Party 1, Session 1 Report Report | World Anvil | World Anvil

Party 1, Session 1 Report

General Summary

Start session 1

Popnikus, an angel sent by God, scares the group for some reason, while Brandonius creates an auditory connection between the guild and Earth. For a moment all voices keep overlapping each other, until Popnikus leaves the others, no more to be seen. Insanity was near for a moment, but rest returned.     Introduction The party is in a small town of Asvoort, in the kingdom of Rook. The three have run into each other a while back and became good friends. Anria and Wondrem Thorum are sliblings, and the shy Alyda who joined them, have been making a living while doing odd jobs.   They meet old Romer, who they were working for. He pays them 8 copper for moving some crates in a caravan. Before he left to Tralarny, he asked the group one last favour: He wanted a letter delivered to Meiert, one of his associates, in Groenhout, a city nearby. He hands it to Wondrem, and stresses not to open it and only give it to Meiert, not someone else. As soon as the letter was delivered, the group would receive a great reward.   Romer gets on his horse and leaves, wishing them good luck with their mission.         Day 1 Afternoon: Groenhout The travel to Groenhout is about 20km / 15mi, a city in a seme-arid environment. The city is surrounded by a massive wall and some farms by the river. There's a long line by the gates, with many people getting impatient. Wondrem asks what is happening. Someone knows that everyone is being searched by guards before entering, and that they're holding up the line.   The party has a little argument about their next move: Wondrem and Alyda talk Anria out of using her club to get in. She walks out to the guards to ask what is happening in a very straightforward way. Wondrem follows him to stop her as soon as something is wrong. They hear that weapons are not allowed in the city and see how a dog is sniffing the people that want to enter. Anria sees the dog and tries to pet it, but quickly gets stopped by the guards. Wondrem gets in between and brings him back to the line.   A stranger comes closer and offers them to help them in the city without their weapons getting confiscated. He wants gold for it, but Wondrem and Alyda don't trust the situation. He leaves. The group asks the guards again and learns that weapons are confiscated, but returned when leaving the city. They also find out that there have been murders in the city recently, and weapons are not allowed until the murders stop.     Evening: finding Meiert After an hour they reach the front of the line. The guards check the coin purse of the person in front of them, he thinks the large amount of money is suspicious, and take a part of it for themselves. Next up is the guild: they hand in their weapons to avoid problems and tell their names to the guards. Then they get searched by the guards.   One of the guards finds Romer's letter and thinks it's suspicious, but after some talking they hand it back to Wondrem and tell him it's fine for now. They get access to the city and ask directions for the tavern, but forgot the name of the tavern they had to be in. They get send to Tavern "The Wonderful Riemer".   The Wonderful Riemer is a very busy. They try to look around but cant find Meiert, they ask the bartender. He knows him very well, but doesn't know where he has been lately. He gives them his address, so the group can find them. Anria causes some trouble in the tavern by pushing people away, after she hears most bakeries are closed at this time of the day, but the others could talk her into waiting until tomorrow morning. They leave the tavern and head to Meiert's house.   The house is surrounded by guards, and the group immediately links it to the news of murders in the area. When they go ask, the guards don't want to share anything, but after telling them about the delivery the situation changes. First the guards suggest to hand over the letter, but the group is reluctant and want to know more. At last the guards give an explanation: Meiert, the city blacksmith, was killed in an act of violence.   Alyda and Wondrem whisper about their possibilities in front of the guards, and say they'll not hand over the letter, but rather return it to the sender and leave. When they leave, they see how some other guards join and start talking to the ones Wondrem just talked with. Alyda sneaks closer and tries to hear what they say: she recognises the voices of some of the guards at the entrance.   The guards talk about how they recognised the seal of Romer, and how the letter may be important to them. Alyda immediately turns around and tells the sliblings. They have a discussion about whether or not they have to open the letter, but end up not doing it and go away from the scene. They decide to find a place to sleep.     Night: finding a place to sleep The group finds a smaller tavern, The Little Gift, they can spend the night in. Anria immediately tries to find food, but only smells alcohol. They pay 1 silver for a 2-person room. The key says "3A". They buy some pastries for Anria, but it costs way more than expected.   