Ivirith | Emala Mythras Character Sheet | Mythras | Statblocks & Sheets | World Anvil

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Ivirith

Estra Species Ashqyavasi Culture Armor/Weapon/Prosthetic Smith & Designer (the phrase Arms-Smith fits all three!!) Career Jat Izem (4), Zejat Avos (2) Social Class
22 Age
180 cm / 5' 11" Height
91 kg / 201 lbs Weight
1 Pattern Echelon
0 XP Rolls Available

STR
18
DEX
12
CON
13
INT
16
POW
18
CHA
15
SIZ
13
Fresh
Fatigue

Conditions
31/31
Magic Points
2 / hour
MP Recovery Rate
14
Initiative Bonus
4/4
Action Points
+1d4
Damage Modifier
4
Healing Rate
1
Experience Modifier
3 / 3
Luck Points
Walk7 m
Run21 m
Sprint40 m
V. Jump0.45 m (Standing)
0.9 m (Running)
H. Jump2.3 m (Standing)
4.6 m (Running)
Climb7 m (Rough)
7 m (Steep)
7 m (Sheer)
Swim7 m
Armor Penalty+0
Movement
66% Brawn

Brawn

GradeSucceedCrit
Automatic----
Very Easy13214
Easy9910
Standard667
Hard445
Formidable334
Herculean71
Hopeless----
STR + SIZ
31% Endurance

Endurance

GradeSucceedCrit
Automatic----
Very Easy627
Easy475
Standard314
Hard213
Formidable162
Herculean41
Hopeless----
CON x 2
24% Evade

Evade

GradeSucceedCrit
Automatic----
Very Easy485
Easy364
Standard243
Hard162
Formidable122
Herculean31
Hopeless----
DEX x 2
84% Willpower

Willpower

GradeSucceedCrit
Automatic----
Very Easy16817
Easy12613
Standard849
Hard566
Formidable425
Herculean91
Hopeless----
POW x 2
Resistance Skills
60% My Wife

My Wife

GradeSucceedCrit
Automatic----
Very Easy12012
Easy909
Standard606
Hard404
Formidable303
Herculean61
Hopeless----
58% Crafting

Crafting

GradeSucceedCrit
Automatic----
Very Easy11612
Easy879
Standard586
Hard394
Formidable293
Herculean61
Hopeless----
58% Transhumanism (Transestraism? Transpersonism?)

Transhumanism (Transestraism? Transpersonism?)

GradeSucceedCrit
Automatic----
Very Easy11612
Easy879
Standard586
Hard394
Formidable293
Herculean61
Hopeless----
Passions
30% Athletics

Athletics

GradeSucceedCrit
Automatic----
Very Easy606
Easy455
Standard303
Hard202
Formidable152
Herculean31
Hopeless----
STR + DEX
31% Boating

Boating

GradeSucceedCrit
Automatic----
Very Easy627
Easy475
Standard314
Hard213
Formidable162
Herculean41
Hopeless----
STR + CON
35% Conceal

Conceal

GradeSucceedCrit
Automatic----
Very Easy707
Easy536
Standard354
Hard243
Formidable182
Herculean41
Hopeless----
DEX + POW
72% Customs

Customs

GradeSucceedCrit
Automatic----
Very Easy14415
Easy10811
Standard728
Hard485
Formidable364
Herculean81
Hopeless----
INT x 2
27% Dance

Dance

GradeSucceedCrit
Automatic----
Very Easy546
Easy415
Standard273
Hard182
Formidable142
Herculean31
Hopeless----
DEX + CHA
36% Deceit

Deceit

GradeSucceedCrit
Automatic----
Very Easy728
Easy546
Standard364
Hard243
Formidable182
Herculean41
Hopeless----
INT + CHA
35% Drive

Drive

GradeSucceedCrit
Automatic----
Very Easy707
Easy536
Standard354
Hard243
Formidable182
Herculean41
Hopeless----
DEX + POW
28% First Aid

First Aid

GradeSucceedCrit
Automatic----
Very Easy566
Easy425
Standard283
Hard192
Formidable142
Herculean31
Hopeless----
DEX + INT
45% Influence

Influence

GradeSucceedCrit
Automatic----
Very Easy909
Easy687
Standard455
Hard303
Formidable233
Herculean51
Hopeless----
CHA x 2
49% Insight

