Adventures in Duskmire by Nomminus | World Anvil Manuscripts | World Anvil
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Ongoing 400 Words

Session 12

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SESSION TWELVE - The Scrying Eye

[Latastar, 19th day of Sigen]

We tune in as Cairi is flexing his theatrical skills, wowing the crowd of students, and even moreso the theatre professor, a robust Aaracokra that praises the small fae up and down for his wonderful performance. Somewhat to the chagrin of other students.

Meanwhile Ross and Edenberry continue to pick a fight and establish dominance in the art class as they finish making their golems.

Elsewhere, Miguel, Murphy, and Yak are following the next lead. The sciences professor, Mr. Clover, during a private conversation, reveals that he is part of an organization known as the Scrying Eye, who's been working this case for a long time now. Miguel manages to hold his composure, and arranges a meeting with Clover at the Mothwing Sanctum to exchange information about this case. Once that's settled, Miguel goes up and picks up his kids from art and theatre class.

He assures the art professor, who is the woman who came to him about the 'missing' emblem, that he's still working on the case. He as clues, but no big lead yet, he's doing what he can.

The group wander back to home base at the detective agency, and Miguel informs them of who he met and the meeting coming up later tonight. Likewise, Edenberry and Ross talk about the clay they picked up and the golems they're planning on building.

They decide that in order to get ready for the meeting this evening with the Scrying Eye, they need to pick up Lorenzini from his time aboard the Siren's Song - and of course stop at Huck's Waffle House along the way.

They eventually get to Murphy's ship - finding out it has moved docks since the last time they visited. The crew glosses over it and gets to releasing Lorenzini, who is looking rather awful from his full day of cleaning.

Once they give Lorenzini the rundown (and get him some proper clothes - as well as do a bit of shopping on the side) they head to the Mothwing Sanctum, home of the Elder Moths and their order of knowledge keeping monks.

They find the meeting spot with Clover, and the meeting begins, and the group is told what information there is on the cult, and are given a way in, but they would have to find their own way out.

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