When Alyda asked for a room, the price for her room is 5 times more. The tavern owner tells her that she is too big, and that has a price. They find a way around it, and in the end they pay 1 gold and 6 silver for the rooms, meals and pastries. While eating they talk about racism towards Alyda and what to do with the letter. They notice that Romer must be an important and well-known person with the authorities. They make a plan to burn the letter and act as if someone stole it, so the guards would leave them alone, but first they would have to read it.   They go to their room to open the letter. Alyda tries to draw the seal before they broke it, and she got the gist of it. They open the seal and look inside. All over the letter are rune-like signs. No one recognises it as a language or anything. They also find a written piece:   "Dear Meiert I had to flee to the city of Tralarny. They're onto us. Be quiet, be secret, be safe. Get to the north when you can."   The message is signed by Romer.   Alyda writes this message in her book, and also recreates the signs in her book. At the same time the group makes a plan to get out of the city: They want to find back Romer, destroy the letter and say it was stolen by the person that offered them to smuggle their weapons in. The three agree on this plan and light up the fire place, burn the letter and throw away the seal.   Afterwards Anria eats half of her pastries and the group goes to bed.       DAY 2 Midnight: guards in the hallway   Wondrem gets woken up by noise in the hallway. They yell that people have to open their doors. He takes Anria to Alyda's room and enters. He wants to flee, but Alyda thinks it's better to stay, otherwise the guards would know they had secrets. The group decided to stay where they are and wait for the guards.   When they enter, they see the three in the room, which is suspicious. Anria immediately distracts one of them, Wikke, with pastries, while Alyda tries to explain the guards that the letter was stolen. She forgot completely what the man at the gate looked like, so she gave a completely wrong description of him. Then she explains that they just wanted to look for the guards and tell them about the theft.   The guards believe this and are frustrated by it. Wikke, the second guard, was sent away to find the person Alyda described. Both left, and the group went to sleep again.         Morning   Anria wants more pastries; Wondrem blaims her for giving all of them away and tells her he won't pay for them. Anria goes downstairs and visits the pastry maker again, trying to get the same amount of pastries for a lower price. They finally settle on 1 gold and 5 copper for a dozen pastries (with different flavours as last time). She yells around town how good the pastries are before heading home.   Alyda gets woken up by Anria. She feels Lumpy and tired. Anria is very enthusiastic to continue traveling and tells everyone about the pastries she bought before heading out. They go straight to the exit of the city, on their way they see that guards arrested someone by the side of the road. The person vaguely looks like the (wrong) description Alyda gave last night. He is executed at that exact spot for treason and use of magic.   Wikke, the friendly guard of yesterday, is there too. Anria sees him and wants to have a quick chat with him about pastries. She isn't bothered by the headless body next to her, as she gave Wikke a small pastry. He thanks her for it. Anria tries to get some information about the letter, but quickly gets distracted about pastries.   He explains to her that they should go back to find the sender of the letter and return them to the city. He even brings them into the armoury to get their weapons back. He asks their names for the armorer, and they are honest about their first names. He returns with the weapons. The group can leave the city and continues their adventure.                   _____________________________________________________________________ _____________________________________________________________________    

Start Session 2

    Day 2   The group left Groenhout and heads north, in order to find Romer. There's a consensus that the group has to find Tralarny, but no one has an idea where it is. They decide to go north and ask people where they can find it. They also assume that it can't be further than Sinpals Romer said he would go thousands of kilometers north, but Sinpals is the most northern city they know, then there's just a very large sea. It looks like the best option to go there and find information. Wondrem starts questioning if it's a good idea to find him, but Alyda convinces him. She's scared that the guards would start looking for them again and wants the money that Romer promised.   The group goes North, Anria makes wicked flower crowns and scares the others by telling them it's a mimick, even though they know that it only exists in legends and stories.   On their way, they see 3 guards (2 human and 1 dwarf) threaten another man. Anria sees this and immediately intervenes, telling them to stop bullying. The guard agressively responds to mind her own business. Suddenly Alyda gets nervous. She insists to intervene and help the poor man out.   