The party arrives in Auraxis, hoping to follow Mordecai's trail, wherever that may lead.
On the side of the Impressionists, the party receives an assassination order from Viscero and must travel to the Umbral Wastes. There resides Rean, a disgraced wizard who threatens to take the fetid marshland under his control, wiping out the Vesper.
The party continues to hunt down a group of tech smugglers calling themselves "New Dynasty" and also meet a new (old?) friend (friend?).
After receiving a mission from Councilman Volantis, the party set out to find the source of whoever is stealing Auraxis' tech.
The party travel towards the top of the world to chase after Mordecai's Trail.
The party finally faces the person behind the corruption of The Tower of Artcturus, but are they getting into more than they bargained for?
Helix sets off with three companions on a journey to the surface, cuttng through Mjerrabane Maze.
Continuing their trek into the Barbed Sanctuary, the party discovers the presence of other worlds, spaces that seem a bit too familiar.
After a trail towards the band of Efreeti was discovered, the group set out to follow it. However, the Silver Serpents seem to have their hands in everything...
While the party prepares to venture into the Barbed Sanctuary once again, the Impressionists are planning on recruiting a new ally...
The party finished their first foray into Garaia's lair, and they now are preparing to delve deep into the cave to finish the mission.
The party and their new friends have been ambushed by