Party 1, Session 1 Report
General Summary
Start session 1
Popnikus, an angel sent by God, scares the group for some reason, while Brandonius creates an auditory connection between the guild and Earth. For a moment all voices keep overlapping each other, until Popnikus leaves the others, no more to be seen. Insanity was near for a moment, but rest returned.
Introduction
The party is in a small town of Asvoort, in the kingdom of Rook. The three have run into each other a while back and became good friends. Anria and Wondrem Thorum are sliblings, and the shy Alyda who joined them, have been making a living while doing odd jobs.
They meet old Romer, who they were working for. He pays them 8 copper for moving some crates in a caravan. Before he left to Tralarny, he asked the group one last favour: He wanted a letter delivered to Meiert, one of his associates, in Groenhout, a city nearby. He hands it to Wondrem, and stresses not to open it and only give it to Meiert, not someone else. As soon as the letter was delivered, the group would receive a great reward.
Romer gets on his horse and leaves, wishing them good luck with their mission.
Day 1
Afternoon: Groenhout
The travel to Groenhout is about 20km / 15mi, a city in a seme-arid environment. The city is surrounded by a massive wall and some farms by the river. There's a long line by the gates, with many people getting impatient. Wondrem asks what is happening. Someone knows that everyone is being searched by guards before entering, and that they're holding up the line.
The party has a little argument about their next move: Wondrem and Alyda talk Anria out of using her club to get in. She walks out to the guards to ask what is happening in a very straightforward way. Wondrem follows him to stop her as soon as something is wrong. They hear that weapons are not allowed in the city and see how a dog is sniffing the people that want to enter. Anria sees the dog and tries to pet it, but quickly gets stopped by the guards. Wondrem gets in between and brings him back to the line.
A stranger comes closer and offers them to help them in the city without their weapons getting confiscated. He wants gold for it, but Wondrem and Alyda don't trust the situation. He leaves. The group asks the guards again and learns that weapons are confiscated, but returned when leaving the city. They also find out that there have been murders in the city recently, and weapons are not allowed until the murders stop.
Evening: finding Meiert
After an hour they reach the front of the line. The guards check the coin purse of the person in front of them, he thinks the large amount of money is suspicious, and take a part of it for themselves. Next up is the guild: they hand in their weapons to avoid problems and tell their names to the guards. Then they get searched by the guards.
One of the guards finds Romer's letter and thinks it's suspicious, but after some talking they hand it back to Wondrem and tell him it's fine for now. They get access to the city and ask directions for the tavern, but forgot the name of the tavern they had to be in. They get send to Tavern "The Wonderful Riemer".
The Wonderful Riemer is a very busy. They try to look around but cant find Meiert, they ask the bartender. He knows him very well, but doesn't know where he has been lately. He gives them his address, so the group can find them. Anria causes some trouble in the tavern by pushing people away, after she hears most bakeries are closed at this time of the day, but the others could talk her into waiting until tomorrow morning. They leave the tavern and head to Meiert's house.
The house is surrounded by guards, and the group immediately links it to the news of murders in the area. When they go ask, the guards don't want to share anything, but after telling them about the delivery the situation changes. First the guards suggest to hand over the letter, but the group is reluctant and want to know more. At last the guards give an explanation: Meiert, the city blacksmith, was killed in an act of violence.
Alyda and Wondrem whisper about their possibilities in front of the guards, and say they'll not hand over the letter, but rather return it to the sender and leave. When they leave, they see how some other guards join and start talking to the ones Wondrem just talked with. Alyda sneaks closer and tries to hear what they say: she recognises the voices of some of the guards at the entrance.
The guards talk about how they recognised the seal of Romer, and how the letter may be important to them. Alyda immediately turns around and tells the sliblings. They have a discussion about whether or not they have to open the letter, but end up not doing it and go away from the scene. They decide to find a place to sleep.
Night: finding a place to sleep
The group finds a smaller tavern, The Little Gift, they can spend the night in. Anria immediately tries to find food, but only smells alcohol. They pay 1 silver for a 2-person room. The key says "3A". They buy some pastries for Anria, but it costs way more than expected.
When Alyda asked for a room, the price for her room is 5 times more. The tavern owner tells her that she is too big, and that has a price. They find a way around it, and in the end they pay 1 gold and 6 silver for the rooms, meals and pastries. While eating they talk about racism towards Alyda and what to do with the letter. They notice that Romer must be an important and well-known person with the authorities. They make a plan to burn the letter and act as if someone stole it, so the guards would leave them alone, but first they would have to read it.
They go to their room to open the letter. Alyda tries to draw the seal before they broke it, and she got the gist of it. They open the seal and look inside. All over the letter are rune-like signs. No one recognises it as a language or anything. They also find a written piece:
"Dear Meiert
I had to flee to the city of Tralarny. They're onto us.