When Wondrem asks who the man is, the guards tell him it's a rebel against the great kingdom of Rook. He was accused of helping rebels leave the country and flee from their punishment. Anria understood this wrong and assumed that rebels were some kind of birds. Ofcourse the guards doubted that she was a very sane person.   Alyda comes in between and tells them the rebel is their friend. When the rebel confirms and tells the guards he's her brother, everyone is surprised. Alyda and Wondrem try to use this confusion and tries to convince the guards that the man was with them yesterday, but Anria is completely confused and she takes her axe. The situation is completely getting out of hand, with the guards starting to prepare for a fight. They keep their hands on their swords and approach the dwarf woman.   The situation is getting chaotic, but the guards too see that they might be bringing themselves in danger. They throw one last threat at the rebel, and let him go. The group watches as the guards leave the scene.       Alyda and the rebel have a very intense discussion, and Alyda is getting emotional. It seems as if they actually do know each other. The rebel says he wants "to help people" on his own, but Alyda convinces him to come with them. Wondrem wants to know what is happening, because he doesn't understand. They explain how they are actually sliblings and didn't see each other for a very long time. The rebel introduces himself as Teitu. Anria welcomes him very intensely.   Then they notice a wolf. Teitu explains it's his pet, Dawn. Anria gets very excited, but is warned about the dangers of the animal. It likes to bite.   The group explains their backstory, and wants to hear him out. Teitu knows about some place called Tranarly that's north of the Geul Channel. That changes the plans: they find out that after a week's travel, they would have to find a boat to bring them to the other side of the sea. Teitu wants to avoid cities, so the group would have to survive on supplies from villages or the wild.         Day 6   The group starts it's way to Sinpals. After 4 days they reach Wenderzag, where Teitu got recognised by an old friend from a caravan. Teitu tells the group that he was an old friend, but Alyda doesn't trust the situation. He asks her brother to be more careful about this stuff. After talking more, the group finds out that their new friend is a rebel of Paltaan. He helps people leave the country through so-called rebel roads, since people are surpressed in the province.   When they ask more about it, they find out that Teitu knows more about Romer and Meiert. According to him, Meiert was a local from Groenhout that helped the rebels to get weapons. Alyda has to tell him that the man had recently been murdered, and Teitu is surprised by this. His sister explains him that they had to deliver a letter to him, but didn't come in time. He also has no idea what it means. There is no option other than finding back Romer, assuming that he's still in Sinpals.         Day 10   evening The group crosses the border without a problem and reaches Sinpals fairly quick. They immediately start their search. The group splits up and asks people whether they saw Romer. Wondrem and Anria find someone that owns a shipping company, who has Romer in his logs. He would depart the next day on the 'Salty Balloon', so one could assume that he was still in town. He also mentions that other people also looked for Romer, which surprises him. To reward themselves, Anria and Wondrem buy a very good berry pie for only 2 silver.   Alyda and Teitu were less succesful, they tried to find a place to stay for the night, but the barkeeper is ripping them off. They would have to pay 1 silver and 5 copper for the room. Alyda pays, but Teitu starts a discussion with the barkeeper. He somehow gets back 8 copper.   When the others enter, and they talk about their findings as they share pie. As sun is setting they leave the tavern again and look for the ship, assuming that Romer was already in the ship. The people on the ship say that most people stay in taverns, so they have to start looking over there.   Suddenly Teitu sees some people he recognises: assassins that have been fighting rebels for a long while. He wants to flee, but the group thinks they might be walking to Romer. They silently try to follow the assassins upstairs and see 4 people by a door, saying that they have left the key inside. Alyda sees no problem and wants to leave, but Teitu insists on hiding somewhere. They enter one of the other rooms.       Night Alyda climbs outside and tries to look inside the room that the 4 assassins just tried to enter. She sees Romer inside, and knocks on the window. Romer recognises her, and opens the window. He asks for Meiers, wanted to know how he was, but he was shocked to know that they couldn't reach him in time. She explains why they wanted to find him, and mentions how Teitu thinks there's a few assassins trying to break into his room. He allows the party to enter the room, but as Alyda opens the door she sees some people walk up the stairs again. She closes the door again and warns the others through the window.   