Notes for what happened between session 3 and session 4.
The party helped fend off the zombie hoard that fell upon Marsh Camp. With Marsh Camp ruined and unprotected, Commander Reynolds took the surviving citizens back to Cliff Coast for safety until either the camp is in a better place. NIght scouting and a seemingly successful snare, the party emerges from their slumber.
The players were given a task to escort a shipment from Marsh Camp to Erilyn. After fending off tragedy-stricken hags, they entered the blazed camp to find piles of bodies and smouldering embers. Makeshift tents were set up in the town plaza for necessities. The party is unsure whether the shipment has arrived at the camp from Cliff Coast or if it was lost in the onslaught.
The journey begins. The party is tasked with meeting up with a caravan in Marsh Camp to escort it to Erilyn.