Be quiet, be secret, be safe. Get to the north when you can."
The message is signed by Romer.
Alyda writes this message in her book, and also recreates the signs in her book. At the same time the group makes a plan to get out of the city: They want to find back Romer, destroy the letter and say it was stolen by the person that offered them to smuggle their weapons in. The three agree on this plan and light up the fire place, burn the letter and throw away the seal.
Afterwards Anria eats half of her pastries and the group goes to bed.
DAY 2
Midnight: guards in the hallway
Wondrem gets woken up by noise in the hallway. They yell that people have to open their doors. He takes Anria to Alyda's room and enters. He wants to flee, but Alyda thinks it's better to stay, otherwise the guards would know they had secrets. The group decided to stay where they are and wait for the guards.
When they enter, they see the three in the room, which is suspicious. Anria immediately distracts one of them, Wikke, with pastries, while Alyda tries to explain the guards that the letter was stolen. She forgot completely what the man at the gate looked like, so she gave a completely wrong description of him. Then she explains that they just wanted to look for the guards and tell them about the theft.
The guards believe this and are frustrated by it. Wikke, the second guard, was sent away to find the person Alyda described. Both left, and the group went to sleep again.
Morning
Anria wants more pastries; Wondrem blaims her for giving all of them away and tells her he won't pay for them. Anria goes downstairs and visits the pastry maker again, trying to get the same amount of pastries for a lower price. They finally settle on 1 gold and 5 copper for a dozen pastries (with different flavours as last time). She yells around town how good the pastries are before heading home.
Alyda gets woken up by Anria. She feels Lumpy and tired. Anria is very enthusiastic to continue traveling and tells everyone about the pastries she bought before heading out. They go straight to the exit of the city, on their way they see that guards arrested someone by the side of the road. The person vaguely looks like the (wrong) description Alyda gave last night. He is executed at that exact spot for treason and use of magic.
Wikke, the friendly guard of yesterday, is there too. Anria sees him and wants to have a quick chat with him about pastries. She isn't bothered by the headless body next to her, as she gave Wikke a small pastry. He thanks her for it. Anria tries to get some information about the letter, but quickly gets distracted about pastries.
He explains to her that they should go back to find the sender of the letter and return them to the city. He even brings them into the armoury to get their weapons back. He asks their names for the armorer, and they are honest about their first names. He returns with the weapons. The group can leave the city and continues their adventure.
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Start Session 2
Day 2
The group left Groenhout and heads north, in order to find Romer. There's a consensus that the group has to find Tralarny, but no one has an idea where it is. They decide to go north and ask people where they can find it. They also assume that it can't be further than Sinpals Romer said he would go thousands of kilometers north, but Sinpals is the most northern city they know, then there's just a very large sea. It looks like the best option to go there and find information. Wondrem starts questioning if it's a good idea to find him, but Alyda convinces him. She's scared that the guards would start looking for them again and wants the money that Romer promised.
The group goes North, Anria makes wicked flower crowns and scares the others by telling them it's a mimick, even though they know that it only exists in legends and stories.
On their way, they see 3 guards (2 human and 1 dwarf) threaten another man. Anria sees this and immediately intervenes, telling them to stop bullying. The guard agressively responds to mind her own business. Suddenly Alyda gets nervous. She insists to intervene and help the poor man out.
When Wondrem asks who the man is, the guards tell him it's a rebel against the great kingdom of Rook. He was accused of helping rebels leave the country and flee from their punishment. Anria understood this wrong and assumed that rebels were some kind of birds. Ofcourse the guards doubted that she was a very sane person.
Alyda comes in between and tells them the rebel is their friend. When the rebel confirms and tells the guards he's her brother, everyone is surprised. Alyda and Wondrem try to use this confusion and tries to convince the guards that the man was with them yesterday, but Anria is completely confused and she takes her axe. The situation is completely getting out of hand, with the guards starting to prepare for a fight. They keep their hands on their swords and approach the dwarf woman.
The situation is getting chaotic, but the guards too see that they might be bringing themselves in danger. They throw one last threat at the rebel, and let him go. The group watches as the guards leave the scene.
Alyda and the rebel have a very intense discussion, and Alyda is getting emotional. It seems as if they actually do know each other. The rebel says he wants "to help people" on his own, but Alyda convinces him to come with them. Wondrem wants to know what is happening, because he doesn't understand. They explain how they are actually sliblings and didn't see each other for a very long time. The rebel introduces himself as Teitu. Anria welcomes him very intensely.
