The Crypt of The Sun Lord Report
General Summary
Bronan the Wildbearian, Ralornan and Zath Sev have made camp somewhere within Quosa Vale. Zath has been given the chance to become a member of the Seven Knives guild. The Seven Knives is the largest thieves guild in Thule so being a member has many privileges. The price for Zath's entry into the guild is to return a sword from an ancient crypt.
Early the next morning Ralornan catches a glimpse of a greenish-brown pygmy fleeing into the jungle carrying one of his hatchets. Ralornan alerts Bronan and Zath before taking off after the creature. A few minutes later the jungle open up into a ruined temple or city. The three track the pygmy to an old stone door which is set into a hillside. They squeeze through a crack in the door and find a set of stairs descending down. About half way down the stairs Zath disturbs the remains of a skeletal guard dog which proceeds to attack the rogue. Bronan, seeing his "Little buddy" getting attacked rushes down the stairs to grab Zath and throw him out of the way. The group defeat the dog but slip on the way down the stairs sliding down into the darkness.
- After descending the stairs and passing through the archway they enter a large circular room with a domed ceiling about 30 feet across. The ceiling appears to have once proudly displayed a detailed mural which now is lined with thousands and cracks and missing plaster. Roots from the trees and plants above burst through the ceiling and into the chamber, dangling clumps of dirt from their web-like root structures.
- Upon the floor is a highly detailed and colorful mural of a large sun which encompasses almost the entire floor. Around the sun are six animals, each painted before a large wooden door. The animals painted upon the floor to your left are difficult to make out as a cave in has blocked off much that area with rubble and earth. Presumably three doors await buried beneath years of collapsed earth and rock. Directly across from them is a white stone door similar to the entry stone. In front of this door, standing atop the sun mural is a noble looking man with a woman at his side holding his arm. The eyes of the man are two suns staring out at the world and warming it with his gaze. They felt mesmerized and at peace gazing upon the mural and almost forget your purpose in coming here.
Back in the main chamber the group noticed that the golden amulet fit perfectly into a depression on the door to the next room. Using it they were able to proceed unmolested. The next room contained a set of stair going down into the main crypt.
- Although made of white stone and similar to the other two doors you are surprised to find this door quite light and devoid of locks or traps. The door slides easily into the wall revealing a short jaunt of stairs before opening up into a dark crypt beyond.
- Four skeletal warriors stand in this room, one in each corner. They stand like statues, adorned with torn chain mail shirts marked with a symbol of the sun. Each tightly grasps an ancient sword, point down against the old dusty stone tile floor.
- This room is much larger than the domed entry room of the crypt proper, decorated on all walls with carved suns painted yellow and the floor inlaid with yellow stones which make up a great sun which fills the entire room. A white and yellow marble slab is laid in the dead center of the room directly above the center of the mosaic sun, the slab is decorated with suns made of pure gold. Atop the marble slab rests the skeleton of a human, his clothing and flesh long since rotted away. He grasps a powerful looking blade engraved with 3 runes shaped like blazing stars which glows with a faint light illuminating and casting eerie shadows of his skeleton which dance upon the walls.
- Four skeletal figures garbed in torn chain shirts with the symbol of the sun emblazoned upon them step forward from every corner of the room. Each warrior grasps an ancient steel blade and one by one they begin to march forward.
Rewards Granted
Missions/Quests Completed
Zath has retrieved the "magic" sword to complete the task assigned to him by the Seven Knives guild but is planning to create a forgery in an attempt to keep the blade and gain access to the guild.
Character(s) interacted with
Hans & Velt: Two "guards" sent to help in the recovery of the Blade of the Sun Lord.