Adventures in Duskmire by Nomminus | World Anvil Manuscripts | World Anvil
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Session 3

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SESSION THREE - Chaos at Heartmoon

[Tulistar, 17th day of Sigen]

After taking a moment to collect their thoughts and break for a quick cookie snack, Edenberry, Caira, Ross, Miguel, Murphy, Babs, and Yak decide to take on their next lead - someone by the name of Rat that was hiding out in Heartmoon Hall.

Already on the scene, is Arie, the high elf paladin that most of the group had met previously. Not on detective business, but on holy matters - kind of. A half elven woman by the name of Rathnir, and her brother Tathiel had sought a blessing from the Temple of the Trinity, after Rathnir's involvement with the clock tower, and the subsequent hallucinations experienced afterwards, hoping to stave off whatever energies caused the issue.

Arie was sent as the representative of the temple...

It goes...okay. Arie admitting her blessings aren't great, and neither are her gods. Nevertheless, she casts her blessing with another interesting idiom.

"It is the enemy who can truly teach us to practice the virtues of ignorance and bliss."

After awkwardly placing the blessing, Arie takes her leave, thinking she can get on with searching for her supposed destiny as laid out by her connection with Solor earlier in the day.

But that is suddenly cut short when Arie and the detective party collide.

A confusing set of events takes place during this. Ross looks for confirmation of his new friendship with Arie, And the motives of Miguel are brought in to question. Next, Arie, reveals her controversial opinions and thoughts about the local government. There's a confrontation when Arie tries to purposely mislead the group in a very obvious manner. Miguel withholding the gold he tried to bargain for information. Meanwhile, Edenberry, Ross, and Caira duck into the tent to get away from the crazy (Arie), however Arie is quick to follow them in and bar the trio from asking Rathnir or Tathiel any questions, she was charged to look after them, and that includes keeping away riffraff like these goobers.

Ross and Caira create a diversion while Edenberry tries to quietly ask some questions for Rathnir. Arie catches wind and threatens to take whatever action necessary. The trio make a break for it and circle back out to leave Heartmoon Hall. Ross and Caira catch Babs, Yak, and Murphy on their way out, and decide to join the pirates aboard their ship for a little bit to get away from Arie.

Edenberry and Miguel hide elsewhere and in a brief moment they share what notes they have, Miguel's usually tough facade fading briefly to make way for genuine excitement as he speaks with the fox.

Despite trying to get away, Arie ends up following and climbing aboard the Siren's Song. There's a minor attempt to stage a mutiny, to which the small crew simply laugh in response. They've got it good, there ain't no reason for mutiny here.

Arie questions Murphy for a bit, and some of the crew intervenes and makes a mess of the conversation. During Arie's distraction with the crew, Murphy dives off the side of the ship and into the water for no known reason.

With the Captain gone, Arie makes their way back to shore, a tickle of magic effecting their brain as she hears a whisper of a strange song, but is nonetheless unphased.

It's at this point, that, as Miguel and Edenberry hide by the back of the town hall and clock tower, and Arie about to pass them once more, a loud explosion goes off on the other side of the building.

Tune in soon to figure out what the big boom was!

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