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Robin Thatcher in The Strange

"Robin Thatcher is a Intelligent Paradox who Solves Mysteries."

Tier
1
Effort
2
EXP
4
Might
12
Pool
8
Edge
0
Speed
8
Pool
6
Edge
0
Intellect
16
Pool
10
Edge
1
Skills
  • World History/T
  • Biology/T
  • Light Weapons/T
  • Strange Knowledge/T
Attacks
Kubotan
Escrima Sticks
Damage Tracking
Armour
1
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
300 Coins
Street clothes, leather jacket, backpack, kubotan, escrima sticks, laptop, flashlight, utility knife, cell phone
Cyphers (max: )
 CypherLvl
Special Abilities
AbilityTypeCostPool
Closed Mind Enabler0
You are trained in Intellect defense tasks and have +2 to Armor against damage that selectively targets your Intellect Pool (that normally ignores Armor).
Premonition Action2
You learn one random fact from a person or location that is pertinent to a topic you designate. Alternatively, you can choose to learn a creature’s level; however, if you do so, you cannot learn anything else about it later with this revision.
Good Memory Other0
You’re trained in all actions that involve remembering or memorizing things you experience directly.
Investigator Enabler0
You can spend points from your Might Pool, Speed Pool, or Intellect Pool to apply levels of Effort to any Intellect-based task.
Sleuth Enabler0
You are trained in perception.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 1
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours
Notes
Spent 4 XP.

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


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