Adventures in Duskmire by Nomminus | World Anvil Manuscripts | World Anvil
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Session 1

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SESSION ONE - Days in the lives

[Tulistar, 17th day of Sigen]

The day begins with the unveiling of the new clock tower that has been built on top of Duskmire's Town Hall. The mayor gives a speech to a decent sized crowd of people to commemorate the occasion. The clock's face is made of an pale and iridescent material known as Shellrock. The numbers, frame, and hands are all made out of a dark wrought iron. A silhouette carving of a Deep One holds the hour hand above its head, likewise the minute hand is held by the silhouette of a human. Which Mayor Blorth says it "Signifies that despite the vast differences in lifespans of the citizens of Duskmire, we all work together to keep moving forward to a bright future."

As the formalities wrap up and the mayor makes their leave, there’s more business to attend to. At long last someone has arrived to revive the detective agency. Who mayor Blorth gladly meets by the entrance of the old building.

Detective Miguel David Arrubal is the man inheriting the building. After meeting outside briefly, the mayor gives him a short tour of the small building. And gives him his first case to look into.

Some folks have been acting strange lately, lots of ruckus at night around the town square. Now it might just be some hooligans from Heartmoon Hall partaking in their “special leafy greens” but they’d still appreciate the newly minted Detective looking into it anyways.

Elsewhere, Lasthiel Ciryalun, or “Arie” as some know her, missed the festivities as she was in deep prayer over in the Temple of the Trinity. Using the temple's amplifier room to better reach the spirits. Treading the endless sea of Solor's domain, she holds conversation directly with the massive water spirit. Trying to strengthen her connection with it as well as searching for answers and guidance.
The responses from Solor are vague, but essentially urge the high elf to get out of the temple and live by its name and seek adventure, rather than sit in a stuffy temple.
To which Arie responds with an iconic "OK Bet" and takes her leave.

Back in the town square, Ross Mry, a curious selkie had been watching the crowd of people from today's unveiling. At which point a free tour of the new tower catches his interest. As he's ushered inside however and sees that he has to climb stairs to get up to the tower, he immediately changes his mind and heads back out to the town square, crossing paths unknowingly with both Miguel and Arie. He's been around Duskmire enough to know that no one's ever entered that building, so seeing action around it peaks his interest and he goes to investigate what's going on for himself.

Ross comes upon Miguel currently reading over old articles strewn about the agency, familiarizing himself more with the goings-on of the town. A confused conversation between the two of them takes place, before Ross eventually takes his leave, and Miguel locks the door.

Ross then literally bumps into Arie, his selkie fur coat slumping off in the process. Knowing not to pick it up, Arie leaves Ross with some cryptic wisdom instead.

"The best fighter is always angry"

Rather than parting ways, Ross follows Arie.

Jumping to our next new friend, Edenberry the Small, an awakened fox, bangs on the door of the Detective Agency, curious about the recent activity she's spotted around it. It's a short conversation between her and Miguel, before she decides not to be in company with the Detective and makes her way off, catching the last bit of the odd scene between strangers Arie and Ross. Looking for prime folks to bother, she makes her way after the two of them. Edenberry immediately recognizes that Ross is a selkie, and goes to ask him a few questions, to Arie's bewilderment, she sticks around to listen, wondering why the fox needs their information. To which Edenberry denies answering. The conversation then turns into a game of questions between this trio of strangers. The fox divulging that she's a student at a magic school, and the apprentice of a reclusive wizard. Arie answers questions about herself vaguely, and seems concerned when the topic of weapons and the lack of them that the fox has comes into question. The rounds of questions continue for a bit.

At which point, Arie drops another one of her strange wisdoms.

"To know nature is to be in opposition at all times."

with little effort put into trying to process what that meant exactly, it was back to the town hall, Edenberry excitedly wanting to check out the tour. Ross and Arie however opted to stay outside while the little fox went up to explore. All the while, Miguel watches from the windows of his office.

Miguel deciding after a drink of strong brewed coffee, to finally go out and get started on his case. Grabbing his trusted notebook and heading out to the town and start interviewing people.

Over at the clocktower, is a faeladrin, a small fairy type creature by the name of Caira Daisybell. It's barely even noon and she's already drunk, lounging on the stairs on the way up to the tour spot and is met by Edenberry. After a bit of conversation, the two do not complete the clocktower tour, and head back outside to meet up once more with Arie and Ross. As introductions begin once more between them all, it's revealed that Caira and Arie evidentially have a history, one that Arie remembers vividly, but Caira can't recall whatsoever.

Miguel watches from a short distance, sipping on his coffee as the odd group gradually sucks him in to their nonsense. Arie suggests Miguel get away from this growing gaggle of oddballs why he still can. He agrees and tries to walk away, but Caira manages to pull him right back in. Caira also promptly decides to get drinks for people, and prances off to the tavern. Arie attempts to leave because she's trying to find her destiny. And leaves another bit of advice with Ross once more.

"Sometimes a stranger known to us for moments, can spark our souls to kinship for eternity."

This leaves Ross to question if him and Arie were now friends, but doesn't get much of an answer as the elf paladin walks away. The rest of the group promptly splits up and takes separate ways. Caira and Edenberry to The Weary Traveller Inn & Bar, Arie and Miguel on their own paths...and lastly leaving Ross standing alone in the town square. After looking about his options, he decides to switch gears and follow Miguel this time.

Inside the Weary Traveller, Caira orders two bottles of white wine, stressing the importance that it's a bottle all to herself, and the other for the rest of her new acquaintances.

While waiting for someone to get them for her, she and Edenberry spot a colourful trio of pirates dining in at the tavern A large orc, a short goblin, and a triton who among them seems to be not having a good time. The feyladrin and fox jumping in and interrupting their meal, Caira immediately tries to flirt with Murphy, the triton of the group. But is shot down faster than buck in autumn.

The goblin and orc entertain the surprise guests, much to Murphy's dismay. Caira proceeds to trauma dump about a displacer beast back at the carnival she comes from.

Edenberry tries to interview Murphy, who's reluctant to answer, and their deckhands, Babs the goblin and Yak the orc, fill in some of the blanks the captain is throwing. Revealing the name of the ship is "The Siren's Song" amongst the questions. Also mentioning it was an inside joke they might share some time. Insinuating that they'll meet these folks again. Murphy tells their crew to shut it and stop sharing secrets.

At this point is when the wine that Caira ordered is brought to the counter, the feyladrin paying for them and as well as a glass for Murphy, who overhears and promptly denies, telling her crew that one of them has to drink the wine for them, they don't feel like getting drunk so early in the day. (or at all) Babs happily volunteers to drink it, not caring what time it is, a free drink is a free drink after all!

With that, rough introductions come to a close, and strange conjoining paths await this unlikely group in the adventures to come.

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