenger intercepted you to tell you Gee had been kidnapped from Dougan's Hole. It led you to an elk with glowing antlers that offered to take you to the Frost Druid that kidnapped him. What it didn't tell you is that it was in kahoots with the Frost Druid and sprung an ambush on you, killing Taran and Osis in the process. Luckily, the amulet on Osis's body was useful in bringing the fallen party members back, but only for 24 hours. Now its a race for time to find a way to un-undead them. And there's only one person you know strong enough to do that: Maud Chiselbones.


17th Oct 2024

Session 25

Good Mead now has a new Town Speaker, and things are looking up. Next on the list is to find the source of Taran's constant migraines and telepathic messages. Eventually discovered to be a crashed Illithid Nautiloid, the two surviving Gnomish Mindflayers traded Taran some magic items and a couple Laser Pistols in exchange for his Psi Crystal which was crucial for the ship's repair. All that was left was to return to Dougan's Hole to meet with Gee. But this time, something else is following closely behind.


3rd Oct 2024

Session 24

With 100gp more in your purses, and Sephek Kaltro finally dead, the next priority on the list is to secure the Speakership of Good Mead. And even that seemed in the bag, until a band of thugs stormed the Mead Hall. Luckily, Shandar was there to scare them away, but something didn't seem right. Turns out the men were hired to make Shandar look good. But by who?


26th Sep 2024

Session 23

Torrga's accusation led to more than a simple confession. In fact, after a powerful battle, Sephek Kaltro all but admitted his guilt in the string of murders around Ten Towns. He was apprehended and taken to Bryn Shander by the party, where he awaits his transfer to Hlin Trollbane. But first, some much needed rest. Except for Grizzly, of course. And this time, Taran, who was kept up by a strange and immense pain in his head...


17th Sep 2024

Session 22

Beaten, bloodied, and freezing, you hobble back to Easthaven for a rest. The next day you awaken, seeking out a priest to remove Grizzly's curse, only to find that the cost is too high. In an effort to bring it down, you searched for a scribe for a scroll, only to be surprised by the scribe's absence. Someone had killed him and disposed of his body near the lake. You take your findings to the Captain of the Easthaven Militia, who confirms your best lead is to confront the prime suspect: Torrga Icevein, who just so happens to be leaving town soon.


12th Sep 2024

Session 21

Both verbeeg's now lay dead in their own lair, and the stolen honey mead is returned to Good Mead. And helping your standing as a candidate for the new town speaker, you are heroes to the town! Heroes to all but your running mate: Shandar Froth, who boldly accused you of having no interest in Good Mead's future before storming away. You ventured off to Easthaven for the New Moon Sacrifice, only to find the lottery "winner" had already been cast out into the tundra. When you found him outside of town, around midnight, his frozen corpse animated and attacked you, nearly killing you all. Whatever happened, you feel that it likely didn't sit well with Auril...


5th Sep 2024

Session 20

Torg's Caravan has set up shop outside Easthaven the day before the New Moon Sacrifice. Her and a strange man with bright blue eyes man the shop while you peruse for goods and information. Her rumors send you southwest to Good Mead where you embark on a quest to retrieve several casks of the town's stolen Honey Mead. You track it all the way to a cave inhabited by giants. But it turns out there was one more giant on the way back to the cave...


29th Aug 2024

Session 19

The promise of power, knowledge, and aid was apparently not enough to strike a bargain between Maud Chiselbone and your party, so you returned back to Easthaven to inform Captain Imdra Arlagath of the ill-fated fishermen, killed by a "Dire Wolf". Now in search of a place to restock from your adventures, you caught wind that the travelling merchant, Torrga Icevein, is in Easthaven. You set out to meet her, and find her shop set up outside of town.


22nd Aug 2024

Session 18

Having found refuge from the cold and the creatures, you delve deeper into the cave system alongside the shoreline of Lac Dinneshere. Just up the frozen river sits an abandoned boat, possibly belonging to the missing fishermen you were sent to find. An old, decrepit woman who calls herself Maud greets you and invites you to join her. She's cooking something over a cauldron, and she's acting kind, but there's something off about this place. Then you see what she's cooking...


8th Aug 2024

Session 17

The crackling flames of the bonfire in front of you warm your skin while the disturbing scent of burning human flesh fills the air. A wizard was just burned at the stake during your first few minutes in Easthaven, and already you have a quest: 4 fishermen have gone missing recently, and the captain of the Easthaven militia wants them found. In exchange for their rescue, she offers a scroll and a magic item, but only one or the other.



Read the Report
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. For two long years, the god of winter's wrath has kept the sun from rising in Icewind Dale. Suspicion and desperation eat away at settlements plunged into perpetual darkness. And still greater threats may loom on the horizon.

This story is told by

The Protagonists

Osis

Grizzly Thornfoot

Taran Moonseed

Johnny Test

Neutral Good Firbolg (Outlander)
Druid 1
10 / 10 HP
STR
11
DEX
14
CON
14
INT
10
WIS
17
CHA
8