Insight

GradeSucceedCrit
Automatic----
Very Easy9810
Easy748
Standard495
Hard334
Formidable253
Herculean51
Hopeless----
INT + POW
37% Locale

Locale

GradeSucceedCrit
Automatic----
Very Easy748
Easy566
Standard374
Hard253
Formidable192
Herculean41
Hopeless----
INT x 2
64% Perception

Perception

GradeSucceedCrit
Automatic----
Very Easy12813
Easy9610
Standard647
Hard435
Formidable324
Herculean71
Hopeless----
INT + POW
30% Ride

Ride

GradeSucceedCrit
Automatic----
Very Easy606
Easy455
Standard303
Hard202
Formidable152
Herculean31
Hopeless----
DEX + POW
33% Sing

Sing

GradeSucceedCrit
Automatic----
Very Easy667
Easy505
Standard334
Hard223
Formidable172
Herculean41
Hopeless----
POW + CHA
28% Stealth

Stealth

GradeSucceedCrit
Automatic----
Very Easy566
Easy425
Standard283
Hard192
Formidable142
Herculean31
Hopeless----
DEX + INT
31% Swim

Swim

GradeSucceedCrit
Automatic----
Very Easy627
Easy475
Standard314
Hard213
Formidable162
Herculean41
Hopeless----
STR + CON
Standard Skills
62% Engineering (Weapon)

Engineering (Weapon)

GradeSucceedCrit
Automatic----
Very Easy12413
Easy9310
Standard627
Hard425
Formidable314
Herculean71
Hopeless----
INT x 2
58% Craft (Weapon)

Craft (Weapon)

GradeSucceedCrit
Automatic----
Very Easy11612
Easy879
Standard586
Hard394
Formidable293
Herculean61
Hopeless----
DEX + INT
52% Healing

Healing

GradeSucceedCrit
Automatic----
Very Easy10411
Easy788
Standard526
Hard354
Formidable263
Herculean61
Hopeless----
INT + POW
62% Engineering (Prosthetic)

Engineering (Prosthetic)

GradeSucceedCrit
Automatic----
Very Easy12413
Easy9310
Standard627
Hard425
Formidable314
Herculean71
Hopeless----
INT x 2
32% Seamanship

Seamanship

GradeSucceedCrit
Automatic----
Very Easy647
Easy485
Standard324
Hard223
Formidable162
Herculean41
Hopeless----
INT + CON
58% Craft (Prosthetic)

Craft (Prosthetic)

GradeSucceedCrit
Automatic----
Very Easy11612
Easy879
Standard586
Hard394
Formidable293
Herculean61
Hopeless----
DEX + INT
Professional Skills
71% Native Tongue

Native Tongue

GradeSucceedCrit
Automatic----
Very Easy14215
Easy10711
Standard718
Hard485
Formidable364
Herculean81
Hopeless----
INT + CHA
Language Skills
39% Pattern Control

Pattern Control

GradeSucceedCrit
Automatic----
Very Easy788
Easy596
Standard394
Hard263
Formidable202
Herculean41
Hopeless----
INT + POW
65% Weaving

Weaving

GradeSucceedCrit
Automatic----
Very Easy13013
Easy9810
Standard657
Hard445
Formidable334
Herculean71
Hopeless----
INT x 2
33% Channel (Domain (Bonds))

Channel (Domain (Bonds))

GradeSucceedCrit
Automatic----
Very Easy667
Easy505
Standard334
Hard223
Formidable172
Herculean41
Hopeless----
CON + POW
Magic Skills
%StyleWeaponsTrait
30% Unarmed

Unarmed

GradeSucceedCrit
Automatic----
Very Easy606
Easy455
Standard303
Hard202
Formidable152
Herculean31
Hopeless----
Natural WeaponsNone
64% Linebreaker

