Session 251 - The Dragon Deception Report | World Anvil | World Anvil

Session 251 - The Dragon Deception

General Summary

 

27th to 30th of Nolus (First month of Summer) 725TR

The story so far

The party discovers that the commander of the Imrium Cohort, Parlyn Musbern, has a bounty on a local Dragon, the legendary Khalkhikus. However, they feel the bounty of only 2,000sp is suspiciously low. They have previously learned that some members of the Republic's Senate are Dragon cultists and wonder if this could be the reason.

Rather than battle an actual Dragon, which is likely far too dangerous, the great heroes decide to go Wyvern hunting, collect its skull, and fraudulently claim the bounty.

This is the continuation of Session 250 - Dragon Hunting.


Location - Southern Rayesha Mountains in the Thardic Republic.


Part 1 - Rock Slide

The party hears a rumble and finds themselves facing an avalanche. Jolanta, Blaine, and Moneypenny are trapped under a layer of rocks, then the Elemental creatures which caused the rockslide strike.

Two Sathaq Worm strike, huge snake-like elementals of rock with an enormous maw that swallows Blaine. Worse creates vibration causing intense pain all around them.

Blaine activates an Earthmaster artifact, his Spear of Icaron, setting it in place. It is an immovable sharp object. As the Elemental attempts to move forward it screams in pain as the spear rips into its gut, expelling Blaine from the gaping hole. Jolanta and Moneypenny use magic to escape while Avon and Acheron hack at the creatures. They are eventually destroyed and collapse into rubble.

Part 2 - Wyverns

Days later, Acheron spots two large flying creatures in the distance, in almost exactly the spot Jolanta marked on his map. Venom Wyverns. The party carefully approaches but is spotted from afar.

The Wyverns dive in, spit venom on the heroes, and quickly disengage after Acheron, and the other characters either turn Invisible or hide in magical Darkness. The cautious creatures are unwilling to enter the magical darkness and circle the heroes. The party has to find a way to entice them to attack.

So Acheron crawls out of the magical darkness and puts an exaggerated display of being wounded and dying. As he falls prone, the Wyverns are fooled and attack. They prove able opponents, spitting venom, biting, stinging, and grappling the heroes with their sturdy claws. However, they are soon overcome by the character's magical and physical skills at close range.


Location - Imrium Castle in the Thardic Republic.


Part 3 - Claiming The Bounty

The party returns to Imrium Castle with the wyvern skulls and presents them to Parlyn Musbern, the Commander of the Imrium Cohort.

Jolanta tries to claim the 2,000sp Dragon bounty but is challenged by Commander, who seems to know his dragons. She admits that they are Wyverns. The party does, however, receive a much more modest 500sp bounty for their efforts in removing a threat to the district's miners and hunters.

To be continued.

NPC Interactions

Parlyn Musbern, Commander of the Imrium Cohort.

Challenges Overcome

2 x Sathaq Worms.

2 x Venom Wyverns.

Rewards

500sp and 3 vials of Wyvern Poison.

Created Content

Nothing this week.

Related Reports

The Earthmasters.

Player Character Status

Acheron - Human - Level 6 Devotion Paladin, Level 4 Hexblade, and Level 6 Divine Soul - Gained Level.

Jolanta - Human- Level 16 Evoker - Gained Level.

Avon- Half-Elf - Level 16 Thief - Gained Level.

Campaign
Rise Of A Dark Empire - Campaign Complete
Protagonists
Report Date
03 Oct 2022

NPC Companions

Moneypenny

Avon's able assistant

Moneypenny 4.jpeg

Moneypenny, art by Artbreeder

Blaine

Jolanta's loyal and often drunk bodyguard.

Blaine, art by Artur Sadlos

Earthmaster Artifact

Spear of Icaron

Appearance: This spear is 8’ long, has a round shaft the diameter of a man’s finger, and is made of pseudostone. There is a 7” long stylized leaf-shaped spearhead on one end made from an unknown silver metal.

Attunement: Psionics or Charisma check DC 12 to Attune.

Properties: You can use an action cause the spear to become psionically fixed in place. Until you or another creature attunes to it, the spear doesn't move, even if it is defying gravity. The spear can hold up to 8,000 pounds of weight. More weight causes the spear to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed spear up to 10 feet on a success

Charges: 3d10.


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