Then they notice a wolf. Teitu explains it's his pet, Dawn. Anria gets very excited, but is warned about the dangers of the animal. It likes to bite.
The group explains their backstory, and wants to hear him out. Teitu knows about some place called Tranarly that's north of the Geul Channel. That changes the plans: they find out that after a week's travel, they would have to find a boat to bring them to the other side of the sea. Teitu wants to avoid cities, so the group would have to survive on supplies from villages or the wild.
Day 6
The group starts it's way to Sinpals. After 4 days they reach Wenderzag, where Teitu got recognised by an old friend from a caravan. Teitu tells the group that he was an old friend, but Alyda doesn't trust the situation. He asks her brother to be more careful about this stuff. After talking more, the group finds out that their new friend is a rebel of Paltaan. He helps people leave the country through so-called rebel roads, since people are surpressed in the province.
When they ask more about it, they find out that Teitu knows more about Romer and Meiert. According to him, Meiert was a local from Groenhout that helped the rebels to get weapons. Alyda has to tell him that the man had recently been murdered, and Teitu is surprised by this. His sister explains him that they had to deliver a letter to him, but didn't come in time. He also has no idea what it means. There is no option other than finding back Romer, assuming that he's still in Sinpals.
Day 10
evening
The group crosses the border without a problem and reaches Sinpals fairly quick. They immediately start their search. The group splits up and asks people whether they saw Romer. Wondrem and Anria find someone that owns a shipping company, who has Romer in his logs. He would depart the next day on the 'Salty Balloon', so one could assume that he was still in town. He also mentions that other people also looked for Romer, which surprises him. To reward themselves, Anria and Wondrem buy a very good berry pie for only 2 silver.
Alyda and Teitu were less succesful, they tried to find a place to stay for the night, but the barkeeper is ripping them off. They would have to pay 1 silver and 5 copper for the room. Alyda pays, but Teitu starts a discussion with the barkeeper. He somehow gets back 8 copper.
When the others enter, and they talk about their findings as they share pie. As sun is setting they leave the tavern again and look for the ship, assuming that Romer was already in the ship. The people on the ship say that most people stay in taverns, so they have to start looking over there.
Suddenly Teitu sees some people he recognises: assassins that have been fighting rebels for a long while. He wants to flee, but the group thinks they might be walking to Romer. They silently try to follow the assassins upstairs and see 4 people by a door, saying that they have left the key inside. Alyda sees no problem and wants to leave, but Teitu insists on hiding somewhere. They enter one of the other rooms.
Night
Alyda climbs outside and tries to look inside the room that the 4 assassins just tried to enter. She sees Romer inside, and knocks on the window. Romer recognises her, and opens the window. He asks for Meiers, wanted to know how he was, but he was shocked to know that they couldn't reach him in time. She explains why they wanted to find him, and mentions how Teitu thinks there's a few assassins trying to break into his room. He allows the party to enter the room, but as Alyda opens the door she sees some people walk up the stairs again. She closes the door again and warns the others through the window.
Immediately after, the barkeeper is trying to open the door with his key. This doesn't work, so he starts forcing it. Anria jumps out of the other room and grapples on of the enemies and throws him on the ground. One of them could already enter Romer's room, and the barkeeper runs away from all the situation.
Things get tense. Alyda tries to attack the man that is right in front of her, but could barely hurt him, so she hides behind her shield, while at the same time Anria starts punching the assassin on his head with the blunt side of her axe. Both assassins fail at attacking them back. As Wondrem moves over to get his own battle partner, but Anria completely obliterates the person she's holding on the ground, breaking his skull into pieces. Teitu can only watch...
Suddenly Alyda has to take multiple blows. She couldn't answer with a good attack to protect herself, but help is not close, as Wondrem and Anria are slaughtering the others in the hallway. Only when Wondrem enters the room and slashes the attacker in his back, she can stab him to death.
There's only one assassin left, but after Teitu's wolf grounded him, Anria kicked him in the face. When she stops, she notices how the man has no recognisable face anymore, and she takes that as a win.
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After an intense fight, the group of four patches themselves up and questions Romer. He had no idea that this would be happening. Alyda wants the money, but Romer doesn't have any money on him, but says he can make sure that they get what they deserve.
As Wondrem is searching the bodies, he finds 20 gold and a letter from the king or Rook. Romer is alleged of leading rebellions and practioning magic. They ask if this is true and Romer admits. This catches Alyda's attention. She tries to ask something about it, but is not sure what she wants to know. Then they hear guards coming up the stairs and hide the letter.
The barkeeper and the guards see the bloodbath and question the group. They get the brief explanation, but are quickly distracted by the wolf doing tricks with Anria. Somehow, they are pretty understanding about the situation, ask Alyda if she's fine and leave them alone.