Immediately after, the barkeeper is trying to open the door with his key. This doesn't work, so he starts forcing it. Anria jumps out of the other room and grapples on of the enemies and throws him on the ground. One of them could already enter Romer's room, and the barkeeper runs away from all the situation.   Things get tense. Alyda tries to attack the man that is right in front of her, but could barely hurt him, so she hides behind her shield, while at the same time Anria starts punching the assassin on his head with the blunt side of her axe. Both assassins fail at attacking them back. As Wondrem moves over to get his own battle partner, but Anria completely obliterates the person she's holding on the ground, breaking his skull into pieces. Teitu can only watch...   Suddenly Alyda has to take multiple blows. She couldn't answer with a good attack to protect herself, but help is not close, as Wondrem and Anria are slaughtering the others in the hallway. Only when Wondrem enters the room and slashes the attacker in his back, she can stab him to death.   There's only one assassin left, but after Teitu's wolf grounded him, Anria kicked him in the face. When she stops, she notices how the man has no recognisable face anymore, and she takes that as a win.     -------   After an intense fight, the group of four patches themselves up and questions Romer. He had no idea that this would be happening. Alyda wants the money, but Romer doesn't have any money on him, but says he can make sure that they get what they deserve.   As Wondrem is searching the bodies, he finds 20 gold and a letter from the king or Rook. Romer is alleged of leading rebellions and practioning magic. They ask if this is true and Romer admits. This catches Alyda's attention. She tries to ask something about it, but is not sure what she wants to know. Then they hear guards coming up the stairs and hide the letter.   The barkeeper and the guards see the bloodbath and question the group. They get the brief explanation, but are quickly distracted by the wolf doing tricks with Anria. Somehow, they are pretty understanding about the situation, ask Alyda if she's fine and leave them alone.        

Session 3

Night Alyda gets woken up by Wondrem and Teitu by a terrible scent that makes her gag. As she still tries to get the scent out of her nose, they ask her how she feels after the battles. She says she's fine, but she throws up immediately after, which makes the others worried. Wondrem notices the scent that he used to wake her up usually doesn't have that effect. She gets slightly mad at the rest for doing this to her.   She looks around and sees the room: Romer is still sitting around somewhere, all bodies and guards are gone and Pixel is not there. She also notices it's still in the middle of the night, barely anything changed. Romer quitely says he doesn't want to sleep with vomit on the floor. She was woken up shortly after the fight ended, but didn't bother getting angry about that too.   Alyda asks Romer about the boat tomorrow. Apparantely it costs only 1 gold.   The group has a short chat about privacy before getting ready to sleep, suddenly they notices that Teitu is not in the building anymore. The're not too worried about him and expect him back soon. Not much later he indeed returned, but he's acting suspicious and obviously tries to hide something.   Day 11 Morning The group wakes up. Wondrem and Anria slept in Romer's room to make sure no one would try to attack him. Soon they see Romer is not even in the room. He's completely gone. They quickly warn Alyda and Teitu.   They get up and get out as quickly as possible and immediately make their way to the ship, but see it sailing out of the harbour, up to the sea. They missed it by just a fraction of time. The captain sees them, but doesn't bother turning around.   They try to find a solution, and Anria surprisingly has the idea to ask if there's another shipperman that has to go the same direction. At that point they are approached by a tall, scruffy looking man with a nice hat. He introduces himself as Turo and claims he is a transporter that wants to bring them to the other ship for 5 gold each.   He's acting quit arrogant as Wondrem tries to get down on the price. He shows them his ship: the Sea Hawk. The fastest in the entire port. He is really wasting their time, annoying the group, even calling Anria "little missy". Anria almost loses her temper and frightens the feces out of the man, but still they can't lower the price.   Suddenly they start questioning the qualities of the ship. It definitely doesn't look like it's that fast. Anria asks if it's magic, and before he can answer she asks it again, but louder. People around hear it and give a weird look. He tries to shut her up, but doesn't deny he fares on magic. Then Alyda even tries to threaten to call the guards, but she knows very well that he's out of town before they find one.   