**Sense the unseen**
The senses of the vampire become
attuned to dimensions beyond the
mundane, allowing them to sense
presences otherwise hidden from
the naked eye. This can be anything from another vampire using
Obfuscate to someone using Auspex to spy upon the character to a
ghost in the middle of the room.
Dormant Blood Sorcery spells and
rituals might also be found with
this power, at the Storyteller’s
discretion.
■ Cost: Free
■ Dice Pools: Wits + Auspex or
Resolve + Auspex
■ System: Whenever there’s
something supernatural hiding
in plain sight, the Storyteller
makes a hidden roll of Wits
+ Auspex against a Difficulty
they choose. Against an entity
actively trying to stay hidden,
the Storyteller can call for a
blind roll (“Lisa, roll seven dice
for me”) as a contest against
the target’s relevant pool. (For
example, detecting a vampire
using Obfuscate would be a
roll of Wits + Auspex vs Wits
+ Obfuscate) If the vampire
actively searches for a hidden
supernatural entity, they roll
Resolve + Auspex similarly.
■ Duration: Passive
**Premonition**
The vampire experiences flashes of
insight. These may take the form
of raised hackles, sudden inspiration or even vivid visions. While
never too precise, these visions can
nudge the vampire out of harm’s
way or reveal a truth previously
overlooked.
■ Cost: Free or one Rouse Check
■ Dice Pools: Resolve + Auspex
■ System: Whenever the Storyteller deems it appropriate,
this power gives the character
a sudden hint that aids them
in some way: letting them find
a clue they’ve missed or saving
them from danger. Whether it
gives the character a sudden vision of themselves walking into
a trap, an inviting red glow
over the second right turn during a chase, or the brief flash of
a skeleton beneath the floorboards in the Prince’s office,
this power always gives the Storyteller license to subtly speed
up play or move the story onto
a desired track. The suggested
limit is one premonition per
scene, even if more than one
character has Premonition.
■ The user can also actively provoke a premonition by focusing
on a subject, making a Rouse
Check and rolling Resolve +
Auspex. The number of successes rolled determines the level of
insight on the subject, if any.
■ Duration: Passive
<b>Scry the soul</b>
By focusing on a person, the vampire can perceive the state of that
person’s psyche as a shifting aura
of colors. Auras reveal little precise information, but do provide
clues regarding many subjects,
e.g., emotional state, Resonance,
and supernatural traits. If looking for a specific condition, the
vampire can cursorily scan the
crowd to detect it. Such cursory
scans provide no further information.
■ Cost: One Rouse Check
■ Dice Pools: Intelligence + Auspex vs Composure + Subterfuge
■ System: Make an Intelligence
+ Auspex vs Composure +
Subterfuge roll. On a win, the
Storyteller truthfully answers
a number of questions equal
to the margin of the roll about
the target’s aura and psyche,
including:
◻ The emotional state of the
subject
◻ The Resonance in the subject’s blood
◻ Whether the subject is a
vampire, werewolf, ghoul
or any other supernatural
being
◻ Whether the subject is under the influence of Blood
Sorcery or other magic
◻ Whether the subject has
committed diablerie in the
last year
◻ A critical win allows
discovery of something
unexpected, as determined
by the Storyteller
If scanning a crowd, roll
versus a Difficulty determined by the size of
the crowd and external
distractions, as well as the
type of trait being sought.
(Finding the vampire in
the living room might only
be a Difficulty 3, while
finding the most nervous
person at a crowded rave is
most likely Difficulty 6 or
higher.)
■ Duration: One turn, or Storyteller’s discretion
spirit’s touch
By touching an inanimate object
or the ground at a location, the
vampire can sense the emotional
residue left by those who have
handled that object or visited the
location in the past. The user gains
insight into not only that person,
but also what was done and under
what circumstances. While rarely
crystal clear, the information often
provides leads impossible to gain
from regular forensics and deduction.
