The Crypt of The Sun Lord Report Report | World Anvil | World Anvil

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The Crypt of The Sun Lord Report

General Summary

Bronan the Wildbearian, Ralornan and Zath Sev  have made camp somewhere within Quosa Vale. Zath has been given the chance to become a member of the Seven Knives guild. The Seven Knives is the largest thieves guild in Thule so being a member has many privileges. The price for Zath's entry into the guild is to return a sword from an ancient crypt.
  Early the next morning Ralornan catches a glimpse of a greenish-brown pygmy fleeing into the jungle carrying one of his hatchets. Ralornan alerts Bronan and Zath before taking off after the creature. A few minutes later the jungle open up into a ruined temple or city. The three track the pygmy to an old stone door which is set into a hillside. They squeeze through a crack in the door and find a set of stairs descending down. About half way down the stairs Zath disturbs the remains of a skeletal guard dog which proceeds to attack the rogue. Bronan, seeing his "Little buddy" getting attacked rushes down the stairs to grab Zath and throw him out of the way. The group defeat the dog but slip on the way down the stairs sliding down into the darkness.
 

  • After descending the stairs and passing through the archway they enter a large circular room with a domed ceiling about 30 feet across. The ceiling appears to have once proudly displayed a detailed mural which now is lined with thousands and cracks and missing plaster. Roots from the trees and plants above burst through the ceiling and into the chamber, dangling clumps of dirt from their web-like root structures.
  • Upon the floor is a highly detailed and colorful mural of a large sun which encompasses almost the entire floor. Around the sun are six animals, each painted before a large wooden door. The animals painted upon the floor to your left are difficult to make out as a cave in has blocked off much that area with rubble and earth. Presumably three doors await buried beneath years of collapsed earth and rock. Directly across from them is a white stone door similar to the entry stone. In front of this door, standing atop the sun mural is a noble looking man with a woman at his side holding his arm. The eyes of the man are two suns staring out at the world and warming it with his gaze. They felt mesmerized and at peace gazing upon the mural and almost forget your purpose in coming here.
  The group chose to enter the room having a wild boar. upon entering, Bronan, fell into a pit trap. Ralornan and Zath could see at least two or the greenish pygmies in the room who immediately began attacking. The three "heroes?" fought until all the pygmies were dead. While searching the room a secret door was found into an adjacent room containing the skeleton of a massive elk upon an alter. Zath examined it a bit closer an found an amulet of deep gold, a sun emblem with 16 rays coming from it, much like the directions of the eight winds and the eight half-winds.
  Back in the main chamber the group noticed that the golden amulet fit perfectly into a depression on the door to the next room. Using it they were able to proceed unmolested. The next room contained a set of stair going down into the main crypt.
 
  • Although made of white stone and similar to the other two doors you are surprised to find this door quite light and devoid of locks or traps. The door slides easily into the wall revealing a short jaunt of stairs before opening up into a dark crypt beyond.
  • Four skeletal warriors stand in this room, one in each corner. They stand like statues, adorned with torn chain mail shirts marked with a symbol of the sun. Each tightly grasps an ancient sword, point down against the old dusty stone tile floor.
  • This room is much larger than the domed entry room of the crypt proper, decorated on all walls with carved suns painted yellow and the floor inlaid with yellow stones which make up a great sun which fills the entire room. A white and yellow marble slab is laid in the dead center of the room directly above the center of the mosaic sun, the slab is decorated with suns made of pure gold. Atop the marble slab rests the skeleton of a human, his clothing and flesh long since rotted away. He grasps a powerful looking blade engraved with 3 runes shaped like blazing stars which glows with a faint light illuminating and casting eerie shadows of his skeleton which dance upon the walls.
  As soon an Bronan attempted to grab the sword:
  • Four skeletal figures garbed in torn chain shirts with the symbol of the sun emblazoned upon them step forward from every corner of the room. Each warrior grasps an ancient steel blade and one by one they begin to march forward.
  After dispatching the four skeletal guards they noticed what appeared to be another set of stairs hidden in the back of the chamber. Having been severely damaged by the previous engagements they decide not to press their luck ans return to the surface with the sword. Once back in camp they discuss the possibility of creating a forgery of the sword in order to deceive the Seven Knives guild and retain the powerful weapon.

Rewards Granted

The Blade of the Sun Lord

Missions/Quests Completed

Zath has retrieved the "magic" sword to complete the task assigned to him by the Seven Knives guild but is planning to create a forgery in an attempt to keep the blade and gain access to the guild.

Character(s) interacted with

Hans & Velt: Two "guards" sent to help in the recovery of the Blade of the Sun Lord.

Campaign
Taking Power
Protagonists
Report Date
23 Dec 2020

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