When the group finally decides to pay, he raises the price even more until 7 gold. Anria gets her axe and yells at him, but he gets frightened and pulls out of the deal. He says he's sorry, he was payed by Romer to keep them here. He didn't want to get involved in the issue. Anria tries to capture him to know more, but dodges, causing her to fall in the water. Somehow she still keeps her head above the water. Alyda tries to reach her from the waterside. Turo announces he's the fuck out of there and walks away. Teitu sends his wolf to stop him, but the wolf falls into the water too.   By the time everyone gets pulled up from the water, Turo is gone. The group is embarassed and feels like it's better to just ignore and forget what happened today. Anria wants to dry her clothes and destroy his ship, but the others talk her out of it. She still promised to destroy his pretty face as soon as she saw it again.   The pretty face returned, surrounded by guards. He points at the group and accuses them of attacking him. He tells them what they did, but somehow, after a long discussion they don't arrest anyone and leave. They notice that conflict is following them around, so ask them to stay alert and not get into trouble again.   Just before he leaves, Turo smirks at them: "Romer sends his regards."   Alyda gets mad: she's tired of all of this trouble. Getting into a murder mystery, a fight, not being payed, getting scammed... The group gives up. They go to an inn and go eat and drink a little and try to find someone talking about jobs they can help with. The only thing they hear is someone that wants to find a seamonster in the Goden sea and pay a lot for it.     Noon The group continues their search the townhall and find a job there. They can find an announcement on the wall that has some jobs on it, most require a lot of physical power. They're just going through the list, but suddenly Wondem sees that fisherman again: Turo.   The group immediately starts following him, in order to beat him up, but pretty soon after they lose him. They end up in a dead end allyway. They have no clue where he could be, until Wondrem, again, sees a little door in the wall, hidden behind some corner and barrels. It's slightly open and Alyda tries to look inside. She sees a long hallway, going to the left. As the other are discussing whether it's worth it, Alyda tries to go a little further. The hallway is dark, she can't see the end at all. She asks the dwarf, who have a better vision in the dark. She sees the fisherman coming from the corner, immediately Alyda has blade in front of his face. Before the man could speak, she starts screaming at him, demanding an explanation and threatening to slit his throat. A man behind him laughs and says: "told you you were being followed." The fisherman tried to calm them down by saying they were playing poker inside, but Alyda persists.   "Alright, we can talk, we don't have to lose any necks here!" he finally says. The second man asks: "are you sure this is a good idea Corrin", but immediately gets sushed. It was too late though, his name was revealed. The two finally decide to bring him in. Talking between each other. One of them asks if this is even a good idea, because they shouldn't have been involved, but the other said it was way to late. Only seconds later a door opened and they see Romer, sitting in the middle of a room. Alyda gave him a backhand slap upon entering, Anria does the same to Corrin.   Romer asks for forgiveness. He tried not to involve them in the matter. He knows that the others are confused, but he used them to make the assassins of Rook think he was on the boat. This step was necessary to safe himself. Alyda gets emotional and blames him for everything that happened. They risked a lot of things, and many things could have gone wrong, leading to their death.     Romer explains they're in the same boat. If anyone catches them, they're done for. He tells him that he's part of the rebellion for retaking their land from Rook and live in peace for once. Yet, they struggle with the Rook military. They try to find, capture, torture and kill them. They don't want a free province and want to remove everyone to keep it like that. Sadly this means that Romer has to scam and mislead to stay alive. Anria is confused. She always thought Rook was a Dwarfish nation. Romer explains that Paltaan, his province, was not always part of Rook. There was a time it belonged to Land of Waze, to Pal, but now Rook is in control and remind the population of that every day. Humans are being put in slavery or worse.   Alyda has sympathy for this cause, but wants to know if he even has a plan. She was afraid that they were risking their lives for not even knowing what his plan was. Romer assures that there is a plan, but can't share it with the rest.   The group doesn't know clearly what to do. They now have knowledge that was not supposed to reach them. Wondrem speaks up and says he wants to help this cause. Romer is surprised that he wants to work against his own people, but Wondrem is certain: he didn't choose for his ancestors to fight in a war and take the land from Paltanians. Also the two others want to help, even with the small tasks, as long as they get rewarded for it. Anria has no clue what's going on, but agrees. Romer is relieved and welcomes them to the rebelion. They already get their own rooms, free of charge.

