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Into The Wilderlands Campaign

A Swords and Wizardry game In the world of The Wilderlands
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My Campaign is located in Judges' Guild's Wilderlands of High Fantasy campaign setting. The campaign centers around the village of Clovers Point located south of the City State of the Invincible Overlord. Clovers Point is inhabited by folks with origins throughout the known world. The town folk seek simple goals from peace and quiet to profitable businesses. All are united in their determination to carve out a life in Clovers Point and are willing to achieve those goals no matter the cost. While most, if not all, of the Townsfolk will be NPCs, it will be the group's interaction with them that will make the difference between not only the town's survival but that of each player character.   The PCs will be the local "Heroes". Each 'escaped' from the City State and found refuge at a small keep just north of Clovers Point. They are the ones always stepping up to save the village from the many foes that a small, remote village would encounter. At the same time, they try to minimize their efforts so as not to draw the attention of the authorities in the City State.   This campaign has been in development for over 3 years. I'm not sure how I would describe the overall campaign except to say that it is nodal. What I mean by that is what goes on above ground is spread over four locations: Clovers Point, The City State of the Invincible Overlord, and two other 'local' villages. The same applies to the underground part of the campaign. While you could describe it as a mega-dungeon, it is a nodal mega-dungeon. It is more linear than it is deep, and the entrances are located within different parts of the above ground part of the campaign. Long corridors/tunnels/hallways connect the various segments of the mega-dungeon however each is 'free standing' and not dependent on the other segments of the underground part of the campaign.   You won't find a lot of Lawful Good player or non-player characters in the campaign. Players that start out as Lawful Good will normally find their philosophical alignment begins to move towards Lawful Evil, Neutral Good or even Chaotic Good very quickly. The story line behind the campaign doesn't lend itself to Lawful characters.   The location on the WoHF maps is not based on anything other than it fit the images I had in my mind of the area around Clovers Point and the story line that I was interested in creating/developing. With minor exceptions, the background info provided in the Judges' Guild products has been left intact. Anyone familiar with the Wilderlands of High Fantasy will have little trouble picking up wherever the party may be at the time that they meet.   Many have asked me if this is a sandbox type campaign. The answer I give them is "in some ways, yes, and in some ways, no." While the players have a lot of ability to mold the environment and the background of the campaign, there are many pieces that are 'set in stone'.   I'd also like to thank all the great writers at Raging Swan Press, Judges Guild, Troll Lord Games, and Kobold Press for all the great material they have provided to help dress out my campaign.   Primary Rules System & Character Generation   1. Swords & Wizardry Complete   2. Original Dungeons & Dragons   3. House Rules   Background   1. The Majestic Wilderlands by Robert Conley   2. Wilderlands of High Fantasy, Revised Guidebook by Robert Conley   3. Wilderlands of Magic Realm, Revised Guidebook by Robert Conley   4. Wilderlands of the Fantastic Reaches, Revised Guidebook by Robert Conley   5. Fantastic Wilderlands Beyonde, Revised Guidebook by Robert Conley   6. Judges’ Guild: Wilderlands of High Fantasy, 1st ed. (as presented here)   7. Judges’ Guild: City State of the Invincible Overlord, 1st ed. (as presented here)   8. Chaosium: All the World’s Monsters, Vol 1   9. Chaosium: All the World’s Monsters, Vol 2   10. Chaosium: All the World’s Monsters, Vol 3     I realize that it may be difficult to come upon a copy of the 1st edition Judges Guild materials. Both have been reprinted and you are welcome to use them but there are some discrepancies between the two so please check with me first to make sure something is actual canon from 1st edition or it has been changed in the reprints. The Majestic Fantasy RPG can be used stand-alone or as a supplement to Swords & Wizardry Complete.   Judges Guild has been around for years and many of the old Judges Guild products are set in the Wilderlands. Some of those products have been updated and can be found at www.judgesguild.com. Others are available in electronic format online from www.drivethrurpg.com . Still others can be found in old print editions from various companies specializing in out of print game products, such as Noble Knight Games which can be found at www.nobleknight.com . Here is a list of some of the classic Judges Guild products which were used in the creation of this Boxed Set. None of these out-of-print products are required to run a Wilderlands campaign and the vast majority of the information from the sources below has been incorporated into this Boxed Set. This bibliography is provided only for the benefit of collectors or fans that have a desire to see the original source material.   Wilderlands of High Fantasy, Fantastic Wilderlands Beyonde, Wilderlands of the Magic Realm and Wilderlands of the Fantastic Reaches: The four parts of the original Wilderlands setting containing all the maps but one (original map numbers 1-5 and 7-18, excluding map 6). Available at www.drivethrurpg.com .   City State of the Invincible Overlord: Details the City State. This has been revised and reprinted by Necromancer Games.   Wraith Overlord: This hard to find book details the sewers and dungeons beneath the City State of the Invincible Overlord. The Necromancer Games revision of the City State includes all the content from Wraith Overlord.   City State of the World Emperor: Details the city state of Viridistan and also details the final original campaign map (original map number 6).   Tarantis: Details the city state of Tarantis. Available at www.drivethrurpg.com .   Modron: Describes the city of Modron and the undersea village of Crespar. Available at www.drivethrurpg.com and in revised format at www.judgesguild.com   Tegel Manor: Details a notoriously haunted manor.   Mines of Custalcon: Details several hexes near the City State, including the villages of Byrny and Trollslore. Available at www.drivethrurpg.com .   Spies of Lightelf: Details the wilderness area around the village of Lightelf. Available at www.drivethrurpg.com .   Pirates of Hagrost: Details activity on the rivers near Modron and the City State, including the hidden lair of the Pirates of the River Hagrost. Available at www.drivethrurpg.com .   Shield Maidens of Sea Rune: Describes the conflict between the Amazons and the Skandiks over the strange port village of Sea Rune and its accompanying castle. Includes background on the Warband of Lokaug Vishnakh. Available at www.drivethrurpg.com .   Witches' Court Marshes: Describes Grita Heath, the Garman Citadel as well as the make up of the Witches' Court. Available at www.drivethrurpg.com .   Treasure Book I, II and III: Includes various short adventures all set in the Wilderlands. They are available at www.drivethrurpg.com .   Pegasus Magazine: Each Pegasus magazine included a "City State Installment" that contained an adventure or supplement set in the Wilderlands, from Revelshire, to Damkina, to the Isles of the Blest, these installments are fabulous resources. They will be available soon at www.judgesguild.com .

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