Linebreaker

GradeSucceedCrit
Automatic----
Very Easy12813
Easy9610
Standard647
Hard435
Formidable324
Herculean71
Hopeless----
Shields, 1H Blunt Shield Wall
Combat Styles
30% UnarmedWeapons: Natural WeaponsTrait: None
64% LinebreakerWeapons: Shields, 1H Blunt Trait: Shield Wall
Combat Styles
WeaponDamageSizeReachTraitsCombat Effects
Hand1d4MM--Grip, Stun Location, Take Weapon
Teeth, Crushing1d6MT--Grip
Tail, Prehensile1d4MM--Grip
Horns1d6MS--Impale
Natural Weapons
WeaponDamageSizeReachTraitsCombat EffectsENCAPHP
Azar Greatshield1d6HSRanged Parry, Passive Block (5)Bash, Stun Location6620/20
Azar Greatshield1d6HSRanged Parry, Passive Block (5)Bash, Stun Location6620/20
Flick-Out Baton (Mace)1d8MSBash, Stun Location166/6
Melee Weapons
1d20 Location HP AP ENC Notes
1-3Tail10/103 Natural 0 Worn0
4-5Right Leg11/110 Natural 0 Worn0
6-7Left Leg11/110 Natural 0 Worn0
8-10Abdomen12/123 Natural 0 Worn0
11-14Chest12/123 Natural 0 Worn0
15-16Right Arm10/100 Natural 0 Worn0
17-18Left Arm10/100 Natural 0 Worn0
19-20Head11/113 Natural 0 Worn0
Hit Locations
Channeling
1

Domain (Bonds) Domain

33%
1
Weaves

Break Bullet Charm

3 rune slots, 500 sv worth of protection weft and powdered stoneback drake scales
4 hours
None, passive.
Protects the wearer from a high velocity projectile that would strike them, redirecting it to veer away from the wearer. After triggering once, the runeknot burns away and the weave is consumed.
Target redirected bullet or cause it to stop in place. Increase the number of bullets that the charm can stop.

Deranim's Rune of Repair

1 rune slot, 900 sv of growth weft and a sample of each of the raw materials that make up the base item being woven upon.
4 days
None, passive
Item recovers 1 Hit Point per hour, or 1 AP per day (for things like Armor that don't use HP). Effect does not function if the item is destroyed (AP 0 or 0 HP).
Increase HP/AP recovery speed or amount. Allow effect to function even for completely destroyed items barring utter disintegration or other extreme and complete methods of destruction. Extend effect to recovering from Weapon Malfunction.

Dualform Weapon

Two weapons of size L or smaller (or items roughly equivalent in size). 3 rune slots from each weapon. 1200 sv worth of liquid mercury and harmony weft skeins. Command words decided during construction.
14 days
Free action, once per cycle, command word spoken aloud by the wielder (one command word per form)
The existing weapons fuse into one new weapon. The new weapon can pick its form from either of the existing weapons as a free action, once per cycle. The new weapon cannot mix the two forms into something new, it can just switch from one of the existing weapons to the other. Existing weaves on the items are maintained. The different forms have separate HP and AP, but if either form is destroyed the weapon as a whole (including other forms) is destroyed.
More advanced forms of this could combine even more weapons to have more forms available. Alternatively, a weave on one weapon could apply to the other weapons, or the weapon could switch forms as often as the user wanted. Extreme variations could share weaves from one weapon to all the weapons or allow new forms that combine the existing weapons at the same time.

Reflexive Weapon

3 rune slots. 1500 sv worth of memory weft and fulgurite. A person with the skill to impart must be present for at least half of the construction time.
12 days
1 MP per minute
While constructing the runeknot, the weaver chooses a Combat Style they know, or another person assisting with the weave knows, to impart in the weapon. While wielding the weapon the wielder may activate the weave to use this combat style at a percentage equal to that of the one imparted during crafted minus 10% instead of their own.
Reduce penalty on imparted skill percentage. Allow other skills such as Evade instead of Combat Style.

Smuggler's Boon

1 rune slots, 30 sv worth of refined shadeleaf oil per 10 SIZ. Must be crafted in darkness.
8 hours
None, passive
Conceals the pattern of itself and up to 2 other rune slots worth of weaves, making them one grade harder to detect with shroudsense and completely hiding them from many sensory weaves.
Increase the amount of concealment it can provide, extend concealment to things inside the object or to the wearer, increase difficulty grade penalty to detection

Taosri Cleansing Chimes

3 rune slots. 500 sv of cleansing weft and isopropyl alcohol.
1 day
Activated by strongly ringing the chimes and supplying 3 MP
An area with radius 5m around the chimes is cleaned of dirt, grime, and is thoroughly sanitized. Wear and tear are not repaired, and most poisons will not be removed from foods or liquids.
Increase area of cleaning. Increase cleaning to include purification of poisons. Reduce MP cost. Allow chimes to remove other hazards like acid or fire.

 

Created by

veryspooky.

System

Mythras

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