  Session 4

Day 11 afternoon The group was only an hour in their room, and already got called for the first meeting in the main room. When they enter, they see Romer, Corrin, some other members and even guards that they met earlier. Romer stands up and starts by thanking the group, for saving his life. They get a brief applause from tho others. Romer explains that his even taught them that Rook isn't afraid to even invade to make sure Paltaan doesn't revolt. He explains how it's now priority to disrupt Rook's eyes and hands here, before they can continue freeing Paltaan.   He turns to the group and asks if they're still willing to fight for him, since he just has the perfect task for them. All of them are enthousiast, so he continues: a lookal town councilmen is supporting and harbouring these enemy agents. It's pretty certain that these men are payed by Rook itself. The group has to ensure that this town doesn't support Rook and talk to the city councilman to make him change his mind. Violence should be the last option. He expllains that they're talking about Mette, a city councilman that collects taxes. After the briefing, Romer leaves.   Alyda proposes to first research the situation, and find out if there's actually spies being harboured. Only after they find proof, it's a good idea to make new plans. She thinks it's good to spy on him a little and find out more about his habits. As they discuss how they're gonna do it, they go to the adress that's given to them. A large house, with a lot of movement of people coming in and out. Some look like servants, others like noblemen, others look like travelers, but most of them are human. They can't see guards. Teitu comes with a plan: he wants to sneak in with the other people and find out a little more about this guy Mette. The others let him go.   Teitu enters and gets into a room. There's several people, one at a desk. They look weird at him and his wolf, but Teitu immediately asks them what they're looking at. They don't answer and continue with what they're doing: waiting in line at the desk. He walks to the next door, but the man behind the desks stands up and asks him what he's doing. "You don't know me?" Teitu asks, very convincingly. The man gets nervous and asks for his name, because he doesn't quite recognise him. "No you're supposed to know me," Teitu says again. He finds himself in a new, much larger room. There's a nice looking staircase and a lot of people that are dressed pretty nice that look weird at him. He ignores them, and gets up to the balcony. He immediately opens the next doors he finds.   He enters a very luxurious room and sees a man behind a desk, writing down stuff on paper. The man stands up, looks at him and asks him who he is. Suddenly Teitu has a completely different tone: "I'm sorry, I was looking for the toilet. Where can I find it?" He completely confuses the other man, whio claimed he was not really in the right place to find a toilet. Teitu then asks him what he's doing here, with that party going on downstairs. The luxurious man passes him and looks downstairs, but sees nothing. Teitu says it's not inside, but outside, completely deceiving the man. He watches how he goes down the stairs and then runs in the room, looking around on the desk and trying to open some cupboards, which are all locked. As he hears the man coming back, he runs out on the balcony and jumps in the first door he sees, before he would be noticed.   This time, Teitu appears to have entered a leasure room. There's board games, music instruments and a painter's installation. For some reason he feels like he wants to use that. In a few minutes, he beautifully images his dog on the canvass. He decides to keep it and show it to the man he just lied to, but he didn't react very well to it. Teitu tries to convince him that they're friends, but the man calls for the guards. At that point, Teitu jumps off the balcony, accidentally breaking the painting and leaves while the noble man yells that he's not allowed to leave. Teitu answers with "I wasn't allowed in here in the first place, so I am allowed to leave!"   Outside the others see him coming, Wondrem approaches him, but Teitu just runs past the group. Wondrem goes to the people following him and says sorry in his place. The man is furious and makes a lot of demands: he wants 200 gold for the painting Teitu stole, otherwise he would bring both to jail. Wondrem is done negotiating attempts to leave too. The man screams at him that he's a councilman of Sinpals and will make his life a living hell if he doesn't follow his commands. Wondrem, who's not a citizen, does not feel impressed. He runs off.   Alyda and Anria didn't play a role in all of this, and were not linked to the other two. Now they knew for sure that they met Mette, the tax collector. Alyda tries finding some of his weaknesses in a quick chat. She walks to him and asks if she can do any "service" to him with a very seducing look. The councilman is pissed off by this offer and calls her a whore.   