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Deepwood Sniper (Caster), Ranger

The Deepwood Sniper archetype usually is followed by wood elves that use the cover and protection of high treetops in its favor. They lurk on the top of the tree while seek for invaders in their territory. Rarely a hostile creature can see these archers, and on the occasional situations they are seeing hidden on the trees, is too late.
Tool Proficiency: Fletcher's Tools
Features:
Well-suplied Archer

Arrow Craft

3rd-Level @ranger Feature
Masterwork Munition. During a long rest, you may spend one hour of strenuous work crafting ammunition that is tailored to your shot. You produce a number of masterwork arrows or bolts at the end of the hour equal to five times your proficiency bonus. When you fire masterwork ammunition, it is considered magical for the purpose of overcoming resistance and immunity to nonmagical damage.
This meticulous craftsmanship only lasts for the projectile’s maiden flight. The masterwork ammunition is rendered mundane immediately after it hits or misses its target. If recovered, it functions as normal ammunition of the same type.
  Arrowcraft Munition. When you gain this feature, you learn two Arrowcraft munitions of your choice (see “Arrowcraft Munition” ). You gain an additional Arrowcraft munition of your choice when you reach certain levels in this class: 7th, 11th, and 15th level.
When crafting masterwork ammunition with this feature, you may choose to apply an Arrowcraft munition to a number of masterwork projectiles equal to your proficiency bonus. You can only apply one Arrowcraft munition to each masterwork projectile.
Some Arrowcraft options call for a saving throw. Your Arrowcraft save DC equals 8 + your proficiency bonus + your Wisdom modifier.
Keen Sight

Keen Sight

3rd-Level Ranger Feature
You improve your sight and become an expert in find and kill your enemies at long distance. You gain advantage on Wisdom (Perception) checks that rely on sight. Additionally, when you make a ranged attack with a bow, the range of the bow is doubled.
Hit and Hide

Hit and Hide

7th-Level Ranger Feature
You learn the combat tactic focused on weaken your foes without they can see you. While in a favored terrain for you, you can take the Hide action as a bonus action whenever you make a ranged attack with a bow against a creature beyond 60 feet from you. The target suffer disadvantage on Wisdom (Perception) checks to pinpoint where you are hidden while you are beyond 60 feet of it.
You can climb trees and other steep surfaces on a favored terrain for you, as it is difficult terrain. You don’t need to make a Strength (Athletics) check to do this.
Masterwork Arrows

Masterwork Arrows

11th-Level Ranger Feature
you can fabricate masterwork arrows for your bow. You can spend 8 hours in a fabrication process trying to use your woodcarver’s tools to make masterwork arrows. Make a DC 20 Dexterity check using your woodcarver’s tools. If you succeed, you make 2d10 masterwork arrows. These arrows cause 1d10 damage if hit by a longbow, or 1d8 damage if hit by a shortbow. Additionally, these arrows score a critical hit on a roll of 19 or 20.
Once you use this feature, you can’t use it again until you finish a long rest.
Coup de Grace

Coup de Grace

15th-Level Ranger Feature
At 15th level, you can make a devastating shot against a wounded prey. As an action, you can make a single ranged attack with a bow against a creature within range. If you hit, the target must make a Constitution saving throw. If it fail the save throw and is with half its hit point maximum or less, it drops to 0 hit points. If the target succeed the save or is above its hit point maximum, it takes normal damage for the attack plus 10d8 extra damage.
Once you use this feature, you can’t use it again until you finish a short or long rest.

Created by

Raven Gladstone.

Statblock Type

Ranger Archetype (KS)

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