■ Cost: One Rouse Check
■ Dice Pools: Intelligence +
Auspex
■ System: Make an Intelligence +
Auspex roll versus a Difficulty
depending on the information
sought. Gleaning the emotional
state of the user of a murder
weapon used a few days before
is Difficulty 3, but sensing
the surroundings in which a
300-year old letter was written
approaches Difficulty 6 or
higher. Each point of margin on
the roll allows the user to sense
roughly one additional previous handler and set of circumstances, counting backwards
from the most recent.
■ Duration: One turn
unseen passage
With this power, the vampire can
now move around while staying
hidden. The user is functionally
invisible, per the usual Obfuscate
limitations.
■ Cost: One Rouse Check
■ System: As long as the user
emits no overpowering odors
and no sound louder than
a whisper, this power automatically works. Only if the
observer has their attention
drawn to the user can they
make a detection roll.
Sense the Unseen (Auspex
1) can also detect the hidden
vampire, as per the general
Obfuscate rules.
Note that the user cannot
use this power to disappear
while being actively observed;
it automatically fails in such
a case.
■ Duration: One scene or until
detection.
Silence of Death
Popular among the Banu Haqim,
this power completely silences the
user, nullifying all sound made by
them. As with other Obfuscate
powers, this only works on people
within earshot and does not fool
microphones or other electronic
sound detectors. Unlike Obfuscate in general, this power works
only on the sense of hearing, but
in exchange operates more robustly. A vampire needs to make
a whole lot of noise to break this
silence.
■ Cost: Free
■ System: The user silences their
footsteps, clothing, minor collisions, and other sounds of
their person. This makes the
vampire undetectable if an observer could only notice them
by sound, such as when on a
different floor of a house.
This power does not eliminate sounds the user makes
outside their personal space
(throwing or dropping objects,
or slamming doors, for example). Failing that, only Sense
of the Unseen (Auspex 1) can
detect the user.
■ Duration: One scene
Ghost in the Machine
The user can now transmit the
effects of Obfuscate through electronic media, allowing the vampire
to appear invisible or masked when
viewed live on screen. If an observer views the image later, as in a
photograph or recording, the effect
lessens: the image seems slightly
blurred, making identification
hard. In addition, automated surveillance has a tendency to glitch
in the presence of the vampire,
lessening their chance of being
caught by automated systems.
■ Cost: No additional cost
■ System: No additional roll is
required when being viewed
on a live feed. Treat observers
as present with the vampire,
with regard to the Discipline.
The observer adds +3 to their
Difficulty on tests to identify the user on film, video, in
photographs, or the like taken
during active Obfuscation. The
user also gains three additional
dice to pools they use when
trying to circumvent automated electronic surveillance and
countermeasures.
■ Duration: As power used
vanish
■ Prerequisite: Cloak of Shadows
The vampire can activate Cloak of
Shadows and Unseen Passage even
while under direct observation.
The vampire appears to vanish
in the blink of an eye; even the memory of them becomes foggy
and indistinct.
■ Cost: As per power augmented
■ Dice Pools: Wits + Obfuscate vs
Wits + Awareness
■ System: When vanishing in
front of a mortal, roll a contest
of Wits + Obfuscate vs Wits
+ Awareness. On a win, the
observer questions whether the
vampire was ever there to begin
with; their memory clouds on
the topic. With a critical win,
the vampire vanishes entirely
from the observer’s memory.
This power does not affect
vampires’ memories, but any
win by the user hides them as if
they initiated their power unobserved. This power can only
be used once per scene.
■ Duration: As per power augmented
Cloak the Gathering
cloak the gathering
The vampire can shelter their
companions under the cloak of
Obfuscate.
■ Cost: One Rouse Check in addition to the cost of the power
extended
System: The vampire can
extend their power of Obfuscation to a number of additional
willing subjects equal to their
Wits, plus one for each additional Rouse Check made.
The Obfuscate power used on
the group can be any known
to the user, and every member
of the group count as having
used it on themselves, using the Obfuscating vampire’s rating
as their own when needed for
a roll. Members of the group
can still perceive each other
while under the effects of the
power. If anyone besides the
user is revealed, either through
their own doing or an astute
observer, the rest of the group
remains hidden. If the user is
revealed, so is everyone else.
■ Duration: As power extended