But she doesn't stop there. While Anria buys some snacks, she tries to blend in with the crowd and follow him for a bit and walk around the building. She finds out there's multiple other doors and a lot of large windows. Then she returns and waits for her friend. Anria on her part looks for a bakery. She starts talking to someone passing by, who explains that Mette is a very angry, yet helpful person. He's very good at his job and helps others out with their tax returns. She learns that Mette likes apple pies a lot. When she gets to the shop, she buys two pies for 8 silver and returns to the councilers house. She doesn't stop at Alyda, and straight-up enters his house. She goes up to the desk and gives a pie to the person behind it. The desk person promises he will give it to the councelor and tell him it was a present from Anria.   Wondrem and Teitu found each other again and talked about what happened. Wondrem thinks the plan made sense, until the part of the painting. Wondrem thinks it's better for them to go to the rebelion hide-out, to make sure there's no guards arresting them. The two of them get going. Anria and Alyda keep watching the house. They see guards entering and leaving half an hour later.   Night Alyda doesn't think it's a good idea to keep standing here and wants to go back, but Anria thinks she can stay there during the night. Alyda returns alone.   (...) Anria keeps standing there, but after a few minutes she sees Alyda returning. She doesn't know what's happening at all, especially when Alyda urges her to go away from there, frightenly. She has no intent to do that. For once she can be useful to the group she thinks, but finally she's convinced after Alyda promises they will return tomorrow to kill some people. Just at that moment, Alyda sees some heavy armed people approach them. They start running into the dark network of alleys until Alyda thinks they lost them. They decide to spend some time here, and even rent a room for the night.    As they're going to the room, Anria insists on not entering and protecting the room on the outside. After a short fight Alyda finally gets her to sleep inside, but she attempts to stay half awake during the night. A few hours later they wake up again. Anria didn't sleep well.   Teitu already went to sleep when Romer finds Wondrem. He can't sleep out of worry, waiting for Anria. They talk about what happened that day, and Romer as well is puzzled on what Teitu had done that afternoon, but it doesn't totally surprise him. When they talk about the rebellion, Wondrem learns that most guards and politicians are supportive of their cause. Up until some level, the rebellion even is part of the government. That's why Mette stands out so much and made a lot of enemies.  It makes them worry that he indeed has ties to the enemy and gives them secret information. Romer calls it a day and goes to sleep. Wondrem stays in the couch and waits for Anria, but no one comes.   Day 12 Morning Anria and Alyda buy a large lamb meatpie in the tavern. They are approached by a man that asks them why they didn't return to the guild hall. They answer that they didn't have the chance to do so, and stayed here for the night. When they go out they see multiple people that give them a nod and seem friendly towards them. They continue their way to the hide-out.   Finally the four of them are reunited again. They wake up Teitu and start talking about what has happened the past day. Teitu gives a short explanation about his adventure in the counselor's house, and Alyda tells them about what happened that night: They planned to stay near the house, but when Alyda left she noticed that someone was watching them from another house. When she got closer and listened, she found out that they were planning to take them out. Luckily they could outrun the 8 people that were following them.    Then they started talking about how the house was built, but there's no knowledge on what it actually looks like from the back and at the sides. It will be hard to enter there again. Good thing is that they now know a place where some of the assassins might be hiding in. They find Romer and tell him this.    Alyda suggests a joined operation nearby. They might still think that they are safe in the house, so the rebellion's fighters can storm it, while the others infiltrate and find more information and proof. Romer still isn't convinced to take action if there's no solid proof. If they do a raid on them, Mette should be kept alive and distracted. They further talk about what they could do. Get their stuff from Romer and get ready for an operation in the night.

Campaign
Goden Sea Adventures
Protagonists
Report Date
